22:33:08:743NoneWaiting for scene (#0, name: 'Mercury (Main)') to be loaded...
Amplitude.Framework.Application+d__117:MoveNext()
22:33:08:799NoneScene (#0, name: 'Mercury (Main)') has been loaded.
Amplitude.Framework.Application+d__117:MoveNext()
22:33:08:800NoneAmplitude.Framework version 2.5.16+496d0d3f13.
Amplitude.Framework.Application:OnApplicationStarting()
22:33:08:800NoneStarting the application, version is V1.01.0058-S10, RELEASE (64-bit Standalone, build: 164540)...
Amplitude.Framework.Application:OnApplicationStarting()
22:33:08:800NoneMultiplayer cross-compatibility version is 34756d97f5febd78125233b777845947.
Amplitude.Mercury.Application:OnApplicationStarting()
22:33:08:809NoneParsing the command line arguments...
Amplitude.Mercury.Application+d__11:MoveNext()
22:33:08:817NoneLoading registry file 'F:/Steam/steamapps/common/Humankind/Registry.xml'...
Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:33:08:833NoneRegistry file 'C:\Users\Johannes\Documents\Humankind\Registry.xml' does not exist.
Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:33:08:845NoneLoading plugin scene 'Assets/Scenes/Plugins/Platform/Steam (Platform).unity'...
Amplitude.Framework.Application+d__98:MoveNext()
22:33:08:900NoneAssetDatabase.Load GraphicsLowLevel
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:33:08:909NoneAssetProvider 'instancingandfx.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:33:08:913NoneAssetProvider 'mercury.data.shared.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:33:08:936NoneLoading plugin scene 'Assets/Scenes/Plugins/Transportation/Photon (Transportation).unity'...
Amplitude.Framework.Application+d__98:MoveNext()
22:33:08:973NoneLoading plugin scene 'Assets/Scenes/Plugins/Backtrace/Backtrace.unity'...
Amplitude.Framework.Application+d__98:MoveNext()
22:33:09:134NoneSteamworks successfully initialized.
Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+d__21:MoveNext()
22:33:09:135NoneUsing digital distribution client: [SteamClient] (Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient)
Amplitude.Framework.Application+d__105:MoveNext()
22:33:09:168NoneUsing digital distribution credentials: '*_*', 0x01100001074042ef, Steam.
Amplitude.Framework.Application+d__105:MoveNext()
22:33:09:168NoneUsing digital distribution current game language: 'german'.
Amplitude.Framework.Application+d__105:MoveNext()
22:33:09:169NoneOperation was queued without a running storage thread. Executing the operation immediately.
Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.MonoParameterInfo)
22:33:09:178NoneOperation was queued without a running storage thread. Executing the operation immediately.
Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.MonoParameterInfo)
22:33:09:326NoneSimulation: Entity contract count: 37 / 63.
Amplitude.Framework.Simulation.SimulationEntityRepository:Initialize()
22:33:09:375NoneInitializing the Wwise sound engine...
Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()
22:33:09:390NoneSound engine initialized.
Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()
22:33:09:399NoneAssetDatabase.Load Audio
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:33:09:502NoneAssetProvider 'mercury.data.audio.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:33:09:572NoneAssetProvider 'lipsyncdata.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:33:09:588NoneLoading audio module 'Amplitude.Mercury.Audio.BankAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
22:33:09:831NoneLoading audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
22:33:09:831NoneLoading audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
22:33:09:833NoneLoading audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
22:33:09:843NoneLoading audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
22:33:09:843NoneLoading audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
22:33:09:843NoneLoading audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
22:33:09:845NoneLoading audio module 'Amplitude.Mercury.Audio.CityAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
22:33:09:845NoneLoading audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
22:33:09:845NoneLoading audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
22:33:09:869NoneChanging display settings to 1920x1080 (0)...
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
22:33:09:869None... switching to 1920x1080 (0) (fullscreen: True)...
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
22:33:09:910NoneAssetProvider 'mercurydatabases.avatarpresentation.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:33:09:913NoneStorage thread started.
Amplitude.Framework.Storage.StorageThread:StartThread()
22:33:09:916NoneSteamworks successfully initialized.
Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient+d__11:MoveNext()
22:33:09:946NoneScanning assemblies for subclasses of Message...
Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()
22:33:09:971NoneScanned 124 assemblies in 24 milliseconds.
Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()
22:33:09:985NoneAssetDatabase.Load GraphicsFont
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:33:09:987NoneAssetProvider 'mercury.data.ui.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:33:09:987NoneAssetProvider 'mercury.data.ui.update.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:33:10:046NoneAssetDatabase.Load UILowLevel
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:33:10:060NoneAssetProvider 'mercury.data.production.ui.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:33:10:134UI Steam[UI] In UIMercuryMaterialCollection (Amplitude.UI.UIMaterialCollection) using a 1240 collisionFreeHashSetSize
Amplitude.UI.UIMaterialCollection:Load() Amplitude.UI.UIMaterialCollection:Load() Amplitude.UI.UIMaterialCollection:LoadIfNecessary() Amplitude.UI.Renderers.UIRenderingManager:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIView:Load() Amplitude.UI.UIBehaviour:DoLoad() Amplitude.UI.UIBehaviour:LoadIfNecessary() Amplitude.UI.UIBehaviour:OnEnable()
22:33:10:137NoneAssetDatabase.Load UIData
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:33:10:174NoneAssetProvider 'ui_textures.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:33:10:524NoneCreating atlas [Font:distanceFieldAtlas] from 2048x2048xRFloat
Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:33:10:525NoneCreating atlas [Font:softwareRasterAtlas] from 2048x2048xARGB32
Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:33:12:328NoneChanging display settings to 1920x1080 (0)...
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
22:33:12:328None... switching to 1920x1080 (0) (fullscreen: True)...
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
22:33:12:329NoneMounting complete
Amplitude.Mercury.Input.InputManager+d__0:MoveNext()
22:33:12:347NoneAssetProvider 'en-us-localization.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:33:12:448NoneThe database of type 'Amplitude.Framework.Input.ActionDefinition' has overriden an element because its key name 'RenameSelected' was already registered for the same revision number #1.
Amplitude.Framework.Datatable`1[[Amplitude.Framework.Input.ActionDefinition, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
22:33:12:449NoneDiscarding action map 'Presentation.Cheats' because of accessibility level 'ProtectedInternal' < Public.
Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()
22:33:12:453NoneDiscarding action map 'Presentation.Editor' because of accessibility level 'Internal' < Public.
Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()
22:33:12:454NoneDiscarding action map 'Presentation.Camera.Internal' because of accessibility level 'ProtectedInternal' < Public.
Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()
22:33:12:454NoneDiscarding action map 'Presentation.HelpLayer.Internal' because of accessibility level 'Internal' < Public.
Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()
22:33:12:654NoneRequestEncryptedAppTicket is completed with result : k_EResultOK
Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient:b__14_0(System.Reflection.MonoParameterInfo)
22:33:12:657UI Steam[UI] Resolution initialized to 1920x1080
Amplitude.UI.UIHierarchyManager:SpecificLateUpdate() Amplitude.UI.UIHierarchyManager:SpecificLateUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:33:12:724NoneStart play movie (Movies/AMPLITUDE Studios.webm) with timeout (25)
Amplitude.Mercury.Application+d__17:MoveNext()
22:33:12:732NonePlaying with 2 downloadable content(s): Pre-purchase, Deluxe.
Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__16:MoveNext()
22:33:12:732NonePlaying with 2 activated downloadable content(s): Pre-purchase, Deluxe.
Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__16:MoveNext()
22:33:12:732NoneLoading audio module 'Amplitude.Mercury.Audio.PingAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
22:33:12:733NoneThe audio manager is ready.
Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()
22:33:12:760UI Steam[UI] Loading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: True)
Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture() Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture() Amplitude.UI.Renderers.UIRenderingManager:RetrieveTextureSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITexture:GetAsset() Amplitude.UI.UIPrimitiveDrawer:Rect(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Renderers.UIImage:Render(System.Reflection.MonoParameterInfo) Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.MonoParameterInfo) Amplitude.UI.UIView:Render() Amplitude.UI.Renderers.UIRenderingManager:Render() Amplitude.UI.UIUpdatingManager:Render() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:33:12:831NoneMovie start after 2,9654045
Amplitude.Mercury.Avatar.AvatarManager+d__99:MoveNext()
22:33:12:967NoneCannot get statistic (name: 'StatHalfTerritoryCount', type: integer) from Steam.
Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
22:33:12:967NoneCannot get statistic (name: 'StatColonizedPercent', type: integer) from Steam.
Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
22:33:20:448NoneEnd play movie Movies/AMPLITUDE Studios.webm
Amplitude.Mercury.Application+d__17:MoveNext()
22:33:20:448NoneMovie end after 10,5831349
Amplitude.Mercury.Avatar.AvatarManager+d__99:MoveNext()
22:33:20:449NoneAssetDatabase.Load Avatar
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:33:20:471NoneAssetProvider 'mercury.data.avatars.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:33:20:479NoneAssetProvider 'mercury.data.avatarsanimation.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:33:20:499NoneAssetProvider 'mercury.data.customizations.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:33:20:501NoneAssetProvider 'outgameviews.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:33:20:592NoneParsing the command line arguments...
Amplitude.Mercury.Application+d__10:MoveNext()
22:33:20:593None[Analytics] CommandLine EndPoints 0; CommandLine Filters 0; Accessibility Public
Amplitude.Mercury.Application:StartAnalytics()
22:33:20:594None[Analytics] Starting Analytics Public Session with user_id 76561198081917679 ; gamecode 1124300 ; platformID 1 ; application_version V1.01.0058-S10, RELEASE (64-bit Standalone, build: 164540); sessionId b91fc66e4b99480d88654cff097851ff
Amplitude.Mercury.Analytics.Analytics_Public:StartAnalyticsSession()
22:33:20:658NoneRuntime configuration is null or empty; using the default module 'project mercury' as new configuration.
Amplitude.Framework.Runtime.RuntimeManager+d__33:MoveNext()
22:33:20:662NoneLoading runtime module 'project mercury', 'Project Mercury'...
Amplitude.Framework.Runtime.Runtime+d__39:MoveNext()
22:33:20:778NoneAssetProvider 'mercurydatabases.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:33:37:035NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EventPublishNotificationData' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
22:33:37:035NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_LastHumanStanding' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
22:33:37:035NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_SpaceRace' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
22:33:37:035NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_Standard' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
22:33:37:035NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'EndGameDefinition_TimeLimit' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
22:33:37:035NoneThe database of type 'Amplitude.UI.UIMapper' has overriden an element because its key name 'SystemSettingControlsStartChatting' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.UI.UIMapper, Amplitude.UI, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
22:33:37:081NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_EmpireBonus_PrehistoricStrengthBonus' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
22:33:37:082NoneThe database of type 'Amplitude.Framework.Simulation.Description.Descriptor' has overriden an element because its key name 'Effect_Ambition' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.Framework.Simulation.Description.Descriptor, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
22:33:38:188NoneThe database of type 'Amplitude.Mercury.Data.VideoSubtitleElement' has overriden an element because its key name 'Tutorials_10_Battle2_pl-PL' was already registered for the same revision number #2.
Amplitude.Framework.Datatable`1[[Amplitude.Mercury.Data.VideoSubtitleElement, Amplitude.Mercury.Data, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)
22:33:38:848NoneSpent 18,1856747 second(s) loading 1 module plugin(s).
Amplitude.Framework.Runtime.Runtime+d__41:MoveNext()
22:33:38:860NoneApplication started.
Amplitude.Mercury.Application:OnApplicationStarted()
22:33:38:894NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.
Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()
22:33:38:894NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.
Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()
22:33:38:894NoneGameScenarioDefinition 'Scenario_AprilOpenDev' doesn't have any valid save.
Amplitude.Mercury.Data.DataController:InitializeGameScenariosGroupUIMappers()
22:33:38:982None[UI] Could not find UIMapper 'DiplomaticAbility'
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
22:33:38:982None[UI] Could not find UIMapper 'RenameUnit'
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
22:33:39:056None[UI] Could not find UIMapper 'DiplomaticAbility'
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
22:33:39:056None[UI] Could not find UIMapper 'RenameUnit'
Amplitude.Mercury.UI.Helpers.DataUtils:GetUIMapper(System.Reflection.MonoParameterInfo)
22:33:39:160UI Steam[UI] Start loading out-game windows.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:33:40:496None%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:33:40:496None%NextTenetTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:33:40:526None%VeterancySingleStatTooltipBrickCurrentVeterancyLevelDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:33:40:531UI Steam[UI] Finished loading out-game windows windows in 1,4 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:33:40:540NoneAssetDatabase.Load Default|FxLowLevel|FxData|Terrain|Unit
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)
22:33:40:541NoneAssetProvider 'automation.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:33:40:542NoneAssetProvider 'fxartist.heavy.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:33:40:879NoneAssetProvider 'fxartist.light.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:33:41:048NoneAssetProvider 'levelbuildcomposition.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:33:41:078NoneAssetProvider 'levelbuildelements.heavy.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:33:41:415NoneAssetProvider 'levelbuildelements.light.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:33:41:417NoneAssetProvider 'mercury.data.mecanimevent.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:33:41:836NoneAssetProvider 'mercury.data.units.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:33:41:841NoneAssetProvider 'scenario.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:33:41:842NoneAssetProvider 'terrain.exploration.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:33:41:842NoneAssetProvider 'terrain.mapsaves.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:33:41:845NoneAssetProvider 'terrain.matchingheavy.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:33:41:847NoneAssetProvider 'terrain.matchinglight.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:33:42:521NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
22:33:42:691NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
22:34:23:046NoneRelease ComputeBuffer
Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:ReserveComputeBuffer(System.Reflection.MonoParameterInfo)
22:34:24:809UI Steam[UI] Start loading in-game windows.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:24:872NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Framework.Session.SessionManager+d__14:MoveNext()
22:34:24:875NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...
Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:24:875NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.
Amplitude.Framework.Session.SessionManager+d__14:MoveNext()
22:34:24:907NoneOpening the session, hosting an offline game...
Amplitude.Framework.Session.Session+d__53:MoveNext()
22:34:24:929NoneSession has been opened.
Amplitude.Framework.Session.Session+d__53:MoveNext()
22:34:24:931NoneMember 00000000-0000-0000-0000-000000000001: Added.
Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)
22:34:24:932NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.
Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.MonoParameterInfo)
22:34:25:174None%DiplomaticCrisisPanelSurrenderPanelSelectedTermsTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:34:25:422None%CivicsScreenEnactButtonTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:34:25:437None%EmpireScreenEraStarsInstructions2 Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:34:25:466None%NextTenetTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:34:25:508None%EmpireBannerLastEraFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:34:25:546None%ControlBannerReligionPopupReformationDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:34:25:547None%NextTenetTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:34:25:558None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:34:25:581None%UnlockedFactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:34:25:581None%UnlockedFactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:34:25:585None%FactionEvolutionImmersiveWindowDescription Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:34:25:585None%FactionEvolutionImmersiveWindowDescription Trying to get a parameter 1 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:34:25:771None%CultureInfluencePinPanelInfluenceItemsTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:34:26:412None%CivicsScreenEnactButtonTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:34:26:429None%EmpireScreenEraStarsInstructions2 Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:34:26:559UI Steam[UI] Finished loading in-game windows windows in 1,4 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.UI.Windows.UIWindowsManager_Base`2+ d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:26:563NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Framework.Game.GameManager+d__16:MoveNext()
22:34:26:570NoneInitializing order policies...
Amplitude.Mercury.Sandbox.Sandbox:InitializeOrderPolicies()
22:34:27:546NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
22:34:27:546NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
22:34:27:546NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
22:34:27:546NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
22:34:27:546NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
22:34:27:546NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
22:34:27:546NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.MinorFactionSpawnerDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
22:34:27:556NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Affinity_Merchant_GainPerTradeRoads.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:27:556NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:27:557NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:27:557NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:27:558NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:27:558NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:27:558NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:27:558NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:27:559NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:27:559NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:27:559NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:27:559NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:27:559NoneDescriptor 'Tag_Empire_Major' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:27:559NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:27:560NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Extension_InBattle.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:27:560NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:27:560NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:27:560NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:27:560NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:27:560NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:27:560NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:27:561NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:27:563NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:27:563NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:27:563NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:27:563NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:27:563NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:27:563NoneFormatting of Operation 'Div' cannot be satisfying. Consider using an Exotic localization for GameEffect_BattleAction_DebuffTargetMove.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:27:563NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:27:564NoneDescriptor 'Effect_LandUnit_Era3_HolyRomanEmpire_TeutonicKnights' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:27:564NoneDescriptor 'GameEffect_Army' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:27:564NoneDescriptor 'GameEffect_Army' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:27:564NoneDescriptor 'GameEffect_Army' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:27:564NoneDescriptor 'GameEffect_Squadron' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:27:564NoneDescriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:27:564NoneDescriptor 'GameEffect_Squadron' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:27:566NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PersonaStrength_ArtificialWonders_03.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:27:569None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:27:569None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a Unit and a UnitClass. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:27:570None[DATA] The descriptor Effect_Unit_SpecialtyLevel1 is used both as a UnitClass and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:27:570None[DATA] The descriptor Effect_Unit_SpecialtyLevel2 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:27:570None[DATA] The descriptor Effect_Unit_SpecialtyLevel3 is used both as a Unit and a UnitSpecialty. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:27:570None[DATA] The descriptor Effect_Extension_Base_Military is used both as a Extension and a NarrativeEvent. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:27:571None[DATA] The descriptor GameEffect_BattleAction_TileMilitary is used both as a UnitClass and a StatusCategory. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:27:679NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
22:34:27:953None[Sandbox] The sandbox thread has been started.
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
22:34:27:982NoneBackground worker has returned.
Amplitude.Mercury.Game.Game+d__4:MoveNext()
22:34:27:982NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.
Amplitude.Framework.Game.GameManager+d__16:MoveNext()
22:34:28:022NoneStart AI players...
Amplitude.Mercury.AI.AIController:StartAI()
22:34:28:023NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.
Amplitude.Mercury.AI.AIController:StartAIAsync()
22:34:28:040NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.CivicDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
22:34:28:040NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.CivicDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
22:34:28:040NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.CivicDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
22:34:28:040NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.CivicDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
22:34:28:373NoneAI players started. Check for a save to load...
Amplitude.Mercury.AI.AIController:StartAIAsync()
22:34:28:374NoneLoading AI save: British Turn 363.AI.bin
Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()
22:34:28:402NoneCan't retrieve AI entity 23017.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:28:402NoneCan't retrieve AI entity 23017.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:28:402NoneCan't retrieve AI entity 23017.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:28:402NoneCan't retrieve AI entity 23017.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:28:402NoneCan't retrieve AI entity 23017.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:28:402NoneCan't retrieve AI entity 23017.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:28:402NoneCan't retrieve AI entity 23017.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:28:402NoneCan't retrieve AI entity 23017.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:28:402NoneCan't retrieve AI entity 22405.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:28:402NoneCan't retrieve AI entity 22405.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:28:402NoneCan't retrieve AI entity 22405.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:28:402NoneCan't retrieve AI entity 22405.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:28:402NoneCan't retrieve AI entity 22405.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:28:402NoneCan't retrieve AI entity 22405.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:28:402NoneCan't retrieve AI entity 22405.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:28:402NoneCan't retrieve AI entity 22405.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:28:402NoneCan't retrieve AI entity 21520.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:28:402NoneCan't retrieve AI entity 21520.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:28:402NoneCan't retrieve AI entity 21520.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:28:402NoneCan't retrieve AI entity 21520.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:28:402NoneCan't retrieve AI entity 21520.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:28:402NoneCan't retrieve AI entity 21520.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:28:402NoneCan't retrieve AI entity 21520.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:28:402NoneCan't retrieve AI entity 21520.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:28:452NoneCan't retrieve AI entity 21330.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:28:452NoneCan't retrieve AI entity 21330.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:28:452NoneCan't retrieve AI entity 21330.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:28:464NoneCan't retrieve AI entity 25826.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:28:464NoneCan't retrieve AI entity 25826.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:28:469NoneCan't retrieve AI entity 26405.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:28:469NoneCan't retrieve AI entity 26405.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:28:482NoneCan't retrieve AI entity 25473.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:28:482NoneCan't retrieve AI entity 25473.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:28:482NoneCan't retrieve AI entity 25473.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:28:482NoneCan't retrieve AI entity 25473.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:28:482NoneCan't retrieve AI entity 25473.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:28:482NoneCan't retrieve AI entity 25473.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:28:482NoneCan't retrieve AI entity 25473.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:28:482NoneCan't retrieve AI entity 25473.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:28:482NoneCan't retrieve AI entity 22140.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:28:482NoneCan't retrieve AI entity 25489.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:28:482NoneCan't retrieve AI entity 22140.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:28:482NoneCan't retrieve AI entity 22140.
Amplitude.Mercury.AI.Brain.SerializerExtensions:SerializeAIEntityReference(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:28:486NoneAI players ready to run.
Amplitude.Mercury.AI.AIController:StartAIAsync()
22:34:28:572NoneAI Synchronization took 42,6835ms at frame 7 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:34:28:910NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
22:34:29:056NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
22:34:29:273NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:34:30:173NonePresentationLandmarks revolveDependencies True
Amplitude.Mercury.Presentation.PresentationLandmarkController:ResolveDependencies()
22:34:30:173NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
22:34:30:201NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:34:30:616NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:30:642NoneGround materials using full res textures
Amplitude.Mercury.Terrain.GroundMaterialCollection+RuntimeData:CreateOrUpdateTextureArrayFromAtlases(System.Reflection.MonoParameterInfo)
22:34:31:218NoneSculpting elements using full res albedo textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
22:34:31:218NoneSculpting elements using full res ao textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
22:34:31:218NoneSculpting elements using full res world space normal textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
22:34:31:218NoneSculpting elements using full res transition mask textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
22:34:31:218NoneSculpting elements using full res roughness textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
22:34:31:218NoneSculpting elements using full res topography textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
22:34:31:218NoneSculpting elements using full res border textures
Amplitude.Mercury.Terrain.Matching.SculptingBakedElementsLoader+d__67:MoveNext()
22:34:31:801NoneRivers using full res river bank textures
Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()
22:34:31:801NoneRivers using full res river normal textures
Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()
22:34:31:801NoneRivers using full res river water transitionMask textures
Amplitude.Mercury.Terrain.Matching.RiverBakedElementsLoader+d__44:MoveNext()
22:34:31:832NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:31:832None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]
Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()
22:34:31:835NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:31:835NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:31:835NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:31:835None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]
Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider:ResolveDependencies()
22:34:31:835None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]
Amplitude.Mercury.Terrain.ProceduralTerrainRenderer:ResolveDependencies()
22:34:31:835NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:31:835NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:31:835NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:31:841NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:31:842None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]territoryDataProviderOk [Ok]baseOk [Ok]
Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder:ResolveDependencies()
22:34:31:843NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:31:843None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok
Amplitude.Mercury.Terrain.TerrainElevationResolver:ResolveDependencies()
22:34:31:843NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:31:843NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:31:843NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:31:843NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:31:843NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:31:843NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:31:846NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:31:846NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationTerritoryLabels [Amplitude.Mercury.Presentation.PresentationTerritoryLabels is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:31:856NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:34:31:856NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
22:34:31:864NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:34:31:864NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:34:31:864NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:34:31:864NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:34:31:864NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:34:31:864NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:34:31:864NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:34:31:864NoneAmplitude.Mercury.Presentation.PresentationBattleController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:34:31:864NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:34:31:864NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:34:31:864NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:34:31:864NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:34:31:864NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:34:32:660NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:34:32:662NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
22:34:32:662NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:34:33:717NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
22:34:33:717NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:34:34:390NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
22:34:34:390NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:34:34:390NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:34:34:390NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:34:34:391NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:34:34:391NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:34:34:391NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:34:34:391NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:34:34:391NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:34:34:391NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:34:34:391NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:34:34:391NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:34:35:063NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:34:35:063NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
22:34:35:063NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:34:35:718NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:34:35:718NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
22:34:35:718NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:34:36:373NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:34:36:373NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
22:34:36:373NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:34:37:133NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:34:37:133NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
22:34:37:133NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:34:37:133NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:34:37:133NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:34:37:133NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:34:37:133NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:34:37:133NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:34:37:133NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:34:37:133NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:34:37:133NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:34:37:133NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:34:37:133NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:34:37:883NoneUnable to resolve Amplitude.Mercury.Presentation.PresentationFimsController dependencies or load fimsRenderer for 10 frames
Amplitude.Mercury.Presentation.PresentationFimsController+d__33:MoveNext()
22:34:37:883NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:34:37:883NoneAmplitude.Mercury.Presentation.PresentationLandmarkController is waiting for Amplitude.Mercury.Terrain.WorldLabelRenderer
Amplitude.Mercury.Presentation.PresentationLandmarkController+d__24:MoveNext()
22:34:37:883NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:34:38:491NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:34:38:508NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__4:MoveNext()
22:34:41:060NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:34:41:062NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:34:41:062NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:34:41:062NoneAmplitude.Mercury.Presentation.PresentationFimsController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:34:41:062NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:34:41:158NoneExtracting MeshContent VFX_Ring_003
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:41:159NoneExtracting MeshContent PlaneAxis_YX
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:41:159NoneExtracting MeshContent VFX_HexagonExtrude000
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:41:201NoneRelease ComputeBuffer
Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:ReserveComputeBuffer(System.Reflection.MonoParameterInfo)
22:34:41:879NoneElement of criteria NoPublicOrder in IconFims datatable is missing.
Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()
22:34:41:879NoneElement of criteria NoInfluence in IconFims datatable is missing.
Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()
22:34:41:879NoneElement of criteria NoFaith in IconFims datatable is missing.
Amplitude.Mercury.Terrain.Fx.FxComponentFIMS:FillFIMSIEvolverMaterialInfo()
22:34:41:913NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:34:42:631NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:34:42:677NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:34:42:741NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:34:42:816NoneExtracting MeshContent VFX_Hexagon_000
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:42:816NoneExtracting MeshContent VFX_Circle001
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:42:907NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:34:42:981NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:34:43:055NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:34:43:239NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:34:43:239NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:34:43:239NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:34:43:239NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:34:43:324NoneExtracting MeshContent VFX_Ring_000
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:43:324NoneExtracting MeshContent VFX_SpawnHemiGeoSphere
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:43:324NoneExtracting MeshContent FX_Quad
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:43:324NoneExtracting MeshContent VFX_cloudNuclear
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:43:325NoneExtracting MeshContent FX_NuclearMeshBot_01
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:43:325NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:43:325NoneExtracting MeshContent VFX_Ring_004
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:43:384NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:34:43:596NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:34:43:690NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:34:43:768NoneExtracting MeshContent VFX_Ring_005
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:43:787NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:34:43:874NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:34:43:968NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:34:44:076NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:34:44:156NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:34:44:181NoneExtracting MeshContent FX_Border_02
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:44:181NoneExtracting MeshContent VFX_Ring_001
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:44:181NoneExtracting MeshContent FX_Border
Amplitude.Graphics.Fx.FxComponentMeshContentManager+ContentLayer:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:44:188NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__32:MoveNext()
22:34:44:271None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #23927 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:44:342None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #20528 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:44:343None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #24414 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:44:557None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #15354 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:44:692None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #20087 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:44:695None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #24393 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:44:696None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #27679 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:44:697None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #23506 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:44:706None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #28853 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:44:845None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #10198 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:44:853None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MingChina #11944 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:44:854None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #8021 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:44:862None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_Byzantium #24895 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:44:986None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_HolyRomanEmpire #25846 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:44:994None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #12805 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:001None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #19876 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:002None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #14013 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:009None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #23596 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:016None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #25770 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:017None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #25727 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:022None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #13285 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:027None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #12555 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:031None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #12669 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:111None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #28246 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:112None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #25764 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:120None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_MauryaEmpire #13038 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:125None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #28882 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:135None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #28854 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:140None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #1623 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:141None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #24378 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:141None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #24063 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:142None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #12977 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:229None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #20722 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:236None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #26145 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:237None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #28455 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:238None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #9829 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:242None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #28871 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:247None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #25485 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:277None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #27552 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:279None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #25687 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:280None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #13477 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:283None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_MongolEmpire #21670 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:283None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #26407 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:288None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #24935 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:296None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #26149 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:300None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_VenetianRepublic #25440 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:307None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #23716 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:323None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #28449 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:327None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #28865 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:336None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #28388 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:337None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #23925 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:344None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #12625 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:345None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #16305 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:354None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #21416 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:355None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #12590 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:358None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #15059 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:365None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #22114 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:366None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #11472 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:367None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #25762 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:368None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #26311 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:369None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #28294 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:373None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #16755 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:374None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #14188 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:379None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Huns #14143 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:386None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #28844 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:387None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #28884 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:398None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #14478 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:405None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #19874 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:406None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #24723 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:407None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #25703 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:420None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #23502 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:421None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_MongolEmpire #25701 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:45:425NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 16214 ms
Amplitude.Mercury.Presentation.Presentation+d__66:MoveNext()
22:34:45:427UI Steam[UI] Start calling OnPresentationStarted on in-game windows.
Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext() Amplitude.Mercury.UI.Windows.WindowsManager+ d__38:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.MonoParameterInfo) UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.MonoParameterInfo) Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted() Amplitude.Mercury.UI.Windows.WindowsManager:Presentation_PresentationChange(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Presentation.Presentation:OnPresentationChange(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Presentation.Presentation+ d__62:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:45:474NonePresentation has been started.
Amplitude.Mercury.Presentation.Presentation+d__62:MoveNext()
22:34:45:497NonePresentation has been presented.
Amplitude.Mercury.Presentation.Presentation+d__62:MoveNext()
22:34:45:498NonePresentation has been presented.
Amplitude.Mercury.Presentation.InGameView+d__4:MoveNext()
22:34:46:096NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)
22:34:46:097NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)
22:34:46:097NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)
22:34:46:468NoneTechnology 'Technology_Era3_05''s Unlock %ConstructibleExtension_VillageCenterTitle has no UnlockCategory.
Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:46:553NoneTechnology 'Technology_Era5_07''s Unlock %Unlock_BattleAction_DugInTitle has no UnlockCategory.
Amplitude.Mercury.UI.TechnologyScreen_Search+Entry:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:47:146None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:34:47:146None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:34:47:146None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:34:47:147None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:34:47:147None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:34:47:147None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:34:47:147None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:34:47:148None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:34:47:148None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:34:47:148None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:34:47:148None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:34:47:149None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:34:47:149None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:34:47:149None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:34:47:149None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:34:47:150None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:34:47:150None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:34:47:150None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:34:47:150None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:34:47:151None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:34:47:151None%ArtificialWonderCardAlreadyClaimedFormat Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.MonoParameterInfo)
22:34:47:165UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0,3 seconds.
Amplitude.Mercury.UI.Windows.WindowsManager+d__38:MoveNext() Amplitude.Mercury.UI.Windows.WindowsManager+ d__38:MoveNext() Amplitude.Coroutine:Run() Amplitude.Coroutine+ d__37:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:47:307NoneAI Synchronization took 33,6874ms at frame 15 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:34:47:460NonePresentation Battle 14201: Execute action[0]: BattleLoaded. Loaded in progress=True, AdditionalData=-2147090432, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:34:47:462NonePresentation Battle 14201: Execute action[0]: BattleAreaLoaded (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:34:47:462NonePresentation Battle 14201: Execute action[0]: CapturePointLoaded (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:34:47:463NonePresentation Battle 14201: Execute action[0]: ContenderJoined. EmpireIndex=7, Group=Attacker, Modifiers=Besieger, unitCount=0 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:34:47:464NonePresentation Battle 14201: Execute action[0]: SetAutoResolveFor. EmpireIndex=7, Value=True. (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:34:47:464NonePresentation Battle 14201: Execute action[0]: ContenderJoined. EmpireIndex=16, Group=Defender, Modifiers=Besieged, unitCount=0 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:34:47:464NonePresentation Battle 14201: Execute action[0]: SetAutoResolveFor. EmpireIndex=16, Value=True. (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:34:47:464NonePresentation Battle 14201: Execute action[0]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:34:47:464NonePresentation Battle 14201: Execute action[1]: ParticipantJoined. EmpireIndex=7, Guid=14143, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:34:47:465NonePresentation Battle 14201: Execute action[2]: ParticipantJoined. EmpireIndex=7, Guid=14205, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=7 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:34:47:465NonePresentation Battle 14201: Execute action[3]: ParticipantJoined. EmpireIndex=7, Guid=15059, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:34:47:465NonePresentation Battle 14201: Execute action[4]: ParticipantJoined. EmpireIndex=7, Guid=15354, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:34:47:465NonePresentation Battle 14201: Execute action[5]: ParticipantJoined. EmpireIndex=7, Guid=1623, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:34:47:466NonePresentation Battle 14201: Execute action[6]: ParticipantJoined. EmpireIndex=7, Guid=22114, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:34:47:466NonePresentation Battle 14201: Execute action[7]: ParticipantJoined. EmpireIndex=7, Guid=25687, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:34:47:466NonePresentation Battle 14201: Execute action[8]: ParticipantJoined. EmpireIndex=16, Guid=14203, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:34:47:466NonePresentation Battle 14201: Execute action[9]: ParticipantJoined. EmpireIndex=16, Guid=13664, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:34:47:466NonePresentation Battle 14201: Execute action[10]: ParticipantJoined. EmpireIndex=16, Guid=13285, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:34:47:466NonePresentation Battle 14201: Execute action[11]: StartSiege. EmpireIndex=7. (initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:34:47:467NonePresentation Battle 14201: Execute action[11]: UpdateSiegeStatus. Stock=22.50, Net=17.00. (initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:34:48:594NoneAI post synchronization passes took 1,3 seconds to be executed.
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:34:48:839NoneCan't find entity 28853 of ongoing task. Fails the task 48258.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:49:166NoneCan't find entity 28294 of ongoing task. Fails the task 23791.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:34:49:322NoneThe AI decision process took 2,0 seconds to be executed (1,7 seconds of AI processing and 0,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
22:34:49:612None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #28893 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:34:50:672NoneAI Synchronization took 33,2498ms at frame 111 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:34:51:452NoneAI Synchronization took 34,1374ms at frame 131 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:34:52:586NoneAI Synchronization took 35,0027ms at frame 162 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:34:53:409NoneAI Synchronization took 33,4219ms at frame 176 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:34:53:539None[Empire 3] Invalid Maritime spawn position for settlement 3832. This may happen once after an OrderChangeUnitSpawnPosition.
Amplitude.Mercury.AI.Brain.Analysis.Military.ComputeWantedArmies:Process()
22:34:54:519NoneAI Synchronization took 35,5001ms at frame 202 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:34:55:616NoneAI Synchronization took 33,353ms at frame 220 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:35:12:475NoneAI Synchronization took 34,4865ms at frame 279 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:35:12:571NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:35:12:571NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:35:13:659NonePresentation Battle 14201: Execute action[12]: UpdateSiegeStatus. Stock=22.50, Net=17.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:35:16:334NoneAI Synchronization took 33,3137ms at frame 384 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:35:16:431NonePresentation Battle 28906: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:35:16:432NonePresentation Battle 28906: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=1. ParticipantGuid=12555. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:35:16:432NonePresentation Battle 28906: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:35:16:433NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:35:16:434NoneRestorePresentationBattlePreview created ticket #861.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:35:16:434NonePresentation Battle 28906: Execute action[3]: ParticipantJoined. EmpireIndex=1, Guid=28246, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:35:16:434NonePresentation Battle 28906: Execute action[4]: ParticipantJoined. EmpireIndex=1, Guid=12555, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:35:16:434NonePresentation Battle 28906: Execute action[5]: ParticipantJoined. EmpireIndex=19, Guid=28871, Group=Defender, Modifiers=None, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:35:16:434None[Preview] PresentationArmy LandUnit_Era3_GhanaEmpire_CamelCavalry #28871 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:35:16:434NonePresentation Battle 28906: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:35:16:437NonePresentation Battle 28906: Execute action[7]: ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:35:16:442NonePresentation Battle 28906: Execute action[8]: ReportDeploymentZone. EmpireIndex=19, Group=Defender, deploymentTileCount=2 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:35:16:443NonePresentation Battle 28906: Execute action[9]: StartConfirmation. EmpireIndex=19 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:35:16:451NoneRequestRestoreAsyncOperation_Completed for ticket #861.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
22:35:16:451NoneRestorePresentationBattlePreview skipped due to ended battle #28906
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:35:16:451NoneRequestAsyncOperation_Dismissed for ticket #861.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
22:35:16:952NonePresentation Battle 28906: Execute action[10]: ContenderConfirmed. EmpireIndex=1 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:35:16:952NonePresentation Battle 28906: Execute action[11]: ContenderConfirmed. EmpireIndex=19 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:35:16:952NonePresentation Battle 28906: Execute action[12]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:35:16:952NonePresentation Battle 28906: Execute action[13]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:35:16:952NonePresentation Battle 28906: Execute action[14]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:35:16:953None[Preview] PresentationArmy LandUnit_Era3_GhanaEmpire_CamelCavalry #28871 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:35:16:953None[Preview] PresentationArmy LandUnit_Era3_GhanaEmpire_CamelCavalry #28871 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:35:16:953NoneReleasePresentationBattlePreview attacker #28246, defender #28871
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:35:16:953NoneHidePresentationBattlePreview attacker #28246, defender #28871
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:35:16:954None[Preview] PresentationArmy LandUnit_Era3_GhanaEmpire_CamelCavalry #28871 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:35:16:955None[Preview] PresentationArmy LandUnit_Era3_GhanaEmpire_CamelCavalry #28871 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:35:17:184NoneAI Synchronization took 33,9204ms at frame 424 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:35:17:248NoneArmy 28246 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()
22:35:17:248NoneArmy 12555 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.ExplorationMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()
22:35:17:989NoneCan't find entity 28388 of ongoing task. Fails the task 8780.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:35:18:110NoneAI Synchronization took 33,7907ms at frame 470 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:35:19:363NoneAI Synchronization took 33,1451ms at frame 514 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:35:19:882None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #23716 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:35:20:018None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #20087 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:35:20:276NoneAI Synchronization took 33,3371ms at frame 544 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:35:20:874NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
22:35:42:162NoneAI Synchronization took 33,7592ms at frame 704 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:35:42:209NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:35:42:209NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:35:43:169NonePresentation Battle 14201: Execute action[13]: UpdateSiegeStatus. Stock=22.50, Net=17.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:35:44:816NoneAI Synchronization took 33,0268ms at frame 744 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:35:45:072NoneCan't find entity 25440 of ongoing task. Fails the task 8860.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:35:45:245NoneCan't find entity 26149 of ongoing task. Fails the task 24003.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:35:45:342None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:35:45:945None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #28949 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:35:45:970None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:35:46:076NoneAI Synchronization took 34,7155ms at frame 805 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:35:46:423None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:35:46:838None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:35:46:902NoneAI Synchronization took 33,5552ms at frame 835 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:35:47:408None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:35:47:862None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:35:47:925NoneAI Synchronization took 33,6925ms at frame 884 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:35:48:287None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:35:48:803None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:35:48:893NoneAI Synchronization took 34,5575ms at frame 917 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:35:49:218None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:35:49:775None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:35:49:881NoneAI Synchronization took 49,5299ms at frame 951 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:35:50:075None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #23716 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:35:50:398None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:35:50:831None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:35:51:285None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:35:51:834None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:35:52:348None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:35:52:721None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:35:53:233None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:35:53:590None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:35:54:035None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:35:54:498None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:35:54:841None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:35:55:296None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:35:55:843None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:35:56:223None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:35:56:687None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:35:57:006None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:35:57:329None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:35:57:733None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:35:58:208None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:35:58:529None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:35:58:941None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:35:59:436None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:35:59:869None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:00:230None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:00:745None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:01:038None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:01:404None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:01:837None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:02:294None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:02:750None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:03:157None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:03:598None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:03:996None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:04:442None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:04:764None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:05:170None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:05:664None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:06:067None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:06:422None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:06:884None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:07:177None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:07:502None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:07:912None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:08:367None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:08:690None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:09:091None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:09:529None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:09:758NoneAI Synchronization took 33,1505ms at frame 1120 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:36:09:770None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #28968 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:36:09:777None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #28963 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:36:09:813NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:36:09:813NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:36:10:796NonePresentation Battle 14201: Execute action[14]: UpdateSiegeStatus. Stock=22.50, Net=17.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:36:12:316None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:12:896None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:13:530None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:13:614NoneAI Synchronization took 33,5123ms at frame 1222 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:36:14:062None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:14:498None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:14:566NoneAI Synchronization took 33,5582ms at frame 1253 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:36:15:060None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:15:462None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:15:551NoneAI Synchronization took 38,0909ms at frame 1286 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:36:16:070None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:16:599None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:16:686NoneAI Synchronization took 33,3714ms at frame 1315 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:36:16:990None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:17:438None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:17:509NoneAI Synchronization took 34,2632ms at frame 1334 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:36:17:965None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:18:352None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:18:780None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:19:277None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:19:697None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:20:073None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:20:528None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:20:875None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:21:332None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:21:761None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:22:103None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:22:519None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:22:989None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:23:382None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:23:745None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:24:259None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:24:597None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:24:980None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:25:421NoneCan't find entity 28449 of ongoing task. Fails the task 9149.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:36:25:445None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:25:869None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:26:233None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:26:679None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:26:999None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:27:436None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:27:911None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:28:294None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:28:690None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:29:154None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:29:527None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:29:859None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:30:254None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:30:769None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:31:096None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:31:501None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:31:995None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:32:423None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:32:796None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:33:304None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:33:635None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:34:122None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:34:626None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:34:960None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:35:395None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:35:910None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:36:230None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:36:609None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:37:057None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:37:480None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:37:945None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:38:288None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:38:676None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:39:160None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:39:600None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:40:076None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:40:400None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:40:784None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:41:253None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:41:695None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:42:171None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:42:322None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:44:469None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:44:862None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:45:372None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:36:45:605None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:37:17:683None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:37:18:066None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:37:18:562None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:37:18:799None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:37:22:955NoneAI Synchronization took 33,109ms at frame 1544 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:37:24:853None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:37:25:248None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:37:25:745None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:37:25:979None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:37:38:042None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:37:38:424None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:37:38:920None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:37:39:146None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:37:41:001NoneAI Synchronization took 32,9923ms at frame 1548 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:37:41:265None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:37:41:654None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:37:42:139None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:37:42:371None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:10:473None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:10:869None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:11:366None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:11:600None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:13:775None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:14:171None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:14:659None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:14:983None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:15:360None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:15:835None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:16:258None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:16:753None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:18:527None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:18:912None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:19:407None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:19:637None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:21:698None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:22:084None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:22:552None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:22:783None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:27:278NoneAI Synchronization took 32,8871ms at frame 1593 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:39:44:815None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #28974 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:39:44:852NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:39:44:853NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:39:45:919NonePresentation Battle 14201: Execute action[15]: UpdateSiegeStatus. Stock=22.50, Net=17.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:39:46:962NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
22:39:47:092None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:47:406None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:47:527NoneAI Synchronization took 35,5478ms at frame 1640 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:39:47:764None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:48:336None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:48:679NoneAI Synchronization took 33,0891ms at frame 1698 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:39:48:892None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:49:314None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:49:571NoneAI Synchronization took 33,2201ms at frame 1731 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:39:49:799None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:50:023NoneCan't find entity 24378 of ongoing task. Fails the task 9655.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:39:50:282None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:50:590NoneAI Synchronization took 32,9065ms at frame 1783 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:39:50:787None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:51:046None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #28871 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:39:51:259None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:51:556NoneAI Synchronization took 33,7663ms at frame 1808 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:39:51:712None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:52:186None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:52:452NoneAI Synchronization took 33,9293ms at frame 1845 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:39:52:689None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:53:123None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:53:568None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:54:051None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:54:496None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:54:931None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:55:339None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:55:754None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:56:177None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:56:643None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:57:064None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:57:486None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:57:930None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:58:698None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:59:100None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:59:543None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:39:59:958None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:00:411None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:00:865None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:01:254None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:01:696None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:02:121None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:02:891None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:03:263None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:03:768None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:04:209None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:04:575None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:05:058None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:05:500None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:05:928None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:06:349None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:06:741None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:07:179None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:07:654None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:08:089None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:08:518None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:08:662NoneCan't find entity 28449 of ongoing task. Fails the task 9480.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:40:08:939None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:09:372None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:09:768None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:10:263None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:10:677None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:11:144None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:11:549None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:12:246None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:12:602None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:13:086None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:13:521None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:13:936None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:14:462None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:14:876None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:15:329None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:17:720None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:18:084None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:18:559None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:23:050None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:23:466None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:23:920None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:32:321None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:32:688None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:33:151None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:43:080NoneAI Synchronization took 32,4583ms at frame 2082 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:40:43:551None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:43:934None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:44:390None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:44:805None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:45:199None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:45:654None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:47:534None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:47:918None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:48:375None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:50:245NoneAI Synchronization took 33,8209ms at frame 2095 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:40:50:252None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #29012 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:40:50:282None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #29008 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:40:50:364NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:40:50:364NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:40:51:564NonePresentation Battle 14201: Execute action[16]: UpdateSiegeStatus. Stock=22.50, Net=17.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:40:52:615None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:53:202None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:53:736None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:54:208None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:54:619None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:55:041None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:55:518None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:55:942None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:56:399None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:56:794None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:57:219None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:57:666None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:58:074None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:58:446None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:58:912None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:59:317None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:40:59:701None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:00:095None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:00:489None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:00:884None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:01:289None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:01:749None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:02:113None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:02:554None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:02:950None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:03:315None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:03:798None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:04:191None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:04:556None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:05:039None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:05:400None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:05:782None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:06:167None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:06:591None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:06:946None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:07:347None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:07:793None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:08:125None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:08:561None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:08:969None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:09:331None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:09:827None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:10:234None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:10:619None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:11:056None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:11:432None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:11:787None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:12:264None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:12:659None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:13:053None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:13:468None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:13:894None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:14:240None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:14:664None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:15:093None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:15:434None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:15:867None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:16:281None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:16:659None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:17:079None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:17:463None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:17:895None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:18:332None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:18:715None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:19:085None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:19:504None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:19:877None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:20:263None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:20:440NoneCan't find entity 28449 of ongoing task. Fails the task 9679.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:41:20:668None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:21:094None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:21:478None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:21:894None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:22:332None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:22:681None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:23:129None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:23:514None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:23:990None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:25:899None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:26:245None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:26:660None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:29:057None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:29:422None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:29:836None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:30:259None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:30:617None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:31:041None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:32:931None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:33:290None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:33:717None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:34:090None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:34:577None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:34:958None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:37:297None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:37:700None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:38:126None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:51:815None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:52:158None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:41:52:572None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:01:922NoneAI Synchronization took 33,0728ms at frame 2605 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:42:01:947None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #29020 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:01:983NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:01:983NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:02:950NonePresentation Battle 14201: Execute action[17]: UpdateSiegeStatus. Stock=22.50, Net=17.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:42:04:005None[Empire 1] No suitable tiles found to place construction Extension_Base_Money in settlement 28125.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:04:157None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:04:694None[Empire 2] The restoration of task 48821 needed to change the construction id from 0 to 4510 (Army 39 Slot 7: Build Heavy Machine Gun).
Amplitude.Mercury.AI.Brain.Generators.Construction.RestoreConstructionTasks:RestoreTasks(System.Reflection.MonoParameterInfo)
22:42:04:694None[Empire 2] The task 48821:Army 39 Slot 7: Build Heavy Machine Gun to restore is not in progress, force the allocations so it can be started. This should only happen when an AI take back control over a human player.
Amplitude.AI.ProcessingPasses.TaskRestorationPass`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BaseBuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Continue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:04:828None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:05:145NoneAI Synchronization took 34,4932ms at frame 2677 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:42:05:417None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:05:884None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:06:297None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:06:787None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:07:211None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:07:689None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:08:140None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:08:422NoneAI Synchronization took 35,0386ms at frame 2786 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:42:08:555None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:09:015None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:09:468None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:09:854None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:10:301None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:10:797None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:11:193None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:11:316None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #29029 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:42:11:628None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:12:013None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:12:377None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:12:821None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:13:258None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:13:601None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:13:989None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:14:442None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:14:785None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:15:227None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:15:604None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:15:975None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:16:442None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:16:836None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:17:251None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:17:631None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:17:973None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:18:422None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:18:804None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:19:141None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:19:667None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:20:091None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:20:505None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:20:969None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:21:393None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:21:778None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:22:252None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:22:680None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:23:096None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:23:498None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:23:884None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:24:228None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:24:704None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:25:122None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:25:305NoneCan't find entity 28449 of ongoing task. Fails the task 9711.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:42:25:496None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:25:965None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:26:349None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:26:821None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:27:249None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:27:671None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:28:026None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:28:574None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:28:957None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:29:305None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:29:792None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:30:124None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:30:478None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:30:873None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:31:214None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:31:659None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:34:004None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:34:341None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:34:780None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:37:158None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:37:565None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:38:020None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:52:867None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:53:222None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:42:53:661None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:43:02:124None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:43:02:462None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:43:02:906None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:43:03:305None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:43:03:669None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:43:04:077None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:43:04:471None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:43:04:826None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:43:05:281None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:43:09:090None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:43:09:452None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:43:09:896None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:43:10:282None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:43:10:660None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:43:11:105None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:43:11:509None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:43:11:903None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:43:12:408None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:43:12:749None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:43:13:133None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:43:15:082None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:43:15:436None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:43:15:873None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:43:18:724None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:43:19:079None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:43:19:505None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:43:19:976None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #29041 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:43:20:015NoneAI Synchronization took 35,924ms at frame 3089 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:43:20:051None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #29036 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:43:20:143NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:43:20:143NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:43:21:369NonePresentation Battle 14201: Execute action[18]: UpdateSiegeStatus. Stock=22.50, Net=17.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:43:22:324None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:43:22:556NoneBegin ProcessMergeCityCostsRequest unknown settlement Guid 28936
Amplitude.Mercury.Sandbox.Sandbox:ProcessMergeCityCostsRequest(System.Reflection.MonoParameterInfo)
22:43:22:733NoneAI Synchronization took 34,1084ms at frame 3132 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:43:24:039NoneAI Synchronization took 34,0907ms at frame 3201 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:43:24:806NoneAI Synchronization took 34,7237ms at frame 3237 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:43:25:416NoneAI Synchronization took 36,9888ms at frame 3266 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:43:25:518NoneCan't find entity 20722 of ongoing task. Fails the task 7346.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:43:26:230NoneAI Synchronization took 34,2005ms at frame 3298 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:43:26:785NoneAI Synchronization took 35,8984ms at frame 3309 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:43:27:231NoneAI Synchronization took 36,927ms at frame 3330 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:43:27:662NoneAI Synchronization took 34,5789ms at frame 3346 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:43:31:744None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #28871 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:43:53:977NoneAI Synchronization took 34,4913ms at frame 3590 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:43:53:988None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #29057 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:43:53:993None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #29053 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:43:53:996None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #29055 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:43:54:033NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:43:54:033NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:43:55:094NonePresentation Battle 14201: Execute action[19]: UpdateSiegeStatus. Stock=22.50, Net=17.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:43:57:742NoneAI Synchronization took 34,2866ms at frame 3689 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:43:58:586NoneAI Synchronization took 35,1888ms at frame 3718 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:44:27:909NoneAI Synchronization took 34,8112ms at frame 4095 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:44:27:968NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:44:27:969NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:44:28:957NonePresentation Battle 14201: Execute action[20]: UpdateSiegeStatus. Stock=22.50, Net=17.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:44:39:077None[Empire 9] Army 28449 @ [69, 26] is far form 23596 @ [64, 27]
Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)
22:44:42:544None[Empire 9] Army 28449 @ [69, 26] is far form 23596 @ [64, 27]
Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)
22:44:44:350None[Empire 9] Army 28449 @ [69, 26] is far form 23596 @ [64, 27]
Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)
22:44:45:996None[Empire 9] Army 28449 @ [69, 26] is far form 23596 @ [64, 27]
Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)
22:44:48:822None[Empire 9] Army 28449 @ [69, 26] is far form 23596 @ [64, 27]
Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)
22:44:50:760None[Empire 9] Army 28449 @ [69, 26] is far form 23596 @ [64, 27]
Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)
22:44:53:255UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular266
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:44:53:665None[Empire 9] Army 28449 @ [69, 26] is far form 23596 @ [64, 27]
Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)
22:44:55:981None[Empire 9] Army 28449 @ [69, 26] is far form 23596 @ [64, 27]
Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)
22:44:57:278None[Empire 9] Army 28449 @ [69, 26] is far form 23596 @ [64, 27]
Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)
22:44:57:488None[Empire 9] Army 28449 @ [69, 26] is far form 23596 @ [64, 27]
Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)
22:45:00:549None[Empire 9] Army 28449 @ [69, 26] is far form 23596 @ [64, 27]
Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes+Actions:TransferUnitsToArmy(System.Reflection.MonoParameterInfo)
22:45:09:393NoneAI Synchronization took 33,8395ms at frame 4469 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:45:10:477NoneAI Synchronization took 35,1772ms at frame 4477 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:45:10:494None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #29078 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:45:10:531NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:45:10:531NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:45:11:574NonePresentation Battle 14201: Execute action[21]: UpdateSiegeStatus. Stock=22.50, Net=17.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:45:12:733NoneCan't find entity 28844 of ongoing task. Fails the task 19551.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:45:12:733NoneCan't find entity 29029 of ongoing task. Fails the task 19555.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:45:13:378None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #29097 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:45:14:227NoneAI Synchronization took 34,1819ms at frame 4574 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:45:15:036NoneAI Synchronization took 37,4027ms at frame 4602 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:45:26:878NoneAI Synchronization took 34,917ms at frame 4802 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:45:28:038NoneAI Synchronization took 34,9536ms at frame 4812 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:45:28:813NoneAI Synchronization took 34,9724ms at frame 4818 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:45:30:143NoneAI Synchronization took 34,7095ms at frame 4831 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:45:30:756NoneCan't find entity 23502 of ongoing task. Fails the task 7444.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:45:31:221NoneCan't find entity 19876 of ongoing task. Fails the task 20719.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:45:34:159NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
22:45:39:698None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #29207 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:45:39:698NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
22:45:39:729NoneAI Synchronization took 41,5544ms at frame 4899 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:45:39:778NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:45:39:778NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:45:40:823NonePresentation Battle 14201: Execute action[22]: UpdateSiegeStatus. Stock=22.50, Net=17.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:45:42:372NoneAI Synchronization took 37,1503ms at frame 4943 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:45:45:294NoneAI Synchronization took 33,2781ms at frame 5076 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:45:46:213NoneAI Synchronization took 38,3731ms at frame 5107 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:46:05:035NoneAI Synchronization took 35,3654ms at frame 5294 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:46:05:077None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #29226 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:46:05:082None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #29230 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:46:05:086None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #29228 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:46:05:086NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
22:46:05:160NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:05:160NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:46:06:148NonePresentation Battle 14201: Execute action[23]: UpdateSiegeStatus. Stock=22.50, Net=17.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:46:07:761NoneAI Synchronization took 34,1637ms at frame 5335 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:46:08:931NoneAI Synchronization took 35,6883ms at frame 5390 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:46:16:961NoneCan't find entity 24935 of ongoing task. Fails the task 18554.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:47:05:666None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #29244 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:47:05:671None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #29248 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:47:05:671NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
22:47:05:674None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #29249 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:47:05:701NoneAI Synchronization took 34,6949ms at frame 5712 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:47:05:755NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:47:05:755NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:47:06:793NonePresentation Battle 14201: Execute action[24]: UpdateSiegeStatus. Stock=22.50, Net=17.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:47:08:190NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
22:47:08:289NoneAI Synchronization took 37,3426ms at frame 5753 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:47:09:438NoneAI Synchronization took 35,7079ms at frame 5815 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:47:33:159NoneAI Synchronization took 35,536ms at frame 6117 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:47:33:238NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:47:33:238NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:47:34:309None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #29260 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:47:34:341NonePresentation Battle 14201: Execute action[25]: UpdateSiegeStatus. Stock=22.50, Net=17.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:47:35:766NoneAI Synchronization took 33,8445ms at frame 6153 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:47:36:931NoneAI Synchronization took 34,3885ms at frame 6212 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:48:17:140NoneAI Synchronization took 34,3677ms at frame 6523 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:48:23:057None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #28871 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:48:23:139NoneAI Synchronization took 35,045ms at frame 6558 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:48:43:477NoneAI Synchronization took 35,8296ms at frame 6594 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:48:43:567NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:48:43:568NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:48:44:681None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #29276 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:48:44:708NonePresentation Battle 14201: Execute action[26]: UpdateSiegeStatus. Stock=22.50, Net=17.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:48:45:789None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:48:46:159NoneAI Synchronization took 35,164ms at frame 6635 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:48:46:446None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:48:47:090None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:48:47:407NoneAI Synchronization took 35,2677ms at frame 6698 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:48:47:534None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:48:47:998None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:48:48:506None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:48:48:928None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:48:49:376None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:48:49:812None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:48:50:192None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:48:50:627None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:48:51:083None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:48:51:490None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:48:51:901None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:48:52:437None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:48:52:829None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:48:53:232None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:48:53:599None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:48:53:978None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:48:54:401None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:48:54:827None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:48:55:410None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:48:55:793None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:48:56:225None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:48:56:763NoneAI Synchronization took 36,4508ms at frame 6878 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:48:56:872None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:48:57:274None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:48:57:702None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:48:58:084None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:48:58:438None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:48:58:900None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:48:59:275None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:48:59:682None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:49:00:150None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:49:00:491None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:49:00:917None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:49:01:340None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:49:01:928None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:49:02:290None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:49:02:735None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:49:03:110None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:49:03:432None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:49:03:895None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:49:04:259None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:49:04:631None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:49:05:105None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:49:05:398None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:49:05:801None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:49:06:175None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:49:06:495None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:49:06:959None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:49:07:326None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:49:07:719None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:49:08:177None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:49:08:730None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:49:09:043None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:49:09:526None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:49:09:880None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:49:10:245None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:49:10:689None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:49:12:570None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:49:12:895None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:49:13:327None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:49:32:559None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:49:32:882None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:49:33:309None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:49:35:638None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:49:35:951None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:49:36:387None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:49:56:514None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:49:56:817None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:49:57:239None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:14:361NoneAI Synchronization took 39,3444ms at frame 7015 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:50:14:382None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #29283 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:50:14:387None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #29291 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:50:14:419NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:14:419NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:15:472NonePresentation Battle 14201: Execute action[27]: UpdateSiegeStatus. Stock=22.50, Net=17.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:50:16:635None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:16:680NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
22:50:16:746None[POP] rel index 3, tenet index 26
Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:17:079NoneAI Synchronization took 35,9683ms at frame 7060 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:50:17:354None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:17:931None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:18:272NonePresentation Battle 29301: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:50:18:272NonePresentation Battle 29301: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=6. ParticipantGuid=29097. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:50:18:273NonePresentation Battle 29301: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:50:18:273NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:18:273NoneRestorePresentationBattlePreview created ticket #26297.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:18:273NonePresentation Battle 29301: Execute action[3]: ParticipantJoined. EmpireIndex=18, Guid=29276, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:50:18:273NonePresentation Battle 29301: Execute action[4]: ParticipantJoined. EmpireIndex=6, Guid=29207, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:50:18:273None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29207 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:18:273NonePresentation Battle 29301: Execute action[5]: ParticipantJoined. EmpireIndex=6, Guid=29097, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:50:18:274NonePresentation Battle 29301: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:50:18:275NonePresentation Battle 29301: Execute action[7]: ReportDeploymentZone. EmpireIndex=18, Group=Attacker, deploymentTileCount=8 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:50:18:275NonePresentation Battle 29301: Execute action[8]: ReportDeploymentZone. EmpireIndex=6, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:50:18:275NonePresentation Battle 29301: Execute action[9]: StartConfirmation. EmpireIndex=6 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:50:18:275NonePresentation Battle 29301: Execute action[10]: ContenderConfirmed. EmpireIndex=18 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:50:18:291NoneAI Synchronization took 37,1124ms at frame 7126 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:50:18:324NoneRequestRestoreAsyncOperation_Completed for ticket #26297.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
22:50:18:324NoneRestorePresentationBattlePreview skipped due to ended battle #29301
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:50:18:324NoneRequestAsyncOperation_Dismissed for ticket #26297.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
22:50:18:514None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:18:661NonePresentation Battle 29301: Execute action[11]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:50:18:763NonePresentation Battle 29301: Execute action[12]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:50:18:763None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #29276 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:18:763None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29207 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:18:763None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:18:763None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #29276 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:18:763None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29207 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:18:763None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:18:764NoneReleasePresentationBattlePreview attacker #29276, defender #29207
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:18:764NoneHidePresentationBattlePreview attacker #29276, defender #29207
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:50:18:764None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #29276 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:18:764None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29207 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:18:764None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #29276 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:18:764None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29207 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:18:799NoneAI Synchronization took 35,9079ms at frame 7152 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:50:18:972None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:19:391None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:19:847None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:20:242None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:20:681None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:21:058None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:21:473None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:21:915None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:22:330None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:22:669None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:23:159None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:23:564None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:23:958None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:24:365None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:24:765None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:25:189None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:25:627None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:26:228None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:26:669None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:27:109None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:27:712None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:28:085None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:28:530None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:28:915None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:29:278None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:29:816None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:30:199None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:30:582None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:31:055None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:31:412None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:31:815None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:32:229None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:32:573None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:32:962None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:33:407None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:33:783None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:34:126None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:34:590None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:34:968None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:35:303None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:35:772None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:36:157None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:36:488None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:36:974None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:37:329None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:37:567NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:37:568NoneCreatePresentationBattlePreview attacker #17944, defender #3837, ticketnumber #27129.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:37:597NoneRequestAsyncOperation_Completed for ticket #27129.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
22:50:37:597NonePreparePresentationBattlePreview attacker #17944, defender #3837, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:50:37:597NoneRequestAsyncOperation_Dismissed for ticket #27129.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
22:50:37:804None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:38:099NoneDisplayPresentationBattlePreview attacker 17944, defender 3837
Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()
22:50:38:099None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #17944 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:38:099None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #17944 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:50:38:100None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #17944 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:38:100None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #20087 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:38:100None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #20087 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:38:100None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #25762 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:38:100None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #25762 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:50:38:100None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #25762 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:38:100None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #24723 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:38:100None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #24723 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:38:100None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #12625 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:38:100None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #12625 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:38:166None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:38:374None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:50:38:391None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:50:38:407None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:50:38:423None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:50:38:440None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:50:38:456None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:50:38:480NonePreview Loading completed attacker 17944, defender 3837
Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()
22:50:38:510None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:38:968NoneHidePresentationBattlePreview for ticket #27129 with current ticket #27129.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:50:38:968NoneHidePresentationBattlePreview attacker #17944, defender #3837
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:50:38:968None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #17944 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:38:968None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #17944 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:38:968None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #20087 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:38:968None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #20087 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:38:968None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #25762 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:38:968None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #25762 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:38:968None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #24723 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:38:968None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #24723 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:38:968None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #12625 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:38:968None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #12625 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:38:968None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MingChina #28877 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:50:38:968None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #18856 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:50:38:968None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #17943 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:50:38:968None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #11639 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:50:38:968None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #10441 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:50:38:968None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:50:38:968NoneReleasePresentationBattlePreview attacker #17944, defender #3837
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:38:968None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #17944 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:38:968None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #20087 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:38:968None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #25762 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:38:968None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #24723 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:38:968None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #12625 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:39:006None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:39:362None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:39:827None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:40:203None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:40:537None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:41:001None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:41:387None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:41:710None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:42:145None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:44:473None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:44:787None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:45:283None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:45:635None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:46:050None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:46:444None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:46:832None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:47:167None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:47:615None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:47:982None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:48:301None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:48:759None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:49:136None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:49:481None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:49:947None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:50:55:947NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:55:948NoneCreatePresentationBattlePreview attacker #25842, defender #3837, ticketnumber #27663.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:55:976NoneRequestAsyncOperation_Completed for ticket #27663.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
22:50:55:976NonePreparePresentationBattlePreview attacker #25842, defender #3837, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:50:55:976NoneRequestAsyncOperation_Dismissed for ticket #27663.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
22:50:56:076NoneHidePresentationBattlePreview for ticket #27663 with current ticket #27663.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:50:56:077NoneReleasePresentationBattlePreview attacker #25842, defender #3837
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:56:077None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #25842 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:56:077None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #17944 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:56:077None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #20087 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:56:077None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #25762 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:56:077None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #24723 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:56:077None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #12625 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:59:906NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:59:907NoneCreatePresentationBattlePreview attacker #25842, defender #3837, ticketnumber #27684.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:50:59:921NoneRequestAsyncOperation_Completed for ticket #27684.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
22:50:59:921NonePreparePresentationBattlePreview attacker #25842, defender #3837, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:50:59:921NoneRequestAsyncOperation_Dismissed for ticket #27684.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
22:51:00:418NoneDisplayPresentationBattlePreview attacker 25842, defender 3837
Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()
22:51:00:418None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #25842 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:00:418None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #25842 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:51:00:418None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #25842 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:00:418None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #17944 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:00:418None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #17944 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:51:00:418None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #17944 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:00:419None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #20087 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:00:419None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #20087 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:00:419None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #25762 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:00:419None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #25762 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:51:00:419None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #25762 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:00:419None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #24723 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:00:419None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #24723 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:51:00:419None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #24723 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:00:419None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #12625 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:00:419None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #12625 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:51:00:419None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #12625 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:00:441None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:51:00:520None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:51:00:793NonePreview Loading completed attacker 25842, defender 3837
Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()
22:51:01:782NoneHidePresentationBattlePreview for ticket #27684 with current ticket #27684.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:51:01:782NoneHidePresentationBattlePreview attacker #25842, defender #3837
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:51:01:782None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #25842 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:01:782None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #25842 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:01:782None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #17944 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:01:782None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #17944 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:01:782None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #20087 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:01:782None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #20087 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:01:782None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #25762 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:01:782None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #25762 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:01:782None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #24723 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:01:782None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #24723 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:01:782None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #12625 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:01:782None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #12625 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:01:782None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #8529 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:51:01:782None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #6676 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:51:01:782None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #6407 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:51:01:782None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #9117 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:51:01:782None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #13409 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:51:01:782None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:51:01:782None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:51:01:782None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:51:01:782None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:51:01:782None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:51:01:782NoneReleasePresentationBattlePreview attacker #25842, defender #3837
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:01:783None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #25842 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:01:783None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #17944 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:01:783None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #20087 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:01:783None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #25762 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:01:783None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #24723 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:01:783None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #12625 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:03:695None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #12625 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:51:03:695None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #24723 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:51:03:723NoneAI Synchronization took 36,4308ms at frame 7401 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:51:03:730NonePresentation Battle 29376: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:51:03:730NonePresentation Battle 29376: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=3. ParticipantGuid=20087. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:51:03:730NonePresentation Battle 29376: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=3. ParticipantGuid=25762. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:51:03:730NonePresentation Battle 29376: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=3. ParticipantGuid=24723. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:51:03:730NonePresentation Battle 29376: Execute action[4]: AdditionalParticipantJoined. EmpireIndex=3. ParticipantGuid=12625. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:51:03:730NonePresentation Battle 29376: Execute action[5]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=17944. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:51:03:730NonePresentation Battle 29376: Execute action[6]: BattleLoaded. Loaded in progress=False, AdditionalData=786432, currentRound=0, maximumRoundCount=12 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:51:03:730NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:03:731NoneRestorePresentationBattlePreview created ticket #27694.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:03:731NonePresentation Battle 29376: Execute action[7]: ParticipantJoined. EmpireIndex=0, Guid=25842, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:51:03:731NonePresentation Battle 29376: Execute action[8]: ParticipantJoined. EmpireIndex=0, Guid=29386, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:51:03:731NonePresentation Battle 29376: Execute action[9]: ParticipantJoined. EmpireIndex=0, Guid=17944, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:51:03:731NonePresentation Battle 29376: Execute action[10]: ParticipantJoined. EmpireIndex=3, Guid=29378, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=7 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:51:03:731NonePresentation Battle 29376: Execute action[11]: ParticipantJoined. EmpireIndex=3, Guid=3832, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:51:03:731NonePresentation Battle 29376: Execute action[12]: ParticipantJoined. EmpireIndex=3, Guid=20087, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:51:03:731NonePresentation Battle 29376: Execute action[13]: ParticipantJoined. EmpireIndex=3, Guid=25762, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=7 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:51:03:731NonePresentation Battle 29376: Execute action[14]: ParticipantJoined. EmpireIndex=3, Guid=24723, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=7 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:51:03:732NonePresentation Battle 29376: Execute action[15]: ParticipantJoined. EmpireIndex=3, Guid=12625, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:51:03:732NonePresentation Battle 29376: Execute action[16]: StartSiege. EmpireIndex=0. (initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:51:03:734NonePresentation Battle 29376: Execute action[16]: UpdateSiegeStatus. Stock=0.00, Net=1.00. (initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:51:03:774NoneRequestRestoreAsyncOperation_Completed for ticket #27694.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
22:51:03:774NoneRestorePresentationBattlePreview skipped due to invalid battle #29376
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:51:03:775NoneRequestAsyncOperation_Dismissed for ticket #27694.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
22:51:03:893None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:03:910NonePresentation Battle 29376: Execute action[17]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:51:03:911NonePresentation Battle 29376: Execute action[18]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=8 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:51:03:915NonePresentation Battle 29376: Execute action[19]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=27 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:51:03:915NonePresentation Battle 29376: Execute action[20]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:51:04:368None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:04:412NonePresentation Battle 29376: Execute action[21]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:51:04:832None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:05:149NoneAI Synchronization took 37,832ms at frame 7432 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:51:05:294None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:05:649None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:05:902NoneAI Synchronization took 36,6157ms at frame 7435 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:51:06:126None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:06:551None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:06:924None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:07:177NoneAI Synchronization took 36,0607ms at frame 7441 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:51:07:390None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:07:785None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:07:913NonePresentation Battle 29376: Execute action[22]: StartReinforcement. EmpireIndex=3. (initialActionType: StartReinforcement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:51:07:913NonePresentation Battle 29376: Execute action[23]: AdditionalParticipantJoined. EmpireIndex=3. ParticipantGuid=13038. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:51:08:055NoneAI Synchronization took 36,1461ms at frame 7446 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:51:08:218None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:08:582None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:08:728NonePresentation Battle 29376: Execute action[24]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:51:08:817NonePresentation Battle 29376: Execute action[25]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:51:08:817None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #25842 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:08:817None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #17944 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:08:817None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #20087 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:08:817None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #25762 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:08:817None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #24723 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:08:817None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #12625 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:08:817None[Preview] PresentationArmy LandUnit_Era2_Common_Swordsmen #13038 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:08:817None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #25842 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:08:817None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #20087 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:08:817None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #25762 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:08:817None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #24723 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:08:817None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #12625 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:08:817None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #17944 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:08:818NoneReleasePresentationBattlePreview attacker #25842, defender #3837
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:08:818NoneHidePresentationBattlePreview attacker #25842, defender #3837
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:51:08:818None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #25842 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:08:818None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #25842 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:08:919NoneAI Synchronization took 35,7185ms at frame 7452 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:51:09:055None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:09:190None[Empire 3] Too many AI decisions needed (100 > 100).
Amplitude.Mercury.AI.AIController:LateUpdate()
22:51:09:400None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:09:893None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:10:265None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:10:620None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:11:064None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:15:608NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:15:609NoneCreatePresentationBattlePreview attacker #8530, defender #19874, ticketnumber #28017.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:15:618NoneCannot go from [135, 41] to [138, 40] - defaulting
Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.MonoParameterInfo)
22:51:15:637NoneRequestAsyncOperation_Completed for ticket #28017.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
22:51:15:637NonePreparePresentationBattlePreview attacker #8530, defender #19874, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:51:15:637NoneRequestAsyncOperation_Dismissed for ticket #28017.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
22:51:15:838NoneHidePresentationBattlePreview for ticket #28017 with current ticket #28017.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:51:15:838NoneReleasePresentationBattlePreview attacker #8530, defender #19874
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:15:838None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #8530 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:15:838None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #19874 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:15:838None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #25762 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:15:838None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #24723 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:19:600None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:19:984None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:20:427None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:28:974None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:29:320None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:29:816None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:30:200None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:30:636None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:31:031None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:35:568None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:35:911None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:36:325None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:38:859None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:39:193None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:39:609None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:42:141None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:42:355NoneAI Synchronization took 36,7212ms at frame 7492 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:51:42:593None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:43:063None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:46:067NoneAI Synchronization took 37,9699ms at frame 7500 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:51:46:140NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:46:140NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:47:189NonePresentation Battle 14201: Execute action[28]: UpdateSiegeStatus. Stock=22.50, Net=17.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:51:48:390None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:48:789NoneAI Synchronization took 34,7315ms at frame 7546 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:51:49:021None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:49:726None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:50:154NoneAI Synchronization took 37,0454ms at frame 7614 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:51:50:194NonePresentation Battle 29544: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:51:50:194NonePresentation Battle 29544: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:51:50:194NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:50:194NoneRestorePresentationBattlePreview created ticket #28923.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:50:194NonePresentation Battle 29544: Execute action[2]: ParticipantJoined. EmpireIndex=18, Guid=29276, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:51:50:195NonePresentation Battle 29544: Execute action[3]: ParticipantJoined. EmpireIndex=6, Guid=29097, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:51:50:195None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:50:195NonePresentation Battle 29544: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:51:50:196NonePresentation Battle 29544: Execute action[5]: ReportDeploymentZone. EmpireIndex=18, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:51:50:196NonePresentation Battle 29544: Execute action[6]: ReportDeploymentZone. EmpireIndex=6, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:51:50:196NonePresentation Battle 29544: Execute action[7]: StartConfirmation. EmpireIndex=6 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:51:50:196NonePresentation Battle 29544: Execute action[8]: ContenderConfirmed. EmpireIndex=18 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:51:50:231NoneRequestRestoreAsyncOperation_Completed for ticket #28923.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
22:51:50:231NoneRestorePresentationBattlePreview skipped due to ended battle #29544
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:51:50:231NoneRequestAsyncOperation_Dismissed for ticket #28923.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
22:51:50:314None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:50:475NonePresentation Battle 29544: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:51:50:577NonePresentation Battle 29544: Execute action[10]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:51:50:577None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #29276 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:50:577None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:50:577None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:50:577None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #29276 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:50:577NoneReleasePresentationBattlePreview attacker #29276, defender #29097
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:50:577NoneHidePresentationBattlePreview attacker #29276, defender #29097
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:51:50:577None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #29276 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:50:577None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:50:577None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #29276 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:50:577None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:51:50:646NoneAI Synchronization took 36,5384ms at frame 7638 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:51:50:810None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:51:050NoneAI Synchronization took 36,5961ms at frame 7645 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:51:51:282None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:51:635NoneAI Synchronization took 36,4958ms at frame 7664 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:51:51:778None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:52:037NoneAI Synchronization took 36,0386ms at frame 7683 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:51:52:244None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:52:685None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:52:991NoneAI Synchronization took 36,7195ms at frame 7703 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:51:53:148None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:53:592None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:53:914NoneAI Synchronization took 39,5358ms at frame 7732 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:51:54:160None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:54:564None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:54:849NoneAI Synchronization took 36,8818ms at frame 7745 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:51:55:039None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:55:533None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:55:698None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #19874 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:51:55:738None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #20087 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:51:55:819NoneAI Synchronization took 36,4213ms at frame 7765 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:51:55:988None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:56:456None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:56:882None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:57:313None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:57:770None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:58:274None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:58:677None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:59:201None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:51:59:649None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:00:055None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:00:461None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:00:929None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:01:254NoneAI Synchronization took 36,7766ms at frame 7823 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:52:01:363None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:01:470None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #29589 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:52:01:800None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:02:131NoneAI Synchronization took 36,1065ms at frame 7832 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:52:02:363None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:02:785None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:03:250None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:03:643None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:04:067None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:04:429None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:04:925None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:05:340None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:05:776None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:06:171None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:06:563None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:06:947None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:07:423None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:07:858None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:08:231None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:08:740None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:09:205None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:09:647None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:10:093None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:10:731None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:11:164None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:11:606None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:12:072None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:12:536None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:13:011None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:13:448None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:13:932None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:14:413None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:14:827None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:15:294None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:15:690None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:16:112None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:16:494None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:16:960None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:18:885None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:19:260None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:19:746None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:20:193None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:20:669None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:21:050None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:21:453None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:21:828None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:22:303None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:24:204None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:24:616None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:25:071None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:25:486None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:25:866None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:26:332None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:40:314None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:40:679None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:41:104None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:41:527None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:41:891None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:42:339None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:44:220None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:44:631None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:45:074None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:47:826None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #24723 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:52:47:937None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:48:302None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:48:745None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:48:820None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #25762 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:52:49:160None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:49:533None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:49:980None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:51:864None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:52:228None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:52:754None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:53:167None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:53:591None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:54:065None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:54:460None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:54:884None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:55:268None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:55:683None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:56:044None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:52:56:508None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:15:490None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:15:875None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:16:328None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:16:934NoneAI Synchronization took 36,0163ms at frame 8031 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:53:16:992NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:53:16:992NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:53:18:063NonePresentation Battle 14201: Execute action[29]: UpdateSiegeStatus. Stock=22.50, Net=17.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:53:19:140None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:19:519NoneAI Synchronization took 34,6788ms at frame 8068 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:53:19:759None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:20:433None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:20:800NoneAI Synchronization took 37,0671ms at frame 8134 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:53:20:965None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:21:434None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:21:695NoneAI Synchronization took 37,5579ms at frame 8174 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:53:21:873None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #29534 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:53:21:946None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:22:397None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:22:658NoneAI Synchronization took 35,9351ms at frame 8210 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:53:22:883None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:23:308None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:23:602NoneAI Synchronization took 36,3016ms at frame 8222 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:53:23:734None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:24:189None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:24:642None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:24:954NoneAI Synchronization took 35,7717ms at frame 8253 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:53:25:106None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:25:519None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:26:030None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:26:447None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:26:851None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:27:183NoneAI Synchronization took 36,2518ms at frame 8281 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:53:27:398None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:27:779None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:28:264None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:28:698None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:29:119None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:29:595None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:30:112None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:30:533None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:30:991None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:31:471None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:31:897None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:32:349None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:32:763None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:33:166None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:33:603None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:34:038None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:34:714None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:35:066None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:35:548None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:35:943None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:36:326None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:36:730None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:37:124None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:37:530None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:37:964None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:38:376None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:38:768None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:39:202None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:39:544None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:39:898None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:40:404None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:40:849None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:41:262None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:41:817None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:42:162None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #20087 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:53:42:202None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:42:564None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:42:980None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:43:403None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:43:800None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:44:256None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:44:662None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:45:170None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:45:586None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:45:967None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:46:432None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:48:809None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:49:169None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:49:615None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:51:997None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:52:361None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:52:806None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:55:194None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:55:566None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:55:992None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:56:384None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:56:784None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:58:684None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:59:057None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:53:59:524None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:13:916None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:14:282None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:14:740None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:15:153None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:15:534None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:16:025None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:16:398None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:16:778None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:17:081None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:17:453None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:17:895None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:24:279None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:24:683None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:25:092None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:25:490None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:25:851None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:26:344None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:26:765None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:27:210None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:27:616None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:28:023None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:28:405None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:28:870None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:29:284None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:29:699None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:30:077None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:30:504None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:30:870None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:31:328None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:33:512None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #29610 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:54:33:514None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #29605 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:54:33:543NoneAI Synchronization took 39,0102ms at frame 8500 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:54:33:590NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:54:33:590NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:54:34:727NonePresentation Battle 14201: Execute action[30]: UpdateSiegeStatus. Stock=22.50, Net=17.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:54:35:813None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:36:255NoneAI Synchronization took 36,7262ms at frame 8546 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:54:36:519None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:37:170None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:37:566NoneAI Synchronization took 40,5525ms at frame 8612 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:54:37:720None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:38:147None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:38:481NoneAI Synchronization took 35,9983ms at frame 8652 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:54:38:710None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:39:254None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:39:541NoneAI Synchronization took 36,1801ms at frame 8691 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:54:39:720None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:40:167None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:40:490NoneAI Synchronization took 35,9108ms at frame 8718 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:54:40:641None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:41:104None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:41:395NoneAI Synchronization took 36,3371ms at frame 8740 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:54:41:612None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:42:056None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:42:545None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:43:041None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:43:464None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:43:869None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:44:357None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:44:751None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:45:164None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:45:609None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:46:018None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:46:450None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:46:896None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:47:304None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:47:694None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:48:100None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:48:491None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:48:854None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:49:300None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:49:703None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:50:070None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:50:495None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:50:921None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:51:285None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:51:754None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:52:168None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:52:562None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:53:046None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:53:442None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:53:895None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:54:322None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:56:863None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:57:246None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:54:57:692None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:00:035None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:00:422None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:00:856None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:03:198None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:03:613None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:04:089None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:04:514None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:04:621NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:04:622NoneCreatePresentationBattlePreview attacker #17944, defender #19874, ticketnumber #35039.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:04:637NoneRequestAsyncOperation_Completed for ticket #35039.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
22:55:04:637NonePreparePresentationBattlePreview attacker #17944, defender #19874, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:55:04:637NoneRequestAsyncOperation_Dismissed for ticket #35039.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
22:55:04:888None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:05:148NoneDisplayPresentationBattlePreview attacker 17944, defender 19874
Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()
22:55:05:148None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #17944 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:05:148None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #17944 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:55:05:149None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #17944 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:05:149None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #19874 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:05:149None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #19874 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:55:05:149None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #19874 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:05:149None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #8530 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:05:149None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MingChina #8530 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:55:05:149None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #8530 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:05:149None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #25842 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:05:149None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #25842 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:55:05:149None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #25842 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:05:195None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #26765 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:55:05:236None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #21221 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:55:05:273None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #21005 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:55:05:321None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:05:417NonePreview Loading completed attacker 17944, defender 19874
Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()
22:55:05:676NoneKeepPresentationBattlePreviewDefenders for ticket #35039 with current ticket #35039.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:55:05:676NoneLockPresentationBattlePreview attacker #17944, defender #19874, battlePreviewId 35039
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:55:05:676NoneHidePresentationBattlePreview attacker #17944, defender #19874
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
22:55:05:676None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #17944 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:05:676None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #17944 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:05:676None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #19874 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:05:676None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #19874 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:05:676None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #8530 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:05:676None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #8530 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:05:676None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #25842 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:05:676None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #25842 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:05:676None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MingChina #28877 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:55:05:676None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #18856 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:55:05:676None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #17943 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:55:05:676None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #11639 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:55:05:676None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #10441 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:55:05:676None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #19873 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:55:05:676None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #21369 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:55:05:676None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #20719 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:55:05:676None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #20415 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:55:05:729None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #19874 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:55:05:753NonePresentation Battle 29634: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:05:753NonePresentation Battle 29634: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=8530. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:05:753NonePresentation Battle 29634: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=25842. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:05:753NonePresentation Battle 29634: Execute action[3]: BattleLoaded. Loaded in progress=False, AdditionalData=786432, currentRound=0, maximumRoundCount=12 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:05:753NonePresentation Battle 29634: Execute action[4]: ParticipantJoined. EmpireIndex=0, Guid=17944, Group=Attacker, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:05:753NonePresentation Battle 29634: Execute action[5]: ParticipantJoined. EmpireIndex=0, Guid=8530, Group=Attacker, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:05:753NonePresentation Battle 29634: Execute action[6]: ParticipantJoined. EmpireIndex=0, Guid=25842, Group=Attacker, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:05:753NonePresentation Battle 29634: Execute action[7]: ParticipantJoined. EmpireIndex=3, Guid=19874, Group=Defender, Modifiers=None, Type=Army UnitCount=7 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:05:753None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #19874 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:05:753NonePresentation Battle 29634: Execute action[8]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:05:755NonePresentation Battle 29634: Execute action[9]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=17 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:05:759NonePresentation Battle 29634: Execute action[10]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=11 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:05:759NonePresentation Battle 29634: Execute action[11]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:07:192None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:07:242NonePresentation Battle 29634: Execute action[12]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:07:608None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:08:014None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:09:056NonePresentation Battle 29634: Execute action[13]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:09:056NonePresentation Battle 29634: Execute action[14]: StartDeployment (initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:09:056NonePresentation Battle 29634: Execute action[15]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=17944, ParticipantGroup=Attacker, unitCount=5 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:09:068NonePresentation Battle 29634: Execute action[15]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:09:144NonePresentation Battle 29634: Execute action[16]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=8530, ParticipantGroup=Attacker, unitCount=5 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:09:152NonePresentation Battle 29634: Execute action[16]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:09:219NonePresentation Battle 29634: Execute action[17]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=25842, ParticipantGroup=Attacker, unitCount=5 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:09:225NonePresentation Battle 29634: Execute action[17]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:09:303NonePresentation Battle 29634: Execute action[18]: ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=19874, ParticipantGroup=Defender, unitCount=7 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:09:311None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #29641 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
22:55:09:311NonePresentation Battle 29634: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:09:332None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #29640 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
22:55:09:350None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #29639 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
22:55:09:366None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #29638 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
22:55:09:383None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #29637 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
22:55:09:400None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #29636 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
22:55:09:409None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #29635 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
22:55:09:423NonePresentation Battle 29634: Execute action[19]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:09:423NonePresentation Battle 29634: Execute action[20]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:09:668NonePresentation Battle 29634: Execute action[21]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:09:971NonePresentation Battle 29634: Execute action[22]: EndUnstack. EmpireIndex=3. (initialActionType: EndUnstack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:09:971NonePresentation Battle 29634: Execute action[23]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:10:052NonePresentation Battle 29634: Execute action[24]: ParticipantDeployed (initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:10:056None[Preview] PresentationArmy PresentationArmy #17944 of empire 0 #17944 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:10:056None[Preview] PresentationArmy PresentationArmy #17944 of empire 0 #17944 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:10:056None[Preview] PresentationArmy PresentationArmy #19874 of empire 3 #19874 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:10:056None[Preview] PresentationArmy PresentationArmy #19874 of empire 3 #19874 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:10:056None[Preview] PresentationArmy PresentationArmy #8530 of empire 0 #8530 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:10:056None[Preview] PresentationArmy PresentationArmy #8530 of empire 0 #8530 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:10:056None[Preview] PresentationArmy PresentationArmy #25842 of empire 0 #25842 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:10:056None[Preview] PresentationArmy PresentationArmy #25842 of empire 0 #25842 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:10:057NonePresentation Battle 29634: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:10:150NonePresentation Battle 29634: Execute action[25]: EndDeployment. EmpireIndex=3. (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:10:150NonePresentation Battle 29634: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:10:355None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:10:740None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:11:154None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:15:469NonePresentation Battle 29634: Execute action[26]: UnitTeleport. EmpireIndex=0. UnitGuid=29738, DestTile=[138, 43]. (initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:15:503None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:15:878None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:16:272None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:19:369NonePresentation Battle 29634: Execute action[27]: UnitTeleport. EmpireIndex=0. UnitGuid=29735, DestTile=[139, 43]. (initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:19:462None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:19:825None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:20:229None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:20:857NonePresentation Battle 29634: Execute action[28]: UnitTeleport. EmpireIndex=0. UnitGuid=29729, DestTile=[140, 44]. (initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:22:570None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:22:986None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:23:418None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:27:672NonePresentation Battle 29634: Execute action[29]: UnitTeleport. EmpireIndex=0. UnitGuid=29736, DestTile=[140, 45]. (initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:27:672NonePresentation Battle 29634: Execute action[30]: UnitTeleport. EmpireIndex=0. UnitGuid=29730, DestTile=[141, 48]. (initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:27:765None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:28:141None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:28:543None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:29:488NonePresentation Battle 29634: Execute action[31]: UnitTeleport. EmpireIndex=0. UnitGuid=29737, DestTile=[140, 47]. (initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:30:883None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:31:256None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:31:664None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:35:984NonePresentation Battle 29634: Execute action[32]: UnitTeleport. EmpireIndex=0. UnitGuid=29738, DestTile=[137, 43]. (initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:36:050None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:36:432None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:36:858None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:38:088NonePresentation Battle 29634: Execute action[33]: UnitTeleport. EmpireIndex=0. UnitGuid=29732, DestTile=[138, 43]. (initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:39:202None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:39:590None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:40:005None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:40:178NonePresentation Battle 29634: Execute action[34]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:40:178NonePresentation Battle 29634: Execute action[34]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:40:178NonePresentation Battle 29634: Execute action[35]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:40:178None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #19873 visual status as Hidden (previous visual status: OpponentDeployment)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:55:40:178None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #26765 visual status as Hidden (previous visual status: OpponentDeployment)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:55:40:178None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #21369 visual status as Hidden (previous visual status: OpponentDeployment)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:55:40:178None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #21221 visual status as Hidden (previous visual status: OpponentDeployment)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:55:40:178None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #21005 visual status as Hidden (previous visual status: OpponentDeployment)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:55:40:178None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #20719 visual status as Hidden (previous visual status: OpponentDeployment)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:55:40:178None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #20415 visual status as Hidden (previous visual status: OpponentDeployment)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:55:40:301NonePresentation Battle 29634: Execute action[36]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:40:301NonePresentation Battle 29634: Execute action[37]: ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=24723, ParticipantGroup=Defender, unitCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:40:301NonePresentation Battle 29634: Execute action[37]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:40:301NonePresentation Battle 29634: Execute action[38]: AdditionalParticipantJoined. EmpireIndex=3. ParticipantGuid=24723. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:40:301None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #24723 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:40:301None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #24723 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:40:301NonePresentation Battle 29634: Execute action[39]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=17 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:40:301NonePresentation Battle 29634: Execute action[40]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=16 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:40:301NonePresentation Battle 29634: Execute action[41]: BattleGrown. MaximumRoundCount=18 (initialActionType: BattleGrown)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:40:302None[Preview] PresentationArmy PresentationArmy #17944 of empire 0 #17944 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:40:302None[Preview] PresentationArmy PresentationArmy #19874 of empire 3 #19874 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:40:302None[Preview] PresentationArmy PresentationArmy #8530 of empire 0 #8530 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:40:302None[Preview] PresentationArmy PresentationArmy #25842 of empire 0 #25842 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:40:302None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #24723 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:40:302NonePresentation Battle 29634: Execute action[42]: NewRound. Round=0. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:40:305NonePresentation Battle 29634: Execute action[43]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:40:305NoneReleasePresentationBattlePreview attacker #17944, defender #19874
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:40:305None[Preview] PresentationArmy PresentationArmy #17944 of empire 0 #17944 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:40:305None[Preview] PresentationArmy PresentationArmy #19874 of empire 3 #19874 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:40:305None[Preview] PresentationArmy PresentationArmy #8530 of empire 0 #8530 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:40:305None[Preview] PresentationArmy PresentationArmy #25842 of empire 0 #25842 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:40:307NonePresentation Battle 29634: Execute action[43]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:40:313UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameSelection/BattleScreen/Content/_BattleStatus/_BattleTurns/Container/CapsulesGroup/_TurnCapsuleSample|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play() Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play() Amplitude.Mercury.UI.BattleTurnCapsuleWidget:Expand(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_BattleTurns:RefreshCapsules(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_BattleTurns:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen_BattleStatus:Refresh(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.BattleScreen:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
22:55:40:409None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:40:770None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:41:183None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:41:488NoneAI Synchronization took 36,5736ms at frame 8938 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:55:41:590None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:41:950None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:42:345None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:42:727None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:43:079None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:43:514None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:43:907None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:44:114NoneAI Synchronization took 36,3298ms at frame 8948 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:55:44:289None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:44:752None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:47:496NonePresentation Battle 29634: Execute action[44]: UnitAttack. EmpireIndex=0. Attacker=29732 (health=1.00), Defender=29640 (health=0.59). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:47:504NonePresentation Battle 29634: Execute action[44]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:47:533None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:47:918None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:48:142None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:55:48:244None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:55:48:272None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:55:48:343None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:48:373None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:55:48:402None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:55:48:402None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:55:48:475None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:55:48:678None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:55:48:749None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:55:50:495None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.
Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:50:496None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.
Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:50:496None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.
Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:50:616NonePresentation Battle 29634: Execute action[45]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:50:616NonePresentation Battle 29634: Execute action[46]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:50:694None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:51:088None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:51:503None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:55:416NonePresentation Battle 29634: Execute action[47]: UnitAttack. EmpireIndex=0. Attacker=29735 (health=1.00), Defender=29640 (health=0.00). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:55:416NonePresentation Battle 29634: Execute action[47]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:55:468NoneCan't find entity 13038 of ongoing task. Fails the task 7614.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:55:518None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:55:933None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:55:994None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #29803 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:55:56:052None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:55:56:067None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:55:56:239None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:55:56:282None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:55:56:326None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:55:56:340None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:55:56:357None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:56:368None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:55:56:383None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:55:56:426None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:55:56:794None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #29804 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:55:56:800None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:57:163None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:57:621NonePresentation Battle 29634: Execute action[48]: UnitAttack. EmpireIndex=0. Attacker=29729 (health=1.00), Defender=29637 (health=0.00). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:57:622NonePresentation Battle 29634: Execute action[48]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:57:636None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:58:054None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:58:220NonePresentation Battle 29634: Execute action[49]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:58:221NonePresentation Battle 29634: Execute action[50]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:55:58:313None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:55:58:356None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:55:58:414None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:55:58:433NoneCan't find entity 29803 of ongoing task. Fails the task 8783.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:55:58:444None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:55:58:444None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:55:58:459None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:55:58:478None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:58:516None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:55:58:559None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:55:58:619None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:55:58:921None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:59:336None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:55:59:730None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:00:107None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:00:518NonePresentation Battle 29634: Execute action[51]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:00:518NonePresentation Battle 29634: Execute action[52]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:01:976None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:02:358None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:02:793None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:03:621NonePresentation Battle 29634: Execute action[53]: UnitMove. EmpireIndex=0. UnitGuid=29644, DestTile=[143, 44]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:03:622NonePresentation Battle 29634: Execute action[53]: UnitGoto. EmpireIndex=0. UnitGuid=29644, DestTile=[143, 44]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:03:622NonePresentation Battle 29634: Execute action[53]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:04:526NonePresentation Battle 29634: Execute action[54]: UnitAttack. EmpireIndex=0. Attacker=29644 (health=1.00), Defender=29638 (health=0.00). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:04:526NonePresentation Battle 29634: Execute action[54]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:05:163None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:05:546None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:05:952None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:06:525NonePresentation Battle 29634: Execute action[55]: UnitMove. EmpireIndex=0. UnitGuid=29731, DestTile=[143, 43]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:06:525NonePresentation Battle 29634: Execute action[55]: UnitGoto. EmpireIndex=0. UnitGuid=29731, DestTile=[142, 45]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:06:525NonePresentation Battle 29634: Execute action[55]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:06:525NonePresentation Battle 29634: Execute action[55]: UnitGoto. EmpireIndex=0. UnitGuid=29731, DestTile=[143, 44]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:06:526NonePresentation Battle 29634: Execute action[55]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:06:526NonePresentation Battle 29634: Execute action[55]: UnitGoto. EmpireIndex=0. UnitGuid=29731, DestTile=[143, 43]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:06:526NonePresentation Battle 29634: Execute action[55]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:07:621NonePresentation Battle 29634: Execute action[56]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:08:293None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:08:656None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:09:061None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:10:121None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:56:10:121None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:56:10:194None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:56:10:237None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:56:10:309None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:56:10:323None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:56:10:366None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:56:10:409None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:56:10:423None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:56:11:938NonePresentation Battle 29634: Execute action[57]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:12:032None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:12:328NonePresentation Battle 29634: Execute action[58]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:12:328NonePresentation Battle 29634: Execute action[59]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:12:468None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:12:897None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:19:353NonePresentation Battle 29634: Execute action[60]: UnitMove. EmpireIndex=0. UnitGuid=29643, DestTile=[142, 43]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:19:353NonePresentation Battle 29634: Execute action[60]: UnitGoto. EmpireIndex=0. UnitGuid=29643, DestTile=[142, 45]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:19:353NonePresentation Battle 29634: Execute action[60]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:19:353NonePresentation Battle 29634: Execute action[60]: UnitGoto. EmpireIndex=0. UnitGuid=29643, DestTile=[143, 44]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:19:353NonePresentation Battle 29634: Execute action[60]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:19:353NonePresentation Battle 29634: Execute action[60]: UnitGoto. EmpireIndex=0. UnitGuid=29643, DestTile=[142, 43]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:19:354NonePresentation Battle 29634: Execute action[60]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:19:414None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:19:788None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:20:191None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:20:637NonePresentation Battle 29634: Execute action[61]: UnitAttack. EmpireIndex=0. Attacker=29643 (health=1.00), Defender=29641 (health=0.00). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:20:637NonePresentation Battle 29634: Execute action[61]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:22:543None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:22:914None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:23:308None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:24:157NonePresentation Battle 29634: Execute action[62]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:25:652None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:25:791None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:56:25:820None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:56:25:820None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:56:25:921None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:56:25:936None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:56:25:936None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:56:25:979None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:56:25:994None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:56:26:017None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:26:023None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:56:26:411None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:27:944NonePresentation Battle 29634: Execute action[63]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:27:944NonePresentation Battle 29634: Execute action[64]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:28:646NonePresentation Battle 29634: Execute action[65]: UnitMove. EmpireIndex=0. UnitGuid=29736, DestTile=[140, 43]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:28:646NonePresentation Battle 29634: Execute action[65]: UnitGoto. EmpireIndex=0. UnitGuid=29736, DestTile=[140, 44]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:28:647NonePresentation Battle 29634: Execute action[65]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:28:647NonePresentation Battle 29634: Execute action[65]: UnitGoto. EmpireIndex=0. UnitGuid=29736, DestTile=[140, 43]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:28:647NonePresentation Battle 29634: Execute action[65]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:28:765None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:29:152None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:29:584None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:33:980NonePresentation Battle 29634: Execute action[66]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:34:065None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:34:449None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:34:850None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:38:183NonePresentation Battle 29634: Execute action[67]: UnitAttack. EmpireIndex=0. Attacker=29736 (health=1.00), Defender=29636 (health=0.76). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:38:183NonePresentation Battle 29634: Execute action[67]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:38:272None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:38:645None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:39:040None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:40:205None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:56:40:263None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:56:40:277None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:56:40:334None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:56:40:349None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:56:40:392None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:56:40:392None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:56:40:435None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:56:40:435None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:56:42:281NonePresentation Battle 29634: Execute action[68]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:42:281NonePresentation Battle 29634: Execute action[69]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:42:388None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:42:784None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:43:200None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:48:589NonePresentation Battle 29634: Execute action[70]: UnitMove. EmpireIndex=0. UnitGuid=29733, DestTile=[141, 43]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:48:590NonePresentation Battle 29634: Execute action[70]: UnitGoto. EmpireIndex=0. UnitGuid=29733, DestTile=[140, 45]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:48:590NonePresentation Battle 29634: Execute action[70]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:48:590NonePresentation Battle 29634: Execute action[70]: UnitGoto. EmpireIndex=0. UnitGuid=29733, DestTile=[140, 44]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:48:590NonePresentation Battle 29634: Execute action[70]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:48:590NonePresentation Battle 29634: Execute action[70]: UnitGoto. EmpireIndex=0. UnitGuid=29733, DestTile=[140, 43]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:48:590NonePresentation Battle 29634: Execute action[70]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:48:591NonePresentation Battle 29634: Execute action[70]: UnitGoto. EmpireIndex=0. UnitGuid=29733, DestTile=[141, 43]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:48:591NonePresentation Battle 29634: Execute action[70]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:48:639None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:49:011None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:49:403None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:54:298NonePresentation Battle 29634: Execute action[71]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:56:54:402None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:54:777None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:55:212None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:55:655None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:55:978None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:57:893None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:58:268None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:56:58:690None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:02:808NonePresentation Battle 29634: Execute action[72]: UnitAttack. EmpireIndex=0. Attacker=29646 (health=1.00), Defender=29635 (health=0.75). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:808NonePresentation Battle 29634: Execute action[72]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:02:847None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:03:262None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:03:392None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:57:03:421None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:57:03:551None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:57:03:551None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:57:03:622None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:57:03:696None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:03:740None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:57:03:825None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:57:03:854None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:57:03:928None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:57:05:796NonePresentation Battle 29634: Execute action[73]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:05:796NonePresentation Battle 29634: Execute action[74]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:06:058None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:06:195NonePresentation Battle 29634: Execute action[75]: UnitAttack. EmpireIndex=0. Attacker=29645 (health=1.00), Defender=29636 (health=0.47). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:06:195NonePresentation Battle 29634: Execute action[75]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:06:478None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:06:895None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:08:536None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:57:08:752None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:57:08:781None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:57:08:795None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:57:08:810None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:57:08:824None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:57:08:868None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:57:08:925None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:57:09:012None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:57:10:920NonePresentation Battle 29634: Execute action[76]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:10:920NonePresentation Battle 29634: Execute action[77]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:10:956None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:11:340None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:11:762None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:15:720NonePresentation Battle 29634: Execute action[78]: UnitMove. EmpireIndex=0. UnitGuid=29642, DestTile=[140, 46]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:15:720NonePresentation Battle 29634: Execute action[78]: UnitGoto. EmpireIndex=0. UnitGuid=29642, DestTile=[140, 46]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:15:721NonePresentation Battle 29634: Execute action[78]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:15:742None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:16:133None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:16:557None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:18:428NonePresentation Battle 29634: Execute action[79]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:18:900None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:19:271None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:19:678None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:23:134NonePresentation Battle 29634: Execute action[80]: UnitMove. EmpireIndex=0. UnitGuid=29734, DestTile=[144, 44]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:23:134NonePresentation Battle 29634: Execute action[80]: UnitGoto. EmpireIndex=0. UnitGuid=29734, DestTile=[142, 46]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:23:134NonePresentation Battle 29634: Execute action[80]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:23:134NonePresentation Battle 29634: Execute action[80]: UnitGoto. EmpireIndex=0. UnitGuid=29734, DestTile=[142, 45]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:23:135NonePresentation Battle 29634: Execute action[80]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:23:135NonePresentation Battle 29634: Execute action[80]: UnitGoto. EmpireIndex=0. UnitGuid=29734, DestTile=[143, 45]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:23:135NonePresentation Battle 29634: Execute action[80]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:23:135NonePresentation Battle 29634: Execute action[80]: UnitGoto. EmpireIndex=0. UnitGuid=29734, DestTile=[144, 44]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:23:135NonePresentation Battle 29634: Execute action[80]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:23:161None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:23:542None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:23:976None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:24:727NonePresentation Battle 29634: Execute action[81]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:26:341None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:26:738None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:27:152None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:27:962NonePresentation Battle 29634: Execute action[82]: UpdateBattleUnits. EmpireIndex=0, unitCount=15 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:27:962NonePresentation Battle 29634: Execute action[83]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:28:046NonePresentation Battle 29634: Execute action[84]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:28:046NonePresentation Battle 29634: Execute action[85]: UpdateParticipant. EmpireIndex=3, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:28:047NonePresentation Battle 29634: Execute action[86]: StartEmpireRound. EmpireIndex=3. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:28:047NoneCould not find PresentationBattlePreview with armyEntityGUID=17944, targetEntityGUID=19874.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:57:28:047NonePresentation Battle 29634: Execute action[86]: UnitJoined. EmpireIndex=3. UnitGuid=29796, DestTile=[138, 37]. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:28:048None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #29796 visual status as Hidden (previous visual status: ReinforcementStandby)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:57:28:048NonePresentation Battle 29634: Execute action[86]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:29:532None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:29:538NonePresentation Battle 29634: Execute action[87]: UnitConfirmDeployment. EmpireIndex=3. UnitGuid=29796. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:29:538NonePresentation Battle 29634: Execute action[87]: UpdateParticipant. EmpireIndex=3, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:29:538NonePresentation Battle 29634: Execute action[88]: UpdateParticipant. EmpireIndex=3, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:29:539NonePresentation Battle 29634: Execute action[89]: UnitMove. EmpireIndex=3. UnitGuid=29796, DestTile=[140, 40]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:29:539NonePresentation Battle 29634: Execute action[89]: UnitGoto. EmpireIndex=3. UnitGuid=29796, DestTile=[139, 38]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:29:539NonePresentation Battle 29634: Execute action[89]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:29:539NonePresentation Battle 29634: Execute action[89]: UnitGoto. EmpireIndex=3. UnitGuid=29796, DestTile=[139, 39]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:29:540NonePresentation Battle 29634: Execute action[89]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:29:540NonePresentation Battle 29634: Execute action[89]: UnitGoto. EmpireIndex=3. UnitGuid=29796, DestTile=[140, 40]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:29:540NonePresentation Battle 29634: Execute action[89]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:29:540NonePresentation Battle 29634: Execute action[89]: UnitJoined. EmpireIndex=3. UnitGuid=29797, DestTile=[138, 37]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:29:541None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #29797 visual status as Hidden (previous visual status: ReinforcementStandby)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:57:29:985None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:30:440None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:30:870None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:31:216None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:35:149NonePresentation Battle 29634: Execute action[90]: UnitConfirmDeployment. EmpireIndex=3. UnitGuid=29797. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:35:149NonePresentation Battle 29634: Execute action[90]: UpdateParticipant. EmpireIndex=3, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:35:149NonePresentation Battle 29634: Execute action[91]: UpdateParticipant. EmpireIndex=3, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:35:149NonePresentation Battle 29634: Execute action[92]: UnitMove. EmpireIndex=3. UnitGuid=29797, DestTile=[141, 40]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:35:149NonePresentation Battle 29634: Execute action[92]: UnitGoto. EmpireIndex=3. UnitGuid=29797, DestTile=[139, 38]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:35:149NonePresentation Battle 29634: Execute action[92]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:35:149NonePresentation Battle 29634: Execute action[92]: UnitGoto. EmpireIndex=3. UnitGuid=29797, DestTile=[139, 39]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:35:149NonePresentation Battle 29634: Execute action[92]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:35:151NonePresentation Battle 29634: Execute action[92]: UnitGoto. EmpireIndex=3. UnitGuid=29797, DestTile=[140, 39]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:35:151NonePresentation Battle 29634: Execute action[92]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:35:151NonePresentation Battle 29634: Execute action[92]: UnitGoto. EmpireIndex=3. UnitGuid=29797, DestTile=[141, 40]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:35:151NonePresentation Battle 29634: Execute action[92]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:35:151NonePresentation Battle 29634: Execute action[92]: UnitJoined. EmpireIndex=3. UnitGuid=29798, DestTile=[138, 37]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:35:152None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #29798 visual status as Hidden (previous visual status: ReinforcementStandby)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:57:39:566None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:39:962None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:40:000NonePresentation Battle 29634: Execute action[93]: UnitConfirmDeployment. EmpireIndex=3. UnitGuid=29798. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:40:000NonePresentation Battle 29634: Execute action[93]: UpdateParticipant. EmpireIndex=3, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:40:000NonePresentation Battle 29634: Execute action[94]: UpdateParticipant. EmpireIndex=3, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:40:000NonePresentation Battle 29634: Execute action[95]: UnitMove. EmpireIndex=3. UnitGuid=29798, DestTile=[141, 39]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:40:000NonePresentation Battle 29634: Execute action[95]: UnitGoto. EmpireIndex=3. UnitGuid=29798, DestTile=[139, 37]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:40:000NonePresentation Battle 29634: Execute action[95]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:40:000NonePresentation Battle 29634: Execute action[95]: UnitGoto. EmpireIndex=3. UnitGuid=29798, DestTile=[140, 38]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:40:000NonePresentation Battle 29634: Execute action[95]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:40:000NonePresentation Battle 29634: Execute action[95]: UnitGoto. EmpireIndex=3. UnitGuid=29798, DestTile=[141, 38]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:40:000NonePresentation Battle 29634: Execute action[95]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:40:000NonePresentation Battle 29634: Execute action[95]: UnitGoto. EmpireIndex=3. UnitGuid=29798, DestTile=[141, 39]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:40:000NonePresentation Battle 29634: Execute action[95]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:40:000NonePresentation Battle 29634: Execute action[95]: UnitJoined. EmpireIndex=3. UnitGuid=29799, DestTile=[138, 37]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:40:002None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #29799 visual status as Hidden (previous visual status: ReinforcementStandby)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:57:40:386None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:44:861NonePresentation Battle 29634: Execute action[96]: UnitConfirmDeployment. EmpireIndex=3. UnitGuid=29799. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:44:861NonePresentation Battle 29634: Execute action[96]: UpdateParticipant. EmpireIndex=3, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:44:861NonePresentation Battle 29634: Execute action[97]: UpdateParticipant. EmpireIndex=3, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:44:861NonePresentation Battle 29634: Execute action[98]: UnitMove. EmpireIndex=3. UnitGuid=29799, DestTile=[139, 39]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:44:861NonePresentation Battle 29634: Execute action[98]: UnitGoto. EmpireIndex=3. UnitGuid=29799, DestTile=[139, 38]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:44:861NonePresentation Battle 29634: Execute action[98]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:44:861NonePresentation Battle 29634: Execute action[98]: UnitGoto. EmpireIndex=3. UnitGuid=29799, DestTile=[139, 39]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:44:861NonePresentation Battle 29634: Execute action[98]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:44:861NonePresentation Battle 29634: Execute action[98]: UnitJoined. EmpireIndex=3. UnitGuid=29800, DestTile=[138, 37]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:44:863None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #29800 visual status as Hidden (previous visual status: ReinforcementStandby)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:57:45:080None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:45:472None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:45:897None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:48:944NonePresentation Battle 29634: Execute action[99]: UnitConfirmDeployment. EmpireIndex=3. UnitGuid=29800. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:48:944NonePresentation Battle 29634: Execute action[99]: UpdateParticipant. EmpireIndex=3, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:48:944NonePresentation Battle 29634: Execute action[100]: UpdateParticipant. EmpireIndex=3, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:48:944NonePresentation Battle 29634: Execute action[101]: UnitMove. EmpireIndex=3. UnitGuid=29800, DestTile=[141, 38]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:48:944NonePresentation Battle 29634: Execute action[101]: UnitGoto. EmpireIndex=3. UnitGuid=29800, DestTile=[139, 37]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:48:944NonePresentation Battle 29634: Execute action[101]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:48:944NonePresentation Battle 29634: Execute action[101]: UnitGoto. EmpireIndex=3. UnitGuid=29800, DestTile=[140, 38]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:48:944NonePresentation Battle 29634: Execute action[101]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:48:944NonePresentation Battle 29634: Execute action[101]: UnitGoto. EmpireIndex=3. UnitGuid=29800, DestTile=[141, 38]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:48:944NonePresentation Battle 29634: Execute action[101]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:48:944NonePresentation Battle 29634: Execute action[101]: UnitJoined. EmpireIndex=3. UnitGuid=29801, DestTile=[138, 37]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:48:946None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #29801 visual status as Hidden (previous visual status: ReinforcementStandby)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:57:49:857None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:50:252None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:50:687None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:53:062None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:53:449None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:53:852None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:54:569NonePresentation Battle 29634: Execute action[102]: UnitConfirmDeployment. EmpireIndex=3. UnitGuid=29801. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:54:569NonePresentation Battle 29634: Execute action[102]: UpdateParticipant. EmpireIndex=3, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:54:569NonePresentation Battle 29634: Execute action[103]: UpdateParticipant. EmpireIndex=3, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:54:569NonePresentation Battle 29634: Execute action[104]: UnitMove. EmpireIndex=3. UnitGuid=29801, DestTile=[140, 38]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:54:569NonePresentation Battle 29634: Execute action[104]: UnitGoto. EmpireIndex=3. UnitGuid=29801, DestTile=[139, 37]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:54:569NonePresentation Battle 29634: Execute action[104]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:54:569NonePresentation Battle 29634: Execute action[104]: UnitGoto. EmpireIndex=3. UnitGuid=29801, DestTile=[140, 38]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:54:569NonePresentation Battle 29634: Execute action[104]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:54:569NonePresentation Battle 29634: Execute action[104]: UnitJoined. EmpireIndex=3. UnitGuid=29802, DestTile=[138, 37]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:54:572None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #29802 visual status as Hidden (previous visual status: ReinforcementStandby)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
22:57:58:665NonePresentation Battle 29634: Execute action[105]: UnitConfirmDeployment. EmpireIndex=3. UnitGuid=29802. (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:58:665NonePresentation Battle 29634: Execute action[105]: UpdateParticipant. EmpireIndex=3, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UnitConfirmDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:58:665NonePresentation Battle 29634: Execute action[106]: UnitMove. EmpireIndex=3. UnitGuid=29802, DestTile=[142, 38]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:58:665NonePresentation Battle 29634: Execute action[106]: UnitGoto. EmpireIndex=3. UnitGuid=29802, DestTile=[139, 37]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:58:665NonePresentation Battle 29634: Execute action[106]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:58:665NonePresentation Battle 29634: Execute action[106]: UnitGoto. EmpireIndex=3. UnitGuid=29802, DestTile=[140, 38]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:58:665NonePresentation Battle 29634: Execute action[106]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:58:665NonePresentation Battle 29634: Execute action[106]: UnitGoto. EmpireIndex=3. UnitGuid=29802, DestTile=[141, 38]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:58:665NonePresentation Battle 29634: Execute action[106]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:58:665NonePresentation Battle 29634: Execute action[106]: UnitGoto. EmpireIndex=3. UnitGuid=29802, DestTile=[142, 38]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:58:666NonePresentation Battle 29634: Execute action[106]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:57:58:725None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:59:097None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:57:59:500None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:58:02:597None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:58:02:981None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:58:03:423None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:58:03:503NonePresentation Battle 29634: Execute action[107]: UnitAttack. EmpireIndex=3. Attacker=29636 (health=0.26), Defender=29733 (health=0.58). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:03:516NonePresentation Battle 29634: Execute action[107]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:04:222None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.
Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:58:04:280None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.
Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:58:04:309None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.
Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:58:04:511NonePresentation Battle 29634: Execute action[108]: UnitMoveAndAttack. EmpireIndex=3. Attacker=29635, DestTile=[143, 42]/[143, 42] (health=0.66), Defender =29731 (health =0.51). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:04:511NonePresentation Battle 29634: Execute action[108]: UnitMove. EmpireIndex=3. UnitGuid=29635, DestTile=[143, 42]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:04:511NonePresentation Battle 29634: Execute action[108]: UnitGoto. EmpireIndex=3. UnitGuid=29635, DestTile=[140, 41]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:04:511NonePresentation Battle 29634: Execute action[108]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:04:511NonePresentation Battle 29634: Execute action[108]: UnitGoto. EmpireIndex=3. UnitGuid=29635, DestTile=[141, 42]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:04:511NonePresentation Battle 29634: Execute action[108]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:04:511NonePresentation Battle 29634: Execute action[108]: UnitGoto. EmpireIndex=3. UnitGuid=29635, DestTile=[142, 42]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:04:512NonePresentation Battle 29634: Execute action[108]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:04:512NonePresentation Battle 29634: Execute action[108]: UnitGoto. EmpireIndex=3. UnitGuid=29635, DestTile=[143, 42]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:04:512NonePresentation Battle 29634: Execute action[108]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:04:512NonePresentation Battle 29634: Execute action[108]: UnitAttack. EmpireIndex=3. Attacker=29635 (health=0.66), Defender=29731 (health=0.51). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:04:512NonePresentation Battle 29634: Execute action[108]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:04:526None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:58:04:647None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:58:08:571None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:58:08:954None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:58:09:369NonePresentation Battle 29634: Execute action[109]: UnitAttack. EmpireIndex=3. Attacker=29639 (health=0.56), Defender=29733 (health=0.43). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:09:372NonePresentation Battle 29634: Execute action[109]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:09:401None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:58:09:835None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:58:10:166None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:58:10:199None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:58:10:368NonePresentation Battle 29634: Execute action[110]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:10:369None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:58:10:627None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:58:12:087None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:58:12:461None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:58:12:874None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:58:13:105None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:58:13:277None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:58:13:659None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:58:14:074None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:58:18:490None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:58:18:885None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:58:19:310None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:58:19:459NonePresentation Battle 29634: Execute action[111]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:19:459NonePresentation Battle 29634: Execute action[112]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:19:459NonePresentation Battle 29634: Execute action[113]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:19:459NonePresentation Battle 29634: Execute action[114]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:19:459NonePresentation Battle 29634: Execute action[115]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:19:459NonePresentation Battle 29634: Execute action[116]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:19:459NonePresentation Battle 29634: Execute action[117]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:19:459NonePresentation Battle 29634: Execute action[118]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:19:460NonePresentation Battle 29634: Execute action[119]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:19:460NonePresentation Battle 29634: Execute action[120]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:19:460NonePresentation Battle 29634: Execute action[121]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:19:460NonePresentation Battle 29634: Execute action[122]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:19:460NonePresentation Battle 29634: Execute action[123]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:19:460NonePresentation Battle 29634: Execute action[124]: NewRound. Round=1. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:19:460NonePresentation Battle 29634: Execute action[125]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:19:460NoneCould not find PresentationBattlePreview with armyEntityGUID=17944, targetEntityGUID=19874.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:58:19:460NonePresentation Battle 29634: Execute action[125]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:30:698NonePresentation Battle 29634: Execute action[126]: UnitMove. EmpireIndex=0. UnitGuid=29735, DestTile=[140, 42]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:30:698NonePresentation Battle 29634: Execute action[126]: UnitGoto. EmpireIndex=0. UnitGuid=29735, DestTile=[140, 42]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:30:698NonePresentation Battle 29634: Execute action[126]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:30:795None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:58:31:199None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:58:31:622None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:58:34:820NonePresentation Battle 29634: Execute action[127]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:34:892None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:58:35:275None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:58:35:701None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:58:55:240NonePresentation Battle 29634: Execute action[128]: UnitAttack. EmpireIndex=0. Attacker=29733 (health=0.43), Defender=29636 (health=0.20). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:55:241NonePresentation Battle 29634: Execute action[128]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:55:287None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:58:55:662None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:58:55:888None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:58:55:959None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:58:56:073None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:58:56:451None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:58:56:510None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:58:58:356NonePresentation Battle 29634: Execute action[129]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:58:356NonePresentation Battle 29634: Execute action[130]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:58:58:472None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:58:58:858None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:58:59:272None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:06:062NonePresentation Battle 29634: Execute action[131]: UnitAttack. EmpireIndex=0. Attacker=29643 (health=1.00), Defender=29639 (health=0.00). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:06:063NonePresentation Battle 29634: Execute action[131]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:06:162None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:06:548None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:06:669None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:59:06:698None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:59:06:755None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:59:06:755None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:59:06:769None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:59:06:783None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:59:06:855None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:59:06:954None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:07:088None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:59:07:146None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:59:08:057NonePresentation Battle 29634: Execute action[132]: UnitMove. EmpireIndex=0. UnitGuid=29644, DestTile=[142, 42]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:08:057NonePresentation Battle 29634: Execute action[132]: UnitGoto. EmpireIndex=0. UnitGuid=29644, DestTile=[142, 43]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:08:057NonePresentation Battle 29634: Execute action[132]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:08:057NonePresentation Battle 29634: Execute action[132]: UnitGoto. EmpireIndex=0. UnitGuid=29644, DestTile=[142, 42]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:08:057NonePresentation Battle 29634: Execute action[132]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:08:668NonePresentation Battle 29634: Execute action[133]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:08:668NonePresentation Battle 29634: Execute action[134]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:09:308None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:09:682None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:10:107None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:14:276NonePresentation Battle 29634: Execute action[135]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:14:312None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:14:726None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:15:162None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:17:989NonePresentation Battle 29634: Execute action[136]: UnitAttack. EmpireIndex=0. Attacker=29644 (health=1.00), Defender=29797 (health=0.00). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:17:989NonePresentation Battle 29634: Execute action[136]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:18:061None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:18:453None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:18:889None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:20:433None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:59:20:508None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:59:20:597None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:59:20:627None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:59:20:788None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:59:20:788None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:59:20:890None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:59:20:890None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:59:20:920None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:59:22:787NonePresentation Battle 29634: Execute action[137]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:22:787NonePresentation Battle 29634: Execute action[138]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:22:886None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:23:271None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:23:675None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:24:085NonePresentation Battle 29634: Execute action[139]: UnitAttack. EmpireIndex=0. Attacker=29736 (health=1.00), Defender=29636 (health=0.00). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:24:086NonePresentation Battle 29634: Execute action[139]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:26:032None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:26:419None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:59:26:438None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:26:463None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:59:26:506None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:59:26:563None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:59:26:592NonePresentation Battle 29634: Execute action[140]: UnitMove. EmpireIndex=0. UnitGuid=29729, DestTile=[141, 42]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:26:592NonePresentation Battle 29634: Execute action[140]: UnitGoto. EmpireIndex=0. UnitGuid=29729, DestTile=[140, 43]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:26:592NonePresentation Battle 29634: Execute action[140]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:26:592NonePresentation Battle 29634: Execute action[140]: UnitGoto. EmpireIndex=0. UnitGuid=29729, DestTile=[141, 42]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:26:592NonePresentation Battle 29634: Execute action[140]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:26:592None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:59:26:767None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:59:26:781None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:59:26:795None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:59:26:852None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:59:26:894None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:27:317None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:27:658None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:28:702NonePresentation Battle 29634: Execute action[141]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:28:702NonePresentation Battle 29634: Execute action[142]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:29:551None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:29:945None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:30:382None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:31:440NoneAI Synchronization took 21,3128ms at frame 9243 (entities created: 0 deleted: 0 synchronized: 20 last entity synchronized: 8296 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
22:59:31:497NonePresentation Battle 29634: Execute action[143]: UnitAttack. EmpireIndex=0. Attacker=29729 (health=1.00), Defender=29796 (health=0.00). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:31:498NonePresentation Battle 29634: Execute action[143]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:32:732None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:32:906NonePresentation Battle 29634: Execute action[144]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:33:153None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:33:599None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:35:086NonePresentation Battle 29634: Execute action[145]: UnitAttack. EmpireIndex=0. Attacker=29735 (health=1.00), Defender=29799 (health=0.00). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:35:086NonePresentation Battle 29634: Execute action[145]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:35:951None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:36:346None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:36:425None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:59:36:440None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:59:36:500None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:59:36:620None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:59:36:620None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:59:36:649None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:59:36:739None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:59:36:752None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:36:783None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:59:36:812None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:59:37:942None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:59:38:030None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:59:38:075None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:59:38:149None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:59:38:297None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:59:38:326None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:59:38:401None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:59:38:430None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:59:38:459None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
22:59:38:710NonePresentation Battle 29634: Execute action[146]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:38:710NonePresentation Battle 29634: Execute action[147]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:39:103None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:39:515None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:39:938None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:40:307NonePresentation Battle 29634: Execute action[148]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:40:308NonePresentation Battle 29634: Execute action[149]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:42:296None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:42:690None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:43:112None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:46:116NonePresentation Battle 29634: Execute action[150]: UnitMove. EmpireIndex=0. UnitGuid=29642, DestTile=[139, 43]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:46:116NonePresentation Battle 29634: Execute action[150]: UnitGoto. EmpireIndex=0. UnitGuid=29642, DestTile=[141, 46]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:46:116NonePresentation Battle 29634: Execute action[150]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:46:116NonePresentation Battle 29634: Execute action[150]: UnitGoto. EmpireIndex=0. UnitGuid=29642, DestTile=[140, 45]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:46:117NonePresentation Battle 29634: Execute action[150]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:46:117NonePresentation Battle 29634: Execute action[150]: UnitGoto. EmpireIndex=0. UnitGuid=29642, DestTile=[140, 44]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:46:117NonePresentation Battle 29634: Execute action[150]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:46:117NonePresentation Battle 29634: Execute action[150]: UnitGoto. EmpireIndex=0. UnitGuid=29642, DestTile=[139, 43]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:46:117NonePresentation Battle 29634: Execute action[150]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:46:196None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:46:572None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:47:000None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:50:713NonePresentation Battle 29634: Execute action[151]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:50:832None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:51:217None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:51:641None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:52:622NonePresentation Battle 29634: Execute action[152]: UnitMove. EmpireIndex=0. UnitGuid=29734, DestTile=[144, 42]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:52:622NonePresentation Battle 29634: Execute action[152]: UnitGoto. EmpireIndex=0. UnitGuid=29734, DestTile=[143, 43]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:52:622NonePresentation Battle 29634: Execute action[152]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:52:622NonePresentation Battle 29634: Execute action[152]: UnitGoto. EmpireIndex=0. UnitGuid=29734, DestTile=[144, 42]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:52:622NonePresentation Battle 29634: Execute action[152]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:53:984None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:54:370None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:54:418NonePresentation Battle 29634: Execute action[153]: UnitAttack. EmpireIndex=0. Attacker=29734 (health=1.00), Defender=29635 (health=0.32). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:54:419NonePresentation Battle 29634: Execute action[153]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:54:791NoneCan't find entity 19874 of ongoing task. Fails the task 8643.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
22:59:54:853None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:55:292None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:55:672None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:56:423NonePresentation Battle 29634: Execute action[154]: UnitAttack. EmpireIndex=0. Attacker=29731 (health=0.51), Defender=29635 (health=0.25). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:56:423NonePresentation Battle 29634: Execute action[154]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:57:545None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:57:928None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:58:213NonePresentation Battle 29634: Execute action[155]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
22:59:58:364None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:58:747None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:59:120None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
22:59:59:542None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:00:00:623NonePresentation Battle 29634: Execute action[156]: UnitMove. EmpireIndex=0. UnitGuid=29730, DestTile=[143, 44]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:00:623NonePresentation Battle 29634: Execute action[156]: UnitGoto. EmpireIndex=0. UnitGuid=29730, DestTile=[141, 47]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:00:623NonePresentation Battle 29634: Execute action[156]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:00:623NonePresentation Battle 29634: Execute action[156]: UnitGoto. EmpireIndex=0. UnitGuid=29730, DestTile=[142, 46]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:00:623NonePresentation Battle 29634: Execute action[156]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:00:623NonePresentation Battle 29634: Execute action[156]: UnitGoto. EmpireIndex=0. UnitGuid=29730, DestTile=[142, 45]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:00:624NonePresentation Battle 29634: Execute action[156]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:00:624NonePresentation Battle 29634: Execute action[156]: UnitGoto. EmpireIndex=0. UnitGuid=29730, DestTile=[143, 44]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:00:624NonePresentation Battle 29634: Execute action[156]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:00:696None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:00:00:725None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:00:00:739None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:00:00:914None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:00:00:929None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:00:00:973None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:00:00:973None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:00:01:015None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:00:01:044None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:00:01:424None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:00:01:808None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:00:02:214None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:00:02:950NonePresentation Battle 29634: Execute action[157]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:02:950NonePresentation Battle 29634: Execute action[158]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:03:611None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:00:03:727None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:00:03:727None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:00:03:742None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:00:04:100None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:00:04:578None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:00:04:995None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:00:05:419None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:00:05:652NonePresentation Battle 29634: Execute action[159]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:05:652NonePresentation Battle 29634: Execute action[160]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:05:799None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:00:05:852NonePresentation Battle 29634: Execute action[161]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:06:226None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:00:06:650None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:00:12:853NonePresentation Battle 29634: Execute action[162]: UnitMove. EmpireIndex=0. UnitGuid=29737, DestTile=[142, 45]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:12:854NonePresentation Battle 29634: Execute action[162]: UnitGoto. EmpireIndex=0. UnitGuid=29737, DestTile=[140, 46]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:12:854NonePresentation Battle 29634: Execute action[162]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:12:854NonePresentation Battle 29634: Execute action[162]: UnitGoto. EmpireIndex=0. UnitGuid=29737, DestTile=[141, 46]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:12:854NonePresentation Battle 29634: Execute action[162]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:12:854NonePresentation Battle 29634: Execute action[162]: UnitGoto. EmpireIndex=0. UnitGuid=29737, DestTile=[141, 45]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:12:854NonePresentation Battle 29634: Execute action[162]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:12:854NonePresentation Battle 29634: Execute action[162]: UnitGoto. EmpireIndex=0. UnitGuid=29737, DestTile=[142, 45]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:12:855NonePresentation Battle 29634: Execute action[162]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:12:884None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:00:13:280None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:00:13:691None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:00:17:472NonePresentation Battle 29634: Execute action[163]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:17:531None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:00:17:918None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:00:18:340None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:00:19:665NonePresentation Battle 29634: Execute action[164]: UnitMove. EmpireIndex=0. UnitGuid=29645, DestTile=[140, 44]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:19:665NonePresentation Battle 29634: Execute action[164]: UnitGoto. EmpireIndex=0. UnitGuid=29645, DestTile=[140, 46]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:19:666NonePresentation Battle 29634: Execute action[164]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:19:666NonePresentation Battle 29634: Execute action[164]: UnitGoto. EmpireIndex=0. UnitGuid=29645, DestTile=[141, 46]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:19:666NonePresentation Battle 29634: Execute action[164]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:19:666NonePresentation Battle 29634: Execute action[164]: UnitGoto. EmpireIndex=0. UnitGuid=29645, DestTile=[140, 45]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:19:666NonePresentation Battle 29634: Execute action[164]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:19:666NonePresentation Battle 29634: Execute action[164]: UnitGoto. EmpireIndex=0. UnitGuid=29645, DestTile=[140, 44]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:19:666NonePresentation Battle 29634: Execute action[164]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:20:705None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:00:21:091None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:00:21:503None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:00:21:669NonePresentation Battle 29634: Execute action[165]: UnitMove. EmpireIndex=0. UnitGuid=29646, DestTile=[140, 45]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:21:669NonePresentation Battle 29634: Execute action[165]: UnitGoto. EmpireIndex=0. UnitGuid=29646, DestTile=[139, 45]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:21:669NonePresentation Battle 29634: Execute action[165]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:21:669NonePresentation Battle 29634: Execute action[165]: UnitGoto. EmpireIndex=0. UnitGuid=29646, DestTile=[140, 46]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:21:670NonePresentation Battle 29634: Execute action[165]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:21:670NonePresentation Battle 29634: Execute action[165]: UnitGoto. EmpireIndex=0. UnitGuid=29646, DestTile=[141, 46]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:21:670NonePresentation Battle 29634: Execute action[165]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:21:670NonePresentation Battle 29634: Execute action[165]: UnitGoto. EmpireIndex=0. UnitGuid=29646, DestTile=[140, 45]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:21:670NonePresentation Battle 29634: Execute action[165]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:21:898None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:00:22:292None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:00:22:753None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:00:23:982NonePresentation Battle 29634: Execute action[166]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:24:081NonePresentation Battle 29634: Execute action[167]: UnitMove. EmpireIndex=0. UnitGuid=29732, DestTile=[140, 46]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:24:081NonePresentation Battle 29634: Execute action[167]: UnitGoto. EmpireIndex=0. UnitGuid=29732, DestTile=[139, 44]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:24:081NonePresentation Battle 29634: Execute action[167]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:24:081NonePresentation Battle 29634: Execute action[167]: UnitGoto. EmpireIndex=0. UnitGuid=29732, DestTile=[139, 45]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:24:081NonePresentation Battle 29634: Execute action[167]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:24:081NonePresentation Battle 29634: Execute action[167]: UnitGoto. EmpireIndex=0. UnitGuid=29732, DestTile=[140, 46]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:24:081NonePresentation Battle 29634: Execute action[167]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:24:597None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:00:24:982None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:00:25:382None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:00:26:480NonePresentation Battle 29634: Execute action[168]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:27:736None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:00:28:109None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:00:28:275NonePresentation Battle 29634: Execute action[169]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:28:554None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:00:28:968None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:00:29:319None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:00:30:159NonePresentation Battle 29634: Execute action[170]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:30:159NonePresentation Battle 29634: Execute action[171]: UpdateBattleUnits. EmpireIndex=0, unitCount=15 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:30:159NonePresentation Battle 29634: Execute action[172]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:30:279NonePresentation Battle 29634: Execute action[173]: StartEmpireRound. EmpireIndex=3. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:30:279NoneCould not find PresentationBattlePreview with armyEntityGUID=17944, targetEntityGUID=19874.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:30:279NonePresentation Battle 29634: Execute action[173]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:31:240None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:00:31:309NonePresentation Battle 29634: Execute action[174]: UnitAttack. EmpireIndex=3. Attacker=29635 (health=0.19), Defender=29731 (health=0.01). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:31:310NonePresentation Battle 29634: Execute action[174]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:31:696None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:00:32:124None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:00:32:434None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:00:35:118None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:00:35:515None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:00:35:946None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:00:36:134NonePresentation Battle 29634: Execute action[175]: UnitMove. EmpireIndex=3. UnitGuid=29801, DestTile=[142, 40]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:36:134NonePresentation Battle 29634: Execute action[175]: UnitGoto. EmpireIndex=3. UnitGuid=29801, DestTile=[141, 38]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:36:134NonePresentation Battle 29634: Execute action[175]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:36:134NonePresentation Battle 29634: Execute action[175]: UnitGoto. EmpireIndex=3. UnitGuid=29801, DestTile=[141, 39]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:36:134NonePresentation Battle 29634: Execute action[175]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:36:134NonePresentation Battle 29634: Execute action[175]: UnitGoto. EmpireIndex=3. UnitGuid=29801, DestTile=[142, 40]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:36:134NonePresentation Battle 29634: Execute action[175]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:41:767NonePresentation Battle 29634: Execute action[176]: UnitMove. EmpireIndex=3. UnitGuid=29802, DestTile=[140, 40]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:41:767NonePresentation Battle 29634: Execute action[176]: UnitGoto. EmpireIndex=3. UnitGuid=29802, DestTile=[141, 39]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:41:767NonePresentation Battle 29634: Execute action[176]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:41:767NonePresentation Battle 29634: Execute action[176]: UnitGoto. EmpireIndex=3. UnitGuid=29802, DestTile=[140, 39]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:41:767NonePresentation Battle 29634: Execute action[176]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:41:767NonePresentation Battle 29634: Execute action[176]: UnitGoto. EmpireIndex=3. UnitGuid=29802, DestTile=[140, 40]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:41:767NonePresentation Battle 29634: Execute action[176]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:46:013None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:00:46:409None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:00:46:843None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:00:47:401NonePresentation Battle 29634: Execute action[177]: UnitMove. EmpireIndex=3. UnitGuid=29800, DestTile=[141, 41]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:47:401NonePresentation Battle 29634: Execute action[177]: UnitGoto. EmpireIndex=3. UnitGuid=29800, DestTile=[141, 39]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:47:401NonePresentation Battle 29634: Execute action[177]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:47:401NonePresentation Battle 29634: Execute action[177]: UnitGoto. EmpireIndex=3. UnitGuid=29800, DestTile=[142, 40]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:47:401NonePresentation Battle 29634: Execute action[177]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:47:401NonePresentation Battle 29634: Execute action[177]: UnitGoto. EmpireIndex=3. UnitGuid=29800, DestTile=[141, 41]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:47:401NonePresentation Battle 29634: Execute action[177]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:51:566None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:00:51:938None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:00:52:371None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:00:53:029NonePresentation Battle 29634: Execute action[178]: EndEmpireRound. EmpireIndex=3. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:57:153NonePresentation Battle 29634: Execute action[179]: UpdateBattleUnits. EmpireIndex=3, unitCount=5 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:57:153NonePresentation Battle 29634: Execute action[180]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:57:153NonePresentation Battle 29634: Execute action[181]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:57:153NonePresentation Battle 29634: Execute action[182]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:57:153NonePresentation Battle 29634: Execute action[183]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:57:153NonePresentation Battle 29634: Execute action[184]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:57:201NonePresentation Battle 29634: Execute action[185]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:57:201NonePresentation Battle 29634: Execute action[186]: NewRound. Round=2. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:57:201NonePresentation Battle 29634: Execute action[187]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:57:201NoneCould not find PresentationBattlePreview with armyEntityGUID=17944, targetEntityGUID=19874.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:00:57:201NonePresentation Battle 29634: Execute action[187]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:00:57:330None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:00:57:705None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:00:58:126None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:12:819NonePresentation Battle 29634: Execute action[188]: UnitMove. EmpireIndex=0. UnitGuid=29731, DestTile=[143, 45]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:12:819NonePresentation Battle 29634: Execute action[188]: UnitGoto. EmpireIndex=0. UnitGuid=29731, DestTile=[143, 44]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:12:819NonePresentation Battle 29634: Execute action[188]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:12:819NonePresentation Battle 29634: Execute action[188]: UnitGoto. EmpireIndex=0. UnitGuid=29731, DestTile=[143, 45]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:12:819NonePresentation Battle 29634: Execute action[188]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:12:866None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:13:295None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:13:731None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:16:636NonePresentation Battle 29634: Execute action[189]: UnitAttack. EmpireIndex=0. Attacker=29734 (health=1.00), Defender=29635 (health=0.00). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:16:637NonePresentation Battle 29634: Execute action[189]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:16:706None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:17:109None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:17:287None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:01:17:315None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:01:17:329None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:01:17:344None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:01:17:416None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:01:17:431None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:01:17:431None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:01:17:517None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:01:17:544NonePresentation Battle 29634: Execute action[190]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:17:554None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:17:646None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:01:17:960None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:18:361None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:18:774None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:19:345NonePresentation Battle 29634: Execute action[191]: UnitMove. EmpireIndex=0. UnitGuid=29737, DestTile=[142, 41]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:19:346NonePresentation Battle 29634: Execute action[191]: UnitGoto. EmpireIndex=0. UnitGuid=29737, DestTile=[143, 44]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:19:346NonePresentation Battle 29634: Execute action[191]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:19:346NonePresentation Battle 29634: Execute action[191]: UnitGoto. EmpireIndex=0. UnitGuid=29737, DestTile=[142, 43]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:19:346NonePresentation Battle 29634: Execute action[191]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:19:346NonePresentation Battle 29634: Execute action[191]: UnitGoto. EmpireIndex=0. UnitGuid=29737, DestTile=[142, 42]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:19:346NonePresentation Battle 29634: Execute action[191]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:19:346NonePresentation Battle 29634: Execute action[191]: UnitGoto. EmpireIndex=0. UnitGuid=29737, DestTile=[142, 41]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:19:346NonePresentation Battle 29634: Execute action[191]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:19:544NonePresentation Battle 29634: Execute action[192]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:19:545NonePresentation Battle 29634: Execute action[193]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:20:656None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:21:037None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:21:328NonePresentation Battle 29634: Execute action[194]: UnitAttack. EmpireIndex=0. Attacker=29737 (health=1.00), Defender=29801 (health=0.00). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:21:329NonePresentation Battle 29634: Execute action[194]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:21:473None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:21:868None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:22:254None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:22:681None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:23:829NonePresentation Battle 29634: Execute action[195]: UnitMove. EmpireIndex=0. UnitGuid=29730, DestTile=[143, 42]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:23:829NonePresentation Battle 29634: Execute action[195]: UnitGoto. EmpireIndex=0. UnitGuid=29730, DestTile=[142, 43]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:23:829NonePresentation Battle 29634: Execute action[195]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:23:829NonePresentation Battle 29634: Execute action[195]: UnitGoto. EmpireIndex=0. UnitGuid=29730, DestTile=[143, 42]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:23:830NonePresentation Battle 29634: Execute action[195]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:24:551None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:24:925None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:25:346None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:25:353NonePresentation Battle 29634: Execute action[196]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:25:747None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:26:132None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:26:599None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:28:065NonePresentation Battle 29634: Execute action[197]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:28:065NonePresentation Battle 29634: Execute action[198]: UnitAttack. EmpireIndex=0. Attacker=29729 (health=1.00), Defender=29800 (health=0.00). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:28:066NonePresentation Battle 29634: Execute action[198]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:28:468None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:28:661None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:01:28:675None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:01:28:719None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:01:28:733None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:01:28:733None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:01:28:793None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:01:28:808None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:01:28:823None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:01:28:823None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:01:28:823None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:01:28:854None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:28:895None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:01:28:953None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:01:28:982None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:01:28:996None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:01:29:010None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:01:29:010None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:01:29:039None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:01:29:096None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:01:29:309None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:29:572NonePresentation Battle 29634: Execute action[199]: UnitAttack. EmpireIndex=0. Attacker=29644 (health=1.00), Defender=29798 (health=0.00). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:29:572NonePresentation Battle 29634: Execute action[199]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:29:695None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:30:076None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:30:206None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:01:30:291None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:01:30:291None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:01:30:306None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:01:30:350None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:01:30:513None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:30:536None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:01:30:565None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:01:30:565None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:01:30:652None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:01:30:867NonePresentation Battle 29634: Execute action[200]: UnitAttack. EmpireIndex=0. Attacker=29735 (health=1.00), Defender=29802 (health=0.00). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:30:868NonePresentation Battle 29634: Execute action[200]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:30:868NonePresentation Battle 29634: Execute action[201]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:31:561None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:01:31:575None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:01:31:725None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:01:31:894None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:01:31:894None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:01:31:894None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:01:31:925None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:01:31:941None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:01:31:958None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:01:32:346NoneCan't find entity 24723 of ongoing task. Fails the task 8786.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:01:32:382None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:32:795None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:33:233None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:33:538NoneAI Synchronization took 36,9537ms at frame 9428 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:01:33:654None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:33:734NonePresentation Battle 29634: Execute action[202]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:734NonePresentation Battle 29634: Execute action[203]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:734NonePresentation Battle 29634: Execute action[204]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:734NonePresentation Battle 29634: Execute action[205]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:734NonePresentation Battle 29634: Execute action[206]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:734NonePresentation Battle 29634: Execute action[207]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:755NoneCould not latch intermediate variable 'BattleTerminated.WinningArmy'.
Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateArmyUnits(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:01:33:882NonePresentation Battle 29634: Execute action[208]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:882NonePresentation Battle 29634: Execute action[209]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:882NonePresentation Battle 29634: Execute action[210]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:882None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #29645 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:01:33:882NonePresentation Battle 29634: Execute action[210]: UnitMove. EmpireIndex=0. UnitGuid=29642, DestTile=[140, 44]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:883NonePresentation Battle 29634: Execute action[210]: UnitGoto. EmpireIndex=0. UnitGuid=29642, DestTile=[140, 44]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:883NonePresentation Battle 29634: Execute action[210]: UnitMove. EmpireIndex=0. UnitGuid=29643, DestTile=[140, 44]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:883NonePresentation Battle 29634: Execute action[210]: UnitGoto. EmpireIndex=0. UnitGuid=29643, DestTile=[141, 43]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:883NonePresentation Battle 29634: Execute action[210]: UnitGoto. EmpireIndex=0. UnitGuid=29643, DestTile=[140, 43]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:883NonePresentation Battle 29634: Execute action[210]: UnitGoto. EmpireIndex=0. UnitGuid=29643, DestTile=[140, 44]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:883NonePresentation Battle 29634: Execute action[210]: UnitMove. EmpireIndex=0. UnitGuid=29644, DestTile=[140, 44]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:883NonePresentation Battle 29634: Execute action[210]: UnitGoto. EmpireIndex=0. UnitGuid=29644, DestTile=[141, 43]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:883NonePresentation Battle 29634: Execute action[210]: UnitGoto. EmpireIndex=0. UnitGuid=29644, DestTile=[140, 43]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:883NonePresentation Battle 29634: Execute action[210]: UnitGoto. EmpireIndex=0. UnitGuid=29644, DestTile=[140, 44]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:883NonePresentation Battle 29634: Execute action[210]: UnitMove. EmpireIndex=0. UnitGuid=29646, DestTile=[140, 44]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:884NonePresentation Battle 29634: Execute action[210]: UnitGoto. EmpireIndex=0. UnitGuid=29646, DestTile=[140, 44]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:884NonePresentation Battle 29634: Execute action[210]: UnitMove. EmpireIndex=0. UnitGuid=29729, DestTile=[140, 45]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:884NonePresentation Battle 29634: Execute action[210]: UnitGoto. EmpireIndex=0. UnitGuid=29729, DestTile=[140, 43]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:884NonePresentation Battle 29634: Execute action[210]: UnitGoto. EmpireIndex=0. UnitGuid=29729, DestTile=[140, 44]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:884NonePresentation Battle 29634: Execute action[210]: UnitGoto. EmpireIndex=0. UnitGuid=29729, DestTile=[140, 45]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:884NonePresentation Battle 29634: Execute action[210]: UnitMove. EmpireIndex=0. UnitGuid=29730, DestTile=[140, 45]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:884NonePresentation Battle 29634: Execute action[210]: UnitGoto. EmpireIndex=0. UnitGuid=29730, DestTile=[142, 43]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:884NonePresentation Battle 29634: Execute action[210]: UnitGoto. EmpireIndex=0. UnitGuid=29730, DestTile=[143, 44]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:884NonePresentation Battle 29634: Execute action[210]: UnitGoto. EmpireIndex=0. UnitGuid=29730, DestTile=[142, 45]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:884NonePresentation Battle 29634: Execute action[210]: UnitGoto. EmpireIndex=0. UnitGuid=29730, DestTile=[141, 45]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:884NonePresentation Battle 29634: Execute action[210]: UnitGoto. EmpireIndex=0. UnitGuid=29730, DestTile=[140, 45]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:884NonePresentation Battle 29634: Execute action[210]: UnitMove. EmpireIndex=0. UnitGuid=29731, DestTile=[140, 45]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:884NonePresentation Battle 29634: Execute action[210]: UnitGoto. EmpireIndex=0. UnitGuid=29731, DestTile=[142, 45]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:884NonePresentation Battle 29634: Execute action[210]: UnitGoto. EmpireIndex=0. UnitGuid=29731, DestTile=[141, 45]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:884NonePresentation Battle 29634: Execute action[210]: UnitGoto. EmpireIndex=0. UnitGuid=29731, DestTile=[140, 45]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:885NonePresentation Battle 29634: Execute action[210]: UnitMove. EmpireIndex=0. UnitGuid=29732, DestTile=[140, 45]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:885NonePresentation Battle 29634: Execute action[210]: UnitGoto. EmpireIndex=0. UnitGuid=29732, DestTile=[141, 46]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:885NonePresentation Battle 29634: Execute action[210]: UnitGoto. EmpireIndex=0. UnitGuid=29732, DestTile=[140, 45]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:885NonePresentation Battle 29634: Execute action[210]: UnitMove. EmpireIndex=0. UnitGuid=29733, DestTile=[140, 45]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:885NonePresentation Battle 29634: Execute action[210]: UnitGoto. EmpireIndex=0. UnitGuid=29733, DestTile=[140, 43]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:885NonePresentation Battle 29634: Execute action[210]: UnitGoto. EmpireIndex=0. UnitGuid=29733, DestTile=[140, 44]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:885NonePresentation Battle 29634: Execute action[210]: UnitGoto. EmpireIndex=0. UnitGuid=29733, DestTile=[140, 45]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:885NonePresentation Battle 29634: Execute action[210]: UnitMove. EmpireIndex=0. UnitGuid=29734, DestTile=[141, 46]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:885NonePresentation Battle 29634: Execute action[210]: UnitGoto. EmpireIndex=0. UnitGuid=29734, DestTile=[143, 43]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:885NonePresentation Battle 29634: Execute action[210]: UnitGoto. EmpireIndex=0. UnitGuid=29734, DestTile=[143, 44]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:885NonePresentation Battle 29634: Execute action[210]: UnitGoto. EmpireIndex=0. UnitGuid=29734, DestTile=[142, 45]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:885NonePresentation Battle 29634: Execute action[210]: UnitGoto. EmpireIndex=0. UnitGuid=29734, DestTile=[142, 46]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:885NonePresentation Battle 29634: Execute action[210]: UnitGoto. EmpireIndex=0. UnitGuid=29734, DestTile=[141, 46]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:885NonePresentation Battle 29634: Execute action[210]: UnitMove. EmpireIndex=0. UnitGuid=29735, DestTile=[141, 46]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:886NonePresentation Battle 29634: Execute action[210]: UnitGoto. EmpireIndex=0. UnitGuid=29735, DestTile=[140, 43]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:886NonePresentation Battle 29634: Execute action[210]: UnitGoto. EmpireIndex=0. UnitGuid=29735, DestTile=[140, 44]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:886NonePresentation Battle 29634: Execute action[210]: UnitGoto. EmpireIndex=0. UnitGuid=29735, DestTile=[140, 45]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:886NonePresentation Battle 29634: Execute action[210]: UnitGoto. EmpireIndex=0. UnitGuid=29735, DestTile=[141, 46]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:886NonePresentation Battle 29634: Execute action[210]: UnitMove. EmpireIndex=0. UnitGuid=29736, DestTile=[141, 46]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:886NonePresentation Battle 29634: Execute action[210]: UnitGoto. EmpireIndex=0. UnitGuid=29736, DestTile=[140, 44]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:886NonePresentation Battle 29634: Execute action[210]: UnitGoto. EmpireIndex=0. UnitGuid=29736, DestTile=[140, 45]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:886NonePresentation Battle 29634: Execute action[210]: UnitGoto. EmpireIndex=0. UnitGuid=29736, DestTile=[141, 46]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:886NonePresentation Battle 29634: Execute action[210]: UnitMove. EmpireIndex=0. UnitGuid=29737, DestTile=[141, 46]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:887NonePresentation Battle 29634: Execute action[210]: UnitGoto. EmpireIndex=0. UnitGuid=29737, DestTile=[143, 42]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:887NonePresentation Battle 29634: Execute action[210]: UnitGoto. EmpireIndex=0. UnitGuid=29737, DestTile=[142, 43]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:887NonePresentation Battle 29634: Execute action[210]: UnitGoto. EmpireIndex=0. UnitGuid=29737, DestTile=[143, 44]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:887NonePresentation Battle 29634: Execute action[210]: UnitGoto. EmpireIndex=0. UnitGuid=29737, DestTile=[142, 45]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:887NonePresentation Battle 29634: Execute action[210]: UnitGoto. EmpireIndex=0. UnitGuid=29737, DestTile=[141, 45]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:887NonePresentation Battle 29634: Execute action[210]: UnitGoto. EmpireIndex=0. UnitGuid=29737, DestTile=[141, 46]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:887NonePresentation Battle 29634: Execute action[210]: UnitMove. EmpireIndex=0. UnitGuid=29738, DestTile=[141, 46]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:887NonePresentation Battle 29634: Execute action[210]: UnitGoto. EmpireIndex=0. UnitGuid=29738, DestTile=[138, 43]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:887NonePresentation Battle 29634: Execute action[210]: UnitGoto. EmpireIndex=0. UnitGuid=29738, DestTile=[139, 44]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:887NonePresentation Battle 29634: Execute action[210]: UnitGoto. EmpireIndex=0. UnitGuid=29738, DestTile=[139, 45]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:887NonePresentation Battle 29634: Execute action[210]: UnitGoto. EmpireIndex=0. UnitGuid=29738, DestTile=[140, 46]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:887NonePresentation Battle 29634: Execute action[210]: UnitGoto. EmpireIndex=0. UnitGuid=29738, DestTile=[141, 46]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:33:887NonePresentation Battle 29634: Execute action[211]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:34:002NonePresentation Battle 29634: Execute action[212]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:34:002None[Preview] PresentationArmy PresentationArmy #17944 of empire 0 #17944 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:01:34:002None[Preview] PresentationArmy PresentationArmy #17944 of empire 0 #17944 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:01:34:010None[Preview] PresentationArmy PresentationArmy #8530 of empire 0 #8530 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:01:34:010None[Preview] PresentationArmy PresentationArmy #8530 of empire 0 #8530 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:01:34:018None[Preview] PresentationArmy PresentationArmy #25842 of empire 0 #25842 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:01:34:018None[Preview] PresentationArmy PresentationArmy #25842 of empire 0 #25842 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:01:34:025None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #17944 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:01:34:025None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #8530 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:01:34:025None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #25842 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:01:34:026NoneCould not find PresentationBattlePreview with armyEntityGUID=17944, targetEntityGUID=19874.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:01:34:069None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:34:514None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:34:959None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:35:330None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:35:736None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:37:623None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:38:009None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:38:433None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:49:144None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:49:527None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:49:933None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:52:493None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:52:890None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:53:315None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:53:575None[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:01:53:575None[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:01:53:575None[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:01:53:575None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:01:53:575None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:01:53:575None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:01:53:575None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:01:53:575None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:01:53:575None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:01:53:575None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:01:53:575None[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:01:53:575None[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:01:53:583None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:FillEraStarThresholdParams(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:01:53:681NoneAI Synchronization took 38,1272ms at frame 9463 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:01:53:706None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #29817 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:01:53:843NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:01:53:843NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:01:54:997NonePresentation Battle 14201: Execute action[31]: UpdateSiegeStatus. Stock=22.50, Net=17.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:01:56:064None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:56:075None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #29828 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:01:56:475NoneAI Synchronization took 34,4667ms at frame 9503 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:01:56:664NoneCan't find entity 20722 of ongoing task. Fails the task 8644.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:01:56:719None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:57:356None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:57:726NoneAI Synchronization took 37,0874ms at frame 9564 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:01:57:953None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:58:456None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:58:733NoneAI Synchronization took 38,1959ms at frame 9597 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:01:58:961None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:59:477None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:01:59:733NoneAI Synchronization took 36,2494ms at frame 9633 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:01:59:921None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:00:193NoneAI Synchronization took 36,9449ms at frame 9642 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:02:00:445None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:00:795NoneAI Synchronization took 36,7193ms at frame 9659 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:02:00:931None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:01:403None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:01:724NoneAI Synchronization took 37,1306ms at frame 9686 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:02:01:950None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:02:394None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:02:683NoneAI Synchronization took 35,8817ms at frame 9698 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:02:02:881None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:03:375None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:03:818None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:04:242None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:04:715None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:05:018NoneAI Synchronization took 37,0371ms at frame 9733 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:02:05:120None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:05:558None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:06:029None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:06:491None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:06:671NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceBuyOutpostWithMoney:Localize(System.Reflection.MonoParameterInfo)
23:02:06:671NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceSecular:Localize(System.Reflection.MonoParameterInfo)
23:02:06:671NoneMissing an override in the effect using the SimulationEventEfect
Amplitude.Mercury.Simulation.SimulationEventEffect_ForceAtheism:Localize(System.Reflection.MonoParameterInfo)
23:02:06:925None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:07:393None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:07:956None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:08:401None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:08:828None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:09:297None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:09:724None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:10:041NoneAI Synchronization took 36,7392ms at frame 9795 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:02:10:203None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:10:612None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:10:986None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:11:300None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:11:676None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:12:165None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:12:600None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:12:956None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:13:258None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:13:662None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:14:109None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:14:498None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:14:902None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:15:372None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:15:806None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:16:179None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:16:652None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:19:230None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:19:613None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:20:099None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:20:524None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:20:867None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:21:293None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:23:625None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:24:022None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:24:481None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:29:567None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:29:943None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:30:356None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:30:751None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:31:114None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:33:014None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:33:400None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:33:874None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:34:277None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:34:619None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:36:532None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:36:899None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:37:340None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:37:762None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:38:141None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:47:055None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:47:439None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:47:893None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:50:244None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:50:624None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:51:078None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:53:441None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:53:837None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:54:293None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:58:601None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:58:983None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:02:59:415None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:03:04:304None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:03:04:672None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:03:05:107None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:03:06:243UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular276
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:03:28:114NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
23:03:28:267None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:03:28:636None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:03:29:066None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:03:29:451None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:03:29:680None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #29841 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:03:29:734NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:03:29:734NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:03:30:786None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #29843 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:03:30:811NoneAI Synchronization took 37,5895ms at frame 9910 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:03:30:817NonePresentation Battle 14201: Execute action[32]: UpdateSiegeStatus. Stock=22.50, Net=17.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:03:32:047None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:03:32:082None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #29850 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:03:32:620NoneAI Synchronization took 35,2487ms at frame 9958 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:03:32:925None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:03:33:521None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:03:33:602None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #12977 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:03:33:939NoneAI Synchronization took 37,1671ms at frame 10028 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:03:34:188None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:03:34:517NoneAI Synchronization took 37,2948ms at frame 10049 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:03:35:108NoneAI Synchronization took 38,08ms at frame 10077 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:03:36:896NoneAI Synchronization took 37,8882ms at frame 10115 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:03:38:718NoneAI Synchronization took 37,129ms at frame 10143 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:04:05:356NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:04:05:357NoneCreatePresentationBattlePreview attacker #20079, defender #12977, ticketnumber #45729.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:04:05:363NoneCannot go from [125, 29] to [129, 28] - defaulting
Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.MonoParameterInfo)
23:04:05:372NoneRequestAsyncOperation_Completed for ticket #45729.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
23:04:05:372NonePreparePresentationBattlePreview attacker #20079, defender #12977, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:04:05:372NoneRequestAsyncOperation_Dismissed for ticket #45729.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
23:04:05:879NoneDisplayPresentationBattlePreview attacker 20079, defender 12977
Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()
23:04:05:879None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #20079 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:04:05:879None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Persia #20079 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:04:05:879None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #20079 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:04:05:879None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #12977 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:04:05:879None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #12977 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:04:05:879None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #12977 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:04:05:914NonePreview Loading completed attacker 20079, defender 12977
Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()
23:04:06:864NoneKeepPresentationBattlePreviewDefenders for ticket #45729 with current ticket #45729.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:04:06:864NoneLockPresentationBattlePreview attacker #20079, defender #12977, battlePreviewId 45729
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:04:06:864NoneHidePresentationBattlePreview attacker #20079, defender #12977
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:04:06:864None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #20079 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:04:06:864None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #20079 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:04:06:864None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #12977 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:04:06:864None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #12977 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:04:06:864None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Persia #20351 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:04:06:864None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_Persia #20078 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:04:06:864None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #12976 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:04:10:017None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #12977 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:04:10:045NonePresentation Battle 29869: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:10:045NonePresentation Battle 29869: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:10:046NonePresentation Battle 29869: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=20079, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:10:046NonePresentation Battle 29869: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=12977, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:10:046None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #12977 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:04:10:046NonePresentation Battle 29869: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:10:047NonePresentation Battle 29869: Execute action[5]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:10:051NonePresentation Battle 29869: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:10:051NonePresentation Battle 29869: Execute action[7]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:10:072NoneAI Synchronization took 37,6176ms at frame 10309 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:04:10:232NonePresentation Battle 29869: Execute action[8]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:10:877NoneAI Synchronization took 39,8094ms at frame 10315 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:04:12:126NoneAI Synchronization took 38,1066ms at frame 10318 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:04:12:839None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #25762 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:04:12:844NoneAI Synchronization took 37,8285ms at frame 10321 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:04:13:143NonePresentation Battle 29869: Execute action[9]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:13:144NonePresentation Battle 29869: Execute action[10]: StartDeployment (initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:13:144NonePresentation Battle 29869: Execute action[11]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=20079, ParticipantGroup=Attacker, unitCount=2 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:13:146NonePresentation Battle 29869: Execute action[11]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:13:146NonePresentation Battle 29869: Execute action[12]: ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=12977, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:13:146None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #29870 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:04:13:146NonePresentation Battle 29869: Execute action[12]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:13:161NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationWorldController/Patch 32/PresentationBattleUnit #29871 (NavalUnit_Era2_Common_Quadriremes) of empire #0 [Amplitude.Mercury.Presentation.PresentationEntityFeedback is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:04:13:464NonePresentation Battle 29869: Execute action[13]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:13:464NonePresentation Battle 29869: Execute action[14]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:13:635NonePresentation Battle 29869: Execute action[15]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:13:635NonePresentation Battle 29869: Execute action[16]: EndUnstack. EmpireIndex=3. (initialActionType: EndUnstack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:13:635NonePresentation Battle 29869: Execute action[17]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:13:735NonePresentation Battle 29869: Execute action[18]: ParticipantDeployed (initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:13:735None[Preview] PresentationArmy PresentationArmy #20079 of empire 0 #20079 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:04:13:735None[Preview] PresentationArmy PresentationArmy #20079 of empire 0 #20079 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:04:13:735None[Preview] PresentationArmy PresentationArmy #12977 of empire 3 #12977 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:04:13:735None[Preview] PresentationArmy PresentationArmy #12977 of empire 3 #12977 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:04:13:735NonePresentation Battle 29869: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:13:735NonePresentation Battle 29869: Execute action[19]: EndDeployment. EmpireIndex=3. (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:13:735NonePresentation Battle 29869: Execute action[19]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:14:932NonePresentation Battle 29869: Execute action[20]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:14:932NonePresentation Battle 29869: Execute action[20]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:14:932NonePresentation Battle 29869: Execute action[21]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:14:932None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #12976 visual status as Hidden (previous visual status: OpponentDeployment)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:04:15:037NonePresentation Battle 29869: Execute action[22]: NewRound. Round=0. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:15:037NonePresentation Battle 29869: Execute action[23]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:15:037NoneReleasePresentationBattlePreview attacker #20079, defender #12977
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:04:15:037None[Preview] PresentationArmy PresentationArmy #20079 of empire 0 #20079 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:04:15:037None[Preview] PresentationArmy PresentationArmy #12977 of empire 3 #12977 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:04:15:037NonePresentation Battle 29869: Execute action[23]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:17:140NonePresentation Battle 29869: Execute action[24]: UnitAttack. EmpireIndex=0. Attacker=29871 (health=0.65), Defender=29870 (health=0.80). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:17:140NonePresentation Battle 29869: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:18:222NonePresentation Battle 29869: Execute action[25]: UnitAttack. EmpireIndex=0. Attacker=29872 (health=0.65), Defender=29870 (health=0.64). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:18:223NonePresentation Battle 29869: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:18:223NonePresentation Battle 29869: Execute action[26]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:22:222None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:04:27:425None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:04:27:455NonePresentation Battle 29869: Execute action[27]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:27:455NonePresentation Battle 29869: Execute action[28]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:27:552NonePresentation Battle 29869: Execute action[29]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:27:552NonePresentation Battle 29869: Execute action[30]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:27:553NonePresentation Battle 29869: Execute action[31]: StartEmpireRound. EmpireIndex=3. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:27:553NoneCould not find PresentationBattlePreview with armyEntityGUID=20079, targetEntityGUID=12977.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:04:27:553NonePresentation Battle 29869: Execute action[31]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:27:752NonePresentation Battle 29869: Execute action[32]: UnitAttack. EmpireIndex=3. Attacker=29870 (health=0.64), Defender=29872 (health=0.21). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:27:752NonePresentation Battle 29869: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:28:748NonePresentation Battle 29869: Execute action[33]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:30:055NonePresentation Battle 29869: Execute action[34]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:30:055NonePresentation Battle 29869: Execute action[35]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:30:055NonePresentation Battle 29869: Execute action[36]: NewRound. Round=1. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:30:055NonePresentation Battle 29869: Execute action[37]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:30:055NoneCould not find PresentationBattlePreview with armyEntityGUID=20079, targetEntityGUID=12977.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:04:30:055NonePresentation Battle 29869: Execute action[37]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:42:636UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular277
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:04:46:243NoneAI Synchronization took 40,6678ms at frame 10384 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:04:58:990NonePresentation Battle 29869: Execute action[38]: UnitAttack. EmpireIndex=0. Attacker=29871 (health=0.65), Defender=29870 (health=0.48). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:04:58:990NonePresentation Battle 29869: Execute action[38]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:01:278NonePresentation Battle 29869: Execute action[39]: UnitMove. EmpireIndex=0. UnitGuid=29872, DestTile=[127, 29]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:01:278NonePresentation Battle 29869: Execute action[39]: UnitGoto. EmpireIndex=0. UnitGuid=29872, DestTile=[127, 29]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:01:279NonePresentation Battle 29869: Execute action[39]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:01:279NonePresentation Battle 29869: Execute action[40]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:01:538None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:05:04:829NonePresentation Battle 29869: Execute action[41]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:04:829NonePresentation Battle 29869: Execute action[42]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:04:829NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:05:04:899NonePresentation Battle 29869: Execute action[43]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:04:899NonePresentation Battle 29869: Execute action[44]: StartEmpireRound. EmpireIndex=3. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:04:899NoneCould not find PresentationBattlePreview with armyEntityGUID=20079, targetEntityGUID=12977.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:04:900NonePresentation Battle 29869: Execute action[44]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:05:392NonePresentation Battle 29869: Execute action[45]: UnitAttack. EmpireIndex=3. Attacker=29870 (health=0.48), Defender=29871 (health=0.29). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:05:392NonePresentation Battle 29869: Execute action[45]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:06:386NonePresentation Battle 29869: Execute action[46]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:07:697NonePresentation Battle 29869: Execute action[47]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:07:697NonePresentation Battle 29869: Execute action[48]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:07:697NonePresentation Battle 29869: Execute action[49]: NewRound. Round=2. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:07:697NonePresentation Battle 29869: Execute action[50]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:07:697NoneCould not find PresentationBattlePreview with armyEntityGUID=20079, targetEntityGUID=12977.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:07:697NonePresentation Battle 29869: Execute action[50]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:09:697NonePresentation Battle 29869: Execute action[51]: UnitAttack. EmpireIndex=0. Attacker=29871 (health=0.29), Defender=29870 (health=0.30). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:09:697NonePresentation Battle 29869: Execute action[51]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:09:697NonePresentation Battle 29869: Execute action[52]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:09:956NoneCan't find entity 12977 of ongoing task. Fails the task 8352.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:11:021NoneAI Synchronization took 36,941ms at frame 10426 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:05:12:240None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:05:12:401NoneAI Synchronization took 36,8037ms at frame 10433 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:05:12:424NonePresentation Battle 29869: Execute action[53]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:12:424NonePresentation Battle 29869: Execute action[54]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:12:424NonePresentation Battle 29869: Execute action[55]: StartEmpireRound. EmpireIndex=3. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:12:424NoneCould not find PresentationBattlePreview with armyEntityGUID=20079, targetEntityGUID=12977.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:12:424NonePresentation Battle 29869: Execute action[55]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:12:601NonePresentation Battle 29869: Execute action[56]: UnitAttack. EmpireIndex=3. Attacker=29870 (health=0.30), Defender=29871 (health=0.00). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:12:601NonePresentation Battle 29869: Execute action[56]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:12:701NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)
Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:12:803NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)
Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:12:919NoneIn a Fire projectile alteration, no valid target position associated with PresentationPawn(Clone)
Amplitude.Mercury.Presentation.PresentationPawn:Amplitude.Mercury.Animation.IAlterationFireProjectileInfoProvider.GetFireProjectileInfo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:13:590NonePresentation Battle 29869: Execute action[57]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:13:590NonePresentation Battle 29869: Execute action[58]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:13:590NonePresentation Battle 29869: Execute action[59]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:13:704NonePresentation Battle 29869: Execute action[60]: BattleResult. WinnerGroup=Defender, VictoryType=Extermination (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:13:704None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #29870 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:05:13:704NonePresentation Battle 29869: Execute action[61]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:13:809NonePresentation Battle 29869: Execute action[62]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:13:809None[Preview] PresentationArmy PresentationArmy #12977 of empire 3 #12977 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:13:809None[Preview] PresentationArmy PresentationArmy #12977 of empire 3 #12977 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:13:811None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #12977 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:05:13:811None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #12977 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:13:811NoneCould not find PresentationBattlePreview with armyEntityGUID=20079, targetEntityGUID=12977.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:13:997NoneAI Synchronization took 36,7003ms at frame 10451 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:05:15:168NoneAI Synchronization took 37,3959ms at frame 10455 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:05:27:800NoneAI Synchronization took 37,0964ms at frame 10472 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:05:27:895NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:27:895NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:29:031NonePresentation Battle 14201: Execute action[33]: UpdateSiegeStatus. Stock=22.50, Net=17.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:30:402None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:05:30:497NoneAI Synchronization took 36,1735ms at frame 10515 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:05:31:010None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:05:31:139NonePresentation Battle 29909: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:31:139NonePresentation Battle 29909: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=29809. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:31:139NonePresentation Battle 29909: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:31:139NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:31:140NoneRestorePresentationBattlePreview created ticket #47371.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:31:140NonePresentation Battle 29909: Execute action[3]: ParticipantJoined. EmpireIndex=18, Guid=29276, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:31:140NonePresentation Battle 29909: Execute action[4]: ParticipantJoined. EmpireIndex=0, Guid=21902, Group=Defender, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:31:141None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #21902 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:31:141NonePresentation Battle 29909: Execute action[5]: ParticipantJoined. EmpireIndex=0, Guid=29809, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:31:141NonePresentation Battle 29909: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:31:142NonePresentation Battle 29909: Execute action[7]: ReportDeploymentZone. EmpireIndex=18, Group=Attacker, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:31:142NonePresentation Battle 29909: Execute action[8]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:31:142NonePresentation Battle 29909: Execute action[9]: StartConfirmation. EmpireIndex=0 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:31:142NonePresentation Battle 29909: Execute action[10]: ContenderConfirmed. EmpireIndex=18 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:31:151NoneAI Synchronization took 40,6646ms at frame 10546 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:05:31:176NoneRequestRestoreAsyncOperation_Completed for ticket #47371.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
23:05:31:176NoneRestorePresentationBattlePreview skipped due to ended battle #29909
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:05:31:176NoneRequestAsyncOperation_Dismissed for ticket #47371.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
23:05:31:690None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:05:31:798NoneAI Synchronization took 37,6153ms at frame 10573 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:05:32:164None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:05:32:582None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:05:33:158None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:05:33:240NoneAI Synchronization took 38,0484ms at frame 10612 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:05:33:610None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:05:34:117None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:05:34:200NoneAI Synchronization took 37,3736ms at frame 10643 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:05:34:683None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:05:35:087None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:05:35:171NoneAI Synchronization took 39,8346ms at frame 10664 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:05:35:620None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:05:36:154None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:05:36:537None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:05:37:006None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:05:37:089NoneAI Synchronization took 38,0563ms at frame 10703 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:05:37:575None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:05:37:978None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:05:38:393None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:05:38:889None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:05:39:234None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:05:39:701None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:05:40:200None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:05:40:498NoneAI Synchronization took 37,311ms at frame 10728 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:05:40:805None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:05:41:280None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:05:41:819None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:05:42:205None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:05:42:671None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:05:43:195None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:05:43:571None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:05:43:967None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:05:44:445NonePresentation Battle 29909: Execute action[11]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:44:445NonePresentation Battle 29909: Execute action[12]: StartDeployment (initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:44:462None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:05:44:546NonePresentation Battle 29909: Execute action[13]: ParticipantUnitCreation. EmpireIndex=18, ParticipantGuid=29276, ParticipantGroup=Attacker, unitCount=4 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:44:551None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era3_Asian #29917 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:05:44:552NonePresentation Battle 29909: Execute action[13]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:44:571None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #29916 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:05:44:589None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #29915 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:05:44:599None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #29914 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:05:44:599None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #29914 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:05:44:613NonePresentation Battle 29909: Execute action[14]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=21902, ParticipantGroup=Defender, unitCount=4 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:44:621NonePresentation Battle 29909: Execute action[14]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:44:684NonePresentation Battle 29909: Execute action[15]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=29809, ParticipantGroup=Defender, unitCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:44:684NonePresentation Battle 29909: Execute action[15]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:44:685NonePresentation Battle 29909: Execute action[16]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:44:685NonePresentation Battle 29909: Execute action[17]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:44:774None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:05:45:142NonePresentation Battle 29909: Execute action[18]: EndUnstack. EmpireIndex=18. (initialActionType: EndUnstack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:45:212None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:05:45:242NonePresentation Battle 29909: Execute action[19]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:45:242NonePresentation Battle 29909: Execute action[20]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:45:341NonePresentation Battle 29909: Execute action[21]: ParticipantDeployed (initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:45:342None[Preview] PresentationArmy PresentationArmy #29276 of empire 18 #29276 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:45:342None[Preview] PresentationArmy PresentationArmy #29276 of empire 18 #29276 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:45:342None[Preview] PresentationArmy PresentationArmy #21902 of empire 0 #21902 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:45:342None[Preview] PresentationArmy PresentationArmy #21902 of empire 0 #21902 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:45:342None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #29809 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:45:342None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MingChina #29809 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:05:45:342None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #29809 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:45:342NoneReleasePresentationBattlePreview attacker #29276, defender #21902
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:45:342None[Preview] PresentationArmy PresentationArmy #29276 of empire 18 #29276 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:45:342None[Preview] PresentationArmy PresentationArmy #21902 of empire 0 #21902 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:45:342NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:45:342NoneRestorePresentationBattlePreview created ticket #47932.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:45:343NonePresentation Battle 29909: Execute action[21]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:45:343NonePresentation Battle 29909: Execute action[22]: EndDeployment. EmpireIndex=18. (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:45:343NonePresentation Battle 29909: Execute action[22]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:45:381NoneRequestRestoreAsyncOperation_Completed for ticket #47932.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
23:05:45:381NoneRestorePresentationBattlePreview skipped due to invalid battle #29909
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:05:45:381NoneRequestAsyncOperation_Dismissed for ticket #47932.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
23:05:45:776None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:05:46:161None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:05:46:584None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:05:47:101None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:05:48:864None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:05:49:281None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:05:49:769None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:05:51:231NonePresentation Battle 29909: Execute action[23]: UnitTeleport. EmpireIndex=0. UnitGuid=29910, DestTile=[143, 73]. (initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:52:053None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:05:52:471None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:05:52:989None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:05:55:957NonePresentation Battle 29909: Execute action[24]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:55:957NonePresentation Battle 29909: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:55:957NonePresentation Battle 29909: Execute action[25]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:56:053NonePresentation Battle 29909: Execute action[26]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:56:053NonePresentation Battle 29909: Execute action[27]: ReportDeploymentZone. EmpireIndex=18, Group=Attacker, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:56:053NonePresentation Battle 29909: Execute action[28]: ReportDeploymentZone. EmpireIndex=0, Group=Defender, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:56:053NonePresentation Battle 29909: Execute action[29]: BattleGrown. MaximumRoundCount=9 (initialActionType: BattleGrown)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:56:053None[Preview] PresentationArmy PresentationArmy #29276 of empire 18 #29276 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:56:053None[Preview] PresentationArmy PresentationArmy #21902 of empire 0 #21902 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:56:053None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #29809 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:56:053NonePresentation Battle 29909: Execute action[30]: NewRound. Round=0. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:56:053NonePresentation Battle 29909: Execute action[31]: StartEmpireRound. EmpireIndex=18. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:56:053NoneReleasePresentationBattlePreview attacker #29276, defender #21902
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:56:053None[Preview] PresentationArmy PresentationArmy #29276 of empire 18 #29276 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:56:053None[Preview] PresentationArmy PresentationArmy #21902 of empire 0 #21902 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:56:053NonePresentation Battle 29909: Execute action[31]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:56:150NonePresentation Battle 29909: Execute action[32]: UnitMoveAndAttack. EmpireIndex=18. Attacker=29915, DestTile=[144, 70]/[144, 70] (health=0.75), Defender =29913 (health =0.81). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:56:150NonePresentation Battle 29909: Execute action[32]: UnitMove. EmpireIndex=18. UnitGuid=29915, DestTile=[144, 70]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:56:151NonePresentation Battle 29909: Execute action[32]: UnitGoto. EmpireIndex=18. UnitGuid=29915, DestTile=[144, 71]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:56:151NonePresentation Battle 29909: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:56:151NonePresentation Battle 29909: Execute action[32]: UnitGoto. EmpireIndex=18. UnitGuid=29915, DestTile=[144, 70]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:56:151NonePresentation Battle 29909: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:56:151NonePresentation Battle 29909: Execute action[32]: UnitAttack. EmpireIndex=18. Attacker=29915 (health=0.75), Defender=29913 (health=0.81). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:56:153NonePresentation Battle 29909: Execute action[32]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:56:153NonePresentation Battle 29909: Execute action[33]: UnitMoveAndAttack. EmpireIndex=18. Attacker=29916, DestTile=[144, 71]/[144, 71] (health=0.55), Defender =29911 (health =0.78). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:56:153NonePresentation Battle 29909: Execute action[33]: UnitMove. EmpireIndex=18. UnitGuid=29916, DestTile=[144, 71]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:56:153NonePresentation Battle 29909: Execute action[33]: UnitGoto. EmpireIndex=18. UnitGuid=29916, DestTile=[146, 72]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:56:153NonePresentation Battle 29909: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:56:153NonePresentation Battle 29909: Execute action[33]: UnitGoto. EmpireIndex=18. UnitGuid=29916, DestTile=[145, 71]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:56:153NonePresentation Battle 29909: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:56:153NonePresentation Battle 29909: Execute action[33]: UnitGoto. EmpireIndex=18. UnitGuid=29916, DestTile=[144, 71]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:56:153NonePresentation Battle 29909: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:56:153NonePresentation Battle 29909: Execute action[33]: UnitAttack. EmpireIndex=18. Attacker=29916 (health=0.55), Defender=29911 (health=0.78). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:56:154NonePresentation Battle 29909: Execute action[33]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:56:251NonePresentation Battle 29909: Execute action[34]: UnitMoveAndAttack. EmpireIndex=18. Attacker=29914, DestTile=[143, 69]/[143, 69] (health=0.72), Defender =29913 (health =0.65). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:56:251NonePresentation Battle 29909: Execute action[34]: UnitMove. EmpireIndex=18. UnitGuid=29914, DestTile=[143, 69]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:56:251NonePresentation Battle 29909: Execute action[34]: UnitGoto. EmpireIndex=18. UnitGuid=29914, DestTile=[146, 70]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:56:251NonePresentation Battle 29909: Execute action[34]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:56:251NonePresentation Battle 29909: Execute action[34]: UnitGoto. EmpireIndex=18. UnitGuid=29914, DestTile=[145, 71]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:56:251NonePresentation Battle 29909: Execute action[34]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:56:251NonePresentation Battle 29909: Execute action[34]: UnitGoto. EmpireIndex=18. UnitGuid=29914, DestTile=[144, 71]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:56:252NonePresentation Battle 29909: Execute action[34]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:56:252NonePresentation Battle 29909: Execute action[34]: UnitGoto. EmpireIndex=18. UnitGuid=29914, DestTile=[144, 70]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:56:252NonePresentation Battle 29909: Execute action[34]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:56:252NonePresentation Battle 29909: Execute action[34]: UnitGoto. EmpireIndex=18. UnitGuid=29914, DestTile=[143, 69]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:56:252NonePresentation Battle 29909: Execute action[34]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:56:252NonePresentation Battle 29909: Execute action[34]: UnitAttack. EmpireIndex=18. Attacker=29914 (health=0.72), Defender=29913 (health=0.65). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:56:252NonePresentation Battle 29909: Execute action[34]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:56:252NonePresentation Battle 29909: Execute action[35]: UnitMoveAndAttack. EmpireIndex=18. Attacker=29917, DestTile=[144, 72]/[144, 72] (health=0.41), Defender =29912 (health =0.86). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:56:252NonePresentation Battle 29909: Execute action[35]: UnitMove. EmpireIndex=18. UnitGuid=29917, DestTile=[144, 72]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:56:252NonePresentation Battle 29909: Execute action[35]: UnitGoto. EmpireIndex=18. UnitGuid=29917, DestTile=[144, 72]. (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:56:252NonePresentation Battle 29909: Execute action[35]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:56:252NonePresentation Battle 29909: Execute action[35]: UnitAttack. EmpireIndex=18. Attacker=29917 (health=0.41), Defender=29912 (health=0.86). (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:56:254NonePresentation Battle 29909: Execute action[35]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMoveAndAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:56:254NonePresentation Battle 29909: Execute action[36]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:05:57:270None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:05:57:687None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:05:57:912None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.
Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:57:912None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.
Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:57:912None[PresentationChoreography] OnPawnReadyToBeReplaced do not find valid Pawn and BreakFormation has not been called...
Amplitude.Mercury.Presentation.PresentationUnit:OnPawnReadyToBeReplaced(System.Reflection.MonoParameterInfo)
23:05:58:195None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:05:58:508None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:05:58:537None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:05:58:551None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.
Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:05:58:551None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.
Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:01:472None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.
Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:01:472None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.
Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:02:094None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:06:02:152None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:06:02:283None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:06:02:340None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:06:02:483None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:06:02:908None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:06:03:414None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:06:05:242None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:06:05:502None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:06:05:713None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:06:06:128None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:06:06:634None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:06:09:653NonePresentation Battle 29909: Execute action[37]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:09:653NonePresentation Battle 29909: Execute action[38]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:09:653NonePresentation Battle 29909: Execute action[39]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:09:653NonePresentation Battle 29909: Execute action[40]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:09:653NonePresentation Battle 29909: Execute action[41]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:09:653NonePresentation Battle 29909: Execute action[42]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:09:653NonePresentation Battle 29909: Execute action[43]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:09:653NonePresentation Battle 29909: Execute action[44]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:09:653NonePresentation Battle 29909: Execute action[45]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:09:653NonePresentation Battle 29909: Execute action[46]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:09:653NoneCould not find PresentationBattlePreview with armyEntityGUID=29276, targetEntityGUID=21902.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:09:653NonePresentation Battle 29909: Execute action[46]: UnitJoined. EmpireIndex=0. UnitGuid=30047, DestTile=[143, 76]. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:09:654NonePresentation Battle 29909: Execute action[46]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:10:912None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:06:11:336None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:06:11:839None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:06:12:963NonePresentation Battle 29909: Execute action[47]: UnitAttack. EmpireIndex=0. Attacker=29910 (health=1.00), Defender=29917 (health=0.00). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:12:964NonePresentation Battle 29909: Execute action[47]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:13:604None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:06:13:763None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:06:13:777None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:06:13:777None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:06:13:792None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:06:13:921None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:06:13:921None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:06:13:951None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:06:14:009None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:06:14:123None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:06:14:528None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:06:15:035None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:06:15:879NonePresentation Battle 29909: Execute action[48]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:15:879NonePresentation Battle 29909: Execute action[49]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:17:332None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:06:17:737None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:06:18:222None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:06:20:581NonePresentation Battle 29909: Execute action[50]: UnitAttack. EmpireIndex=0. Attacker=29911 (health=0.78), Defender=29915 (health=0.00). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:20:581NonePresentation Battle 29909: Execute action[50]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:21:171None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:06:21:301None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:06:21:315None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:06:21:315None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:06:21:387None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:06:21:401None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:06:21:545None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:06:21:604None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:06:22:497None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:06:22:913None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:06:23:418None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:06:23:491NonePresentation Battle 29909: Execute action[51]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:23:491NonePresentation Battle 29909: Execute action[52]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:23:729None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:06:24:157None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:06:24:673None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:06:27:695NonePresentation Battle 29909: Execute action[53]: UnitMove. EmpireIndex=0. UnitGuid=29912, DestTile=[144, 70]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:27:695NonePresentation Battle 29909: Execute action[53]: UnitGoto. EmpireIndex=0. UnitGuid=29912, DestTile=[143, 71]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:27:695NonePresentation Battle 29909: Execute action[53]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:27:695NonePresentation Battle 29909: Execute action[53]: UnitGoto. EmpireIndex=0. UnitGuid=29912, DestTile=[144, 70]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:27:696NonePresentation Battle 29909: Execute action[53]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:28:444None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:06:28:859None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:06:29:353None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:06:33:392NonePresentation Battle 29909: Execute action[54]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:33:623None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:06:34:037None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:06:34:542None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:06:42:595NonePresentation Battle 29909: Execute action[55]: UnitAttack. EmpireIndex=0. Attacker=29913 (health=0.65), Defender=29914 (health=0.40). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:42:595NonePresentation Battle 29909: Execute action[55]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:42:595NonePresentation Battle 29909: Execute action[56]: UnitRemoved. EmpireIndex=0. UnitGuid=30047, DestTile=[143, 76]. (initialActionType: UnitRemoved)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:42:596NonePresentation Battle 29909: Execute action[57]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:42:836None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:06:43:271None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:06:43:315None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:06:43:344None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:06:43:458None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:06:43:675None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:06:43:776None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:06:43:776None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:06:43:835None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:06:45:622NonePresentation Battle 29909: Execute action[58]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:45:623NonePresentation Battle 29909: Execute action[59]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:45:623NonePresentation Battle 29909: Execute action[60]: NewRound. Round=1. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:45:623NonePresentation Battle 29909: Execute action[61]: StartEmpireRound. EmpireIndex=18. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:45:623NoneCould not find PresentationBattlePreview with armyEntityGUID=29276, targetEntityGUID=21902.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:45:623NonePresentation Battle 29909: Execute action[61]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:45:699NonePresentation Battle 29909: Execute action[62]: UnitAttack. EmpireIndex=18. Attacker=29916 (health=0.31), Defender=29912 (health=0.40). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:45:700NonePresentation Battle 29909: Execute action[62]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:45:801NonePresentation Battle 29909: Execute action[63]: UnitAttack. EmpireIndex=18. Attacker=29914 (health=0.15), Defender=29912 (health=0.07). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:45:801NonePresentation Battle 29909: Execute action[63]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:45:802NonePresentation Battle 29909: Execute action[64]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:46:068None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:06:46:513None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:06:46:903None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:06:47:010None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:06:47:033None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:06:49:983None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:06:50:286None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:06:51:277None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:06:51:693None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:06:52:189None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:06:54:454None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:06:54:671NonePresentation Battle 29909: Execute action[65]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:54:671NonePresentation Battle 29909: Execute action[66]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:54:671NonePresentation Battle 29909: Execute action[67]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:54:671NonePresentation Battle 29909: Execute action[68]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:54:671NonePresentation Battle 29909: Execute action[69]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Defender (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:54:671NonePresentation Battle 29909: Execute action[70]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:54:671NoneCould not find PresentationBattlePreview with armyEntityGUID=29276, targetEntityGUID=21902.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:06:54:671NonePresentation Battle 29909: Execute action[70]: UnitJoined. EmpireIndex=0. UnitGuid=30047, DestTile=[143, 76]. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:54:679NonePresentation Battle 29909: Execute action[70]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:54:880None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:06:55:387None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:06:58:711NonePresentation Battle 29909: Execute action[71]: UnitMove. EmpireIndex=0. UnitGuid=29912, DestTile=[143, 72]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:58:711NonePresentation Battle 29909: Execute action[71]: UnitGoto. EmpireIndex=0. UnitGuid=29912, DestTile=[143, 71]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:58:711NonePresentation Battle 29909: Execute action[71]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:58:711NonePresentation Battle 29909: Execute action[71]: UnitGoto. EmpireIndex=0. UnitGuid=29912, DestTile=[143, 72]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:58:711NonePresentation Battle 29909: Execute action[71]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:06:59:666None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:00:071None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:00:576None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:02:822NonePresentation Battle 29909: Execute action[72]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:04:638NonePresentation Battle 29909: Execute action[73]: UnitMove. EmpireIndex=0. UnitGuid=29911, DestTile=[144, 70]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:04:639NonePresentation Battle 29909: Execute action[73]: UnitGoto. EmpireIndex=0. UnitGuid=29911, DestTile=[144, 70]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:04:639NonePresentation Battle 29909: Execute action[73]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:04:897None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:05:323None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:05:837None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:06:435NonePresentation Battle 29909: Execute action[74]: UnitAttack. EmpireIndex=0. Attacker=29911 (health=0.78), Defender=29916 (health=0.00). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:06:435NonePresentation Battle 29909: Execute action[74]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:08:113None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:08:537None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:08:825NonePresentation Battle 29909: Execute action[75]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:09:033None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:09:345None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:09:793None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:10:311None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:10:928NonePresentation Battle 29909: Execute action[76]: UnitMove. EmpireIndex=0. UnitGuid=29910, DestTile=[143, 71]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:10:929NonePresentation Battle 29909: Execute action[76]: UnitGoto. EmpireIndex=0. UnitGuid=29910, DestTile=[143, 72]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:10:929NonePresentation Battle 29909: Execute action[76]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:10:929NonePresentation Battle 29909: Execute action[76]: UnitGoto. EmpireIndex=0. UnitGuid=29910, DestTile=[143, 71]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:10:929NonePresentation Battle 29909: Execute action[76]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:10:971None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:07:11:059None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:07:11:115None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:07:11:202None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:07:11:215None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:07:11:230None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:07:11:245None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:07:11:359None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:07:12:072None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:12:477None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:12:829NonePresentation Battle 29909: Execute action[77]: UnitAttack. EmpireIndex=0. Attacker=29913 (health=0.65), Defender=29914 (health=0.00). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:12:829NonePresentation Battle 29909: Execute action[77]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:12:829NonePresentation Battle 29909: Execute action[78]: UnitRemoved. EmpireIndex=0. UnitGuid=30047, DestTile=[143, 76]. (initialActionType: UnitRemoved)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:12:829NonePresentation Battle 29909: Execute action[79]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:12:972None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:13:286None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:13:721None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:14:205None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:14:588None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:07:14:774None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:07:14:788None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:07:14:874None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:07:14:989None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:07:15:018None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:07:16:478None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:16:783NonePresentation Battle 29909: Execute action[80]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:16:784NonePresentation Battle 29909: Execute action[81]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:16:784NonePresentation Battle 29909: Execute action[82]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:16:802NoneCould not latch intermediate variable 'BattleTerminated.WinningArmy'.
Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateArmyUnits(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:07:16:874None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:16:945NonePresentation Battle 29909: Execute action[83]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:16:945NonePresentation Battle 29909: Execute action[84]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=18, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:16:945NonePresentation Battle 29909: Execute action[85]: BattleResult. WinnerGroup=Defender, VictoryType=Extermination (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:16:945None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #29910 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:16:945NonePresentation Battle 29909: Execute action[85]: UnitMove. EmpireIndex=0. UnitGuid=29911, DestTile=[143, 71]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:16:946NonePresentation Battle 29909: Execute action[85]: UnitGoto. EmpireIndex=0. UnitGuid=29911, DestTile=[143, 71]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:16:946NonePresentation Battle 29909: Execute action[85]: UnitMove. EmpireIndex=0. UnitGuid=29912, DestTile=[143, 71]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:16:946NonePresentation Battle 29909: Execute action[85]: UnitGoto. EmpireIndex=0. UnitGuid=29912, DestTile=[143, 71]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:16:946NonePresentation Battle 29909: Execute action[85]: UnitMove. EmpireIndex=0. UnitGuid=29913, DestTile=[143, 71]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:16:946NonePresentation Battle 29909: Execute action[85]: UnitGoto. EmpireIndex=0. UnitGuid=29913, DestTile=[143, 71]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:16:946NonePresentation Battle 29909: Execute action[86]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:17:047NonePresentation Battle 29909: Execute action[87]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:17:048None[Preview] PresentationArmy PresentationArmy #21902 of empire 0 #21902 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:07:17:048None[Preview] PresentationArmy PresentationArmy #21902 of empire 0 #21902 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:07:17:056None[Preview] PresentationArmy PresentationArmy #29809 of empire 0 #29809 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:07:17:056None[Preview] PresentationArmy PresentationArmy #29809 of empire 0 #29809 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:07:17:063None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #21902 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:07:17:064None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #29809 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:07:17:064NoneCould not find PresentationBattlePreview with armyEntityGUID=29276, targetEntityGUID=21902.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:07:17:064NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:07:17:398None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:17:814None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:18:217None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:18:701None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:20:492None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:20:919None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:21:424None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:21:738None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:22:142None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:22:633None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:27:171None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:27:573None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:28:068None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:30:353None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:30:785None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:31:282None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:31:592None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:31:994None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:32:491None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:34:280None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:34:751None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:35:253None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:35:570None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:35:992None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:36:229None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #25762 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:36:497None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:38:273None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:38:699None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:39:195None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:39:519None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:39:955None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:40:492None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:45:023None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:45:444None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:45:998None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:46:625None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:47:118None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:47:500None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:07:55:150None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #30057 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:07:55:150NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:07:55:182NoneAI Synchronization took 37,1506ms at frame 11036 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:07:55:234NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:07:55:234NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:07:56:263NonePresentation Battle 14201: Execute action[34]: UpdateSiegeStatus. Stock=22.50, Net=17.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:07:57:928NoneAI Synchronization took 37,3663ms at frame 11083 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:07:59:250NoneAI Synchronization took 37,2649ms at frame 11147 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:08:01:131NoneAI Synchronization took 42,0108ms at frame 11203 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:08:03:051NoneAI Synchronization took 37,5753ms at frame 11241 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:08:05:020NoneAI Synchronization took 38,6007ms at frame 11273 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:08:11:497NonePresentation Battle 30062: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:08:11:497NonePresentation Battle 30062: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=3. ParticipantGuid=29803. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:08:11:497NonePresentation Battle 30062: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:08:11:497NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:11:498NoneRestorePresentationBattlePreview created ticket #51132.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:11:498NonePresentation Battle 30062: Execute action[3]: ParticipantJoined. EmpireIndex=18, Guid=29843, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:08:11:498NonePresentation Battle 30062: Execute action[4]: ParticipantJoined. EmpireIndex=3, Guid=20722, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:08:11:498None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #20722 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:11:498NonePresentation Battle 30062: Execute action[5]: ParticipantJoined. EmpireIndex=3, Guid=29803, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:08:11:498NonePresentation Battle 30062: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:08:11:500NonePresentation Battle 30062: Execute action[7]: ReportDeploymentZone. EmpireIndex=18, Group=Attacker, deploymentTileCount=7 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:08:11:500NonePresentation Battle 30062: Execute action[8]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:08:11:500NonePresentation Battle 30062: Execute action[9]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:08:11:500None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:11:500None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:11:501NonePresentation Battle 30062: Execute action[10]: ContenderConfirmed. EmpireIndex=18 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:08:11:512NoneRequestRestoreAsyncOperation_Completed for ticket #51132.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
23:08:11:512NoneRestorePresentationBattlePreview skipped due to ended battle #30062
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:08:11:512NoneRequestAsyncOperation_Dismissed for ticket #51132.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
23:08:11:687NonePresentation Battle 30062: Execute action[11]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:08:11:792NonePresentation Battle 30062: Execute action[12]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:08:11:792None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #29843 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:11:792None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #20722 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:11:792None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #29803 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:11:792None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #20722 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:11:792None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:11:792None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:11:792None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #29803 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:11:792None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #29843 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:11:793NoneReleasePresentationBattlePreview attacker #29843, defender #20722
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:11:793NoneHidePresentationBattlePreview attacker #29843, defender #20722
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:08:11:793None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #29843 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:11:793None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #20722 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:11:793None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #29843 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:11:793None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #20722 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:11:907NoneAI Synchronization took 37,1168ms at frame 11332 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:08:12:879NoneAI Synchronization took 36,119ms at frame 11338 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:08:14:150NoneAI Synchronization took 38,8711ms at frame 11344 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:08:14:905NoneAI Synchronization took 37,6611ms at frame 11347 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:08:17:165None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #25762 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:08:33:770NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:33:771NoneCreatePresentationBattlePreview attacker #17387, defender #12977, ticketnumber #51899.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:33:784NoneCannot go from [126, 29] to [129, 28] - defaulting
Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.MonoParameterInfo)
23:08:33:800NoneRequestAsyncOperation_Completed for ticket #51899.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
23:08:33:800NonePreparePresentationBattlePreview attacker #17387, defender #12977, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:08:33:800NoneRequestAsyncOperation_Dismissed for ticket #51899.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
23:08:34:303NoneDisplayPresentationBattlePreview attacker 17387, defender 12977
Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()
23:08:34:303None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #17387 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:34:303None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MingChina #17387 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:08:34:303None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #17387 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:34:303None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #12977 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:34:303None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #12977 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:08:34:303None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #12977 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:34:340NonePreview Loading completed attacker 17387, defender 12977
Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()
23:08:34:977NoneKeepPresentationBattlePreviewDefenders for ticket #51899 with current ticket #51899.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:08:34:977NoneLockPresentationBattlePreview attacker #17387, defender #12977, battlePreviewId 51899
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:08:34:977NoneHidePresentationBattlePreview attacker #17387, defender #12977
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:08:34:977None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #17387 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:34:977None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #17387 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:34:977None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #12977 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:34:977None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #12977 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:34:977None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MingChina #20352 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:08:34:977None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MingChina #17386 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:08:34:977None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #12976 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:08:36:686NoneAI Synchronization took 37,6581ms at frame 11408 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:08:37:098None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #12977 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:08:37:125NonePresentation Battle 30154: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:08:37:125NonePresentation Battle 30154: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:08:37:126NonePresentation Battle 30154: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=17387, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:08:37:126NonePresentation Battle 30154: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=12977, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:08:37:126None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #12977 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:37:126NonePresentation Battle 30154: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:08:37:127NonePresentation Battle 30154: Execute action[5]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:08:37:131NonePresentation Battle 30154: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:08:37:132NonePresentation Battle 30154: Execute action[7]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:08:37:328NonePresentation Battle 30154: Execute action[8]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:08:37:427NonePresentation Battle 30154: Execute action[9]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:08:37:427None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #17387 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:37:427None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #12977 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:37:427None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #12977 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:37:427None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #17387 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:37:427NoneReleasePresentationBattlePreview attacker #17387, defender #12977
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:37:427NoneHidePresentationBattlePreview attacker #17387, defender #12977
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:08:37:427None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #17387 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:37:427None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #12977 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:37:427None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #17387 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:37:427None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #12977 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:37:505NoneAI Synchronization took 37,9501ms at frame 11418 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:08:38:557NoneAI Synchronization took 39,2527ms at frame 11421 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:08:39:396None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #25762 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:08:39:896NoneAI Synchronization took 37,7411ms at frame 11425 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:08:43:059None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #12977 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:08:50:221NoneAI Synchronization took 38,0107ms at frame 11440 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:08:50:226NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:08:50:326NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:50:326NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:51:420None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #30194 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:08:51:455NonePresentation Battle 14201: Execute action[35]: UpdateSiegeStatus. Stock=22.50, Net=17.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:08:52:992NoneAI Synchronization took 36,6809ms at frame 11483 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:08:53:651NoneAI Synchronization took 35,5696ms at frame 11511 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:08:54:036NoneCan't find entity 23716 of ongoing task. Fails the task 19848.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:54:036NoneCan't find entity 26311 of ongoing task. Fails the task 18601.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:54:036NoneCan't find entity 24414 of ongoing task. Fails the task 18944.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:54:132NoneCan't find entity 29610 of ongoing task. Fails the task 24408.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:54:132NoneCan't find entity 29055 of ongoing task. Fails the task 24454.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:54:349NonePresentation Battle 30200: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:08:54:349NonePresentation Battle 30200: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:08:54:350NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:54:350NoneRestorePresentationBattlePreview created ticket #52471.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:54:350NonePresentation Battle 30200: Execute action[2]: ParticipantJoined. EmpireIndex=18, Guid=29843, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:08:54:350NonePresentation Battle 30200: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=29803, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:08:54:350None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #29803 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:54:350NonePresentation Battle 30200: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:08:54:351NonePresentation Battle 30200: Execute action[5]: ReportDeploymentZone. EmpireIndex=18, Group=Attacker, deploymentTileCount=8 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:08:54:352NonePresentation Battle 30200: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=1 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:08:54:352NonePresentation Battle 30200: Execute action[7]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:08:54:352None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:54:352None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:54:352NonePresentation Battle 30200: Execute action[8]: ContenderConfirmed. EmpireIndex=18 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:08:54:382NoneAI Synchronization took 38,1374ms at frame 11548 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:08:54:399NoneRequestRestoreAsyncOperation_Completed for ticket #52471.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
23:08:54:399NoneRestorePresentationBattlePreview skipped due to ended battle #30200
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:08:54:399NoneRequestAsyncOperation_Dismissed for ticket #52471.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
23:08:54:645NonePresentation Battle 30200: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:08:54:757NonePresentation Battle 30200: Execute action[10]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:08:54:757None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #29843 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:54:757None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #29803 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:54:757None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #29843 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:54:757None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #29803 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:54:757None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:54:757None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:54:757NoneReleasePresentationBattlePreview attacker #29843, defender #29803
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:54:757NoneHidePresentationBattlePreview attacker #29843, defender #29803
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:08:54:757None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #29843 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:54:757None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #29803 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:54:757None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #29843 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:54:757None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #29803 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:08:54:970NoneAI Synchronization took 42,5357ms at frame 11578 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:08:55:503NoneAI Synchronization took 37,6565ms at frame 11598 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:08:56:109NoneAI Synchronization took 35,2788ms at frame 11626 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:08:56:956NoneAI Synchronization took 38,0976ms at frame 11648 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:08:57:931None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #25762 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:08:58:390NoneAI Synchronization took 34,4701ms at frame 11696 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:09:01:003NoneAI Synchronization took 34,6179ms at frame 11731 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:09:01:783NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:01:784NoneCreatePresentationBattlePreview attacker #17387, defender #12977, ticketnumber #52784.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:01:795NoneCannot go from [128, 28] to [132, 28] - defaulting
Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.MonoParameterInfo)
23:09:01:812NoneRequestAsyncOperation_Completed for ticket #52784.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
23:09:01:812NonePreparePresentationBattlePreview attacker #17387, defender #12977, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:09:01:812NoneRequestAsyncOperation_Dismissed for ticket #52784.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
23:09:01:887None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #12625 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:09:01:926NoneAI Synchronization took 34,2276ms at frame 11743 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:09:01:972NoneKeepPresentationBattlePreviewDefenders for ticket #52784 with current ticket #52784.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:09:01:972NoneLockPresentationBattlePreview presentationBattlePreview not yet displayed.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:09:05:130None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #12977 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:09:05:130None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #25762 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:09:05:159NonePresentation Battle 30245: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:05:159NonePresentation Battle 30245: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=3. ParticipantGuid=25762. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:05:159NonePresentation Battle 30245: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:05:159NonePresentation Battle 30245: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=17387, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:05:159NonePresentation Battle 30245: Execute action[4]: ParticipantJoined. EmpireIndex=3, Guid=12977, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:05:159None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #12977 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:05:159NonePresentation Battle 30245: Execute action[5]: ParticipantJoined. EmpireIndex=3, Guid=25762, Group=Defender, Modifiers=None, Type=Army UnitCount=7 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:05:159NonePresentation Battle 30245: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:05:160NonePresentation Battle 30245: Execute action[7]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:05:160NonePresentation Battle 30245: Execute action[8]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=14 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:05:160NonePresentation Battle 30245: Execute action[9]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:05:256NonePresentation Battle 30245: Execute action[10]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:07:562NonePresentation Battle 30245: Execute action[11]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:07:660NonePresentation Battle 30245: Execute action[12]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:07:660None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #17387 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:07:660None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #12977 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:07:660None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #25762 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:07:660None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #17387 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:07:660None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #12977 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:07:660None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #25762 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:07:660NoneReleasePresentationBattlePreview attacker #17387, defender #12977
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:07:660NoneHidePresentationBattlePreview attacker #17387, defender #12977
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:09:07:660None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #17387 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:07:660None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #12977 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:07:660None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #25762 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:07:660None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #17387 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:07:660None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #12977 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:07:660None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #25762 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:23:607NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:23:608NoneCreatePresentationBattlePreview attacker #8530, defender #20087, ticketnumber #53358.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:23:622NoneRequestAsyncOperation_Completed for ticket #53358.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
23:09:23:622NonePreparePresentationBattlePreview attacker #8530, defender #20087, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:09:23:622NoneRequestAsyncOperation_Dismissed for ticket #53358.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
23:09:24:128NoneDisplayPresentationBattlePreview attacker 8530, defender 20087
Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()
23:09:24:128None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #8530 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:24:128None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #8530 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:09:24:128None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #8530 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:24:128None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #20087 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:24:128None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #20087 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:09:24:128None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #20087 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:24:128None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #25842 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:24:128None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #25842 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:09:24:128None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #25842 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:24:128None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #17944 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:24:128None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #17944 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:09:24:128None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #17944 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:24:234NonePreview Loading completed attacker 8530, defender 20087
Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()
23:09:24:927NoneKeepPresentationBattlePreviewDefenders for ticket #53358 with current ticket #53358.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:09:24:927NoneLockPresentationBattlePreview attacker #8530, defender #20087, battlePreviewId 53358
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:09:24:927NoneHidePresentationBattlePreview attacker #8530, defender #20087
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:09:24:927None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #8530 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:24:927None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #8530 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:24:927None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #20087 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:24:927None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #20087 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:24:927None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #25842 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:24:927None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #25842 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:24:927None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #17944 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:24:927None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #17944 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:24:927None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MingChina #27955 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:09:24:927None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MingChina #26730 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:09:24:927None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MingChina #26321 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:09:24:927None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MingChina #26090 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:09:24:927None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #10153 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:09:24:927None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #20086 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:09:24:965None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #20087 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:09:24:998NonePresentation Battle 30281: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:24:998NonePresentation Battle 30281: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=25842. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:24:998NonePresentation Battle 30281: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=17944. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:24:998NonePresentation Battle 30281: Execute action[3]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:24:998NonePresentation Battle 30281: Execute action[4]: ParticipantJoined. EmpireIndex=0, Guid=8530, Group=Attacker, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:24:998NonePresentation Battle 30281: Execute action[5]: ParticipantJoined. EmpireIndex=0, Guid=25842, Group=Attacker, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:24:998NonePresentation Battle 30281: Execute action[6]: ParticipantJoined. EmpireIndex=0, Guid=17944, Group=Attacker, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:24:999NonePresentation Battle 30281: Execute action[7]: ParticipantJoined. EmpireIndex=3, Guid=20087, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:24:999None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #20087 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:24:999NonePresentation Battle 30281: Execute action[8]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:25:000NonePresentation Battle 30281: Execute action[9]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:25:004NonePresentation Battle 30281: Execute action[10]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=1 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:25:004NonePresentation Battle 30281: Execute action[11]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:25:164NonePresentation Battle 30281: Execute action[12]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:27:978NonePresentation Battle 30281: Execute action[13]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:27:978NonePresentation Battle 30281: Execute action[14]: StartDeployment (initialActionType: StartDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:27:978NonePresentation Battle 30281: Execute action[15]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=8530, ParticipantGroup=Attacker, unitCount=5 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:27:984NonePresentation Battle 30281: Execute action[15]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:28:034NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:09:28:049NonePresentation Battle 30281: Execute action[16]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=25842, ParticipantGroup=Attacker, unitCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:28:055NonePresentation Battle 30281: Execute action[16]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:28:055NonePresentation Battle 30281: Execute action[17]: ParticipantUnitCreation. EmpireIndex=0, ParticipantGuid=17944, ParticipantGroup=Attacker, unitCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:28:055NonePresentation Battle 30281: Execute action[17]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:28:055NonePresentation Battle 30281: Execute action[18]: ParticipantUnitCreation. EmpireIndex=3, ParticipantGuid=20087, ParticipantGroup=Defender, unitCount=1 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:28:055None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #30282 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:09:28:056NonePresentation Battle 30281: Execute action[18]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantUnitCreation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:28:056NonePresentation Battle 30281: Execute action[19]: GroupUnitDeployment. Group=Attacker. (initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:28:056NonePresentation Battle 30281: Execute action[20]: GroupUnitDeployment. Group=Defender. (initialActionType: GroupUnitDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:28:589NonePresentation Battle 30281: Execute action[21]: EndUnstack. EmpireIndex=0. (initialActionType: EndUnstack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:28:589NonePresentation Battle 30281: Execute action[22]: EndUnstack. EmpireIndex=3. (initialActionType: EndUnstack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:28:589NonePresentation Battle 30281: Execute action[23]: UnstackAcknowledge (initialActionType: UnstackAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:28:665NonePresentation Battle 30281: Execute action[24]: ParticipantDeployed (initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:28:666None[Preview] PresentationArmy PresentationArmy #8530 of empire 0 #8530 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:28:666None[Preview] PresentationArmy PresentationArmy #8530 of empire 0 #8530 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:28:666None[Preview] PresentationArmy PresentationArmy #20087 of empire 3 #20087 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:28:666None[Preview] PresentationArmy PresentationArmy #20087 of empire 3 #20087 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:28:666None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #25842 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:28:666None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #25842 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:09:28:666None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #25842 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:28:666None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #17944 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:28:666None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #17944 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:09:28:666None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #17944 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:28:666NonePresentation Battle 30281: Execute action[24]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: ParticipantDeployed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:28:666NonePresentation Battle 30281: Execute action[25]: EndDeployment. EmpireIndex=3. (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:28:666NonePresentation Battle 30281: Execute action[25]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:31:488NonePresentation Battle 30281: Execute action[26]: UnitTeleport. EmpireIndex=0. UnitGuid=30283, DestTile=[134, 34]. (initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:32:986NonePresentation Battle 30281: Execute action[27]: UnitTeleport. EmpireIndex=0. UnitGuid=30287, DestTile=[135, 34]. (initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:34:290NonePresentation Battle 30281: Execute action[28]: UnitTeleport. EmpireIndex=0. UnitGuid=30286, DestTile=[133, 34]. (initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:35:589NonePresentation Battle 30281: Execute action[29]: UnitTeleport. EmpireIndex=0. UnitGuid=30285, DestTile=[135, 35]. (initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:36:695NonePresentation Battle 30281: Execute action[30]: UnitTeleport. EmpireIndex=0. UnitGuid=30284, DestTile=[134, 35]. (initialActionType: UnitTeleport)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:37:475NonePresentation Battle 30281: Execute action[31]: EndDeployment. EmpireIndex=0. (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:37:475NonePresentation Battle 30281: Execute action[31]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: EndDeployment)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:37:475NonePresentation Battle 30281: Execute action[32]: DeploymentAcknowledge (initialActionType: DeploymentAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:37:475None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #20086 visual status as Hidden (previous visual status: OpponentDeployment)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:09:37:593NonePresentation Battle 30281: Execute action[33]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:37:593NonePresentation Battle 30281: Execute action[34]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=8 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:37:593NonePresentation Battle 30281: Execute action[35]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=1 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:37:593NonePresentation Battle 30281: Execute action[36]: BattleGrown. MaximumRoundCount=12 (initialActionType: BattleGrown)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:37:593None[Preview] PresentationArmy PresentationArmy #8530 of empire 0 #8530 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:37:593None[Preview] PresentationArmy PresentationArmy #20087 of empire 3 #20087 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:37:593None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #25842 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:37:593None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #17944 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:37:593None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #12977 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:37:593None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #12977 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:37:594NonePresentation Battle 30281: Execute action[37]: NewRound. Round=0. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:37:594NonePresentation Battle 30281: Execute action[38]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:37:594NonePresentation Battle 30281: Execute action[39]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:37:594NonePresentation Battle 30281: Execute action[40]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:37:594NoneReleasePresentationBattlePreview attacker #8530, defender #20087
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:37:594None[Preview] PresentationArmy PresentationArmy #8530 of empire 0 #8530 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:37:594None[Preview] PresentationArmy PresentationArmy #20087 of empire 3 #20087 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:37:594None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #25842 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:37:594None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #17944 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:37:595NonePresentation Battle 30281: Execute action[40]: UnitJoined. EmpireIndex=0. UnitGuid=30383, DestTile=[132, 34]. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:37:595NonePresentation Battle 30281: Execute action[40]: UnitJoined. EmpireIndex=0. UnitGuid=30388, DestTile=[131, 33]. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:37:595NonePresentation Battle 30281: Execute action[40]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:42:897NonePresentation Battle 30281: Execute action[41]: UnitAttack. EmpireIndex=0. Attacker=30283 (health=1.00), Defender=30282 (health=0.48). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:42:897NonePresentation Battle 30281: Execute action[41]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:43:490None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:09:43:578None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:09:43:708None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:09:43:752None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:09:43:752None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:09:43:781None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:09:43:809None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:09:43:909None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:09:43:924None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:09:45:283NonePresentation Battle 30281: Execute action[42]: UnitMove. EmpireIndex=0. UnitGuid=30284, DestTile=[132, 33]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:45:283NonePresentation Battle 30281: Execute action[42]: UnitGoto. EmpireIndex=0. UnitGuid=30284, DestTile=[134, 34]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:45:283NonePresentation Battle 30281: Execute action[42]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:45:283NonePresentation Battle 30281: Execute action[42]: UnitGoto. EmpireIndex=0. UnitGuid=30284, DestTile=[133, 34]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:45:283NonePresentation Battle 30281: Execute action[42]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:45:284NonePresentation Battle 30281: Execute action[42]: UnitGoto. EmpireIndex=0. UnitGuid=30284, DestTile=[132, 33]. (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:45:284NonePresentation Battle 30281: Execute action[42]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitMove)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:45:795NonePresentation Battle 30281: Execute action[43]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:45:795NonePresentation Battle 30281: Execute action[44]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:49:887NonePresentation Battle 30281: Execute action[45]: UnitAttack. EmpireIndex=0. Attacker=30286 (health=1.00), Defender=30282 (health=0.33). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:49:887NonePresentation Battle 30281: Execute action[45]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:49:909NoneCan't find entity 20087 of ongoing task. Fails the task 8993.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:50:212NonePresentation Battle 30281: Execute action[46]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:50:490None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:09:50:533None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:09:50:533None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:09:50:533None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:09:50:849None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:09:51:125None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:09:51:139None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:09:51:169None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:09:51:211None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:09:53:108NonePresentation Battle 30281: Execute action[47]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:53:108NonePresentation Battle 30281: Execute action[48]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:55:227NonePresentation Battle 30281: Execute action[49]: EndEmpireRound. EmpireIndex=0. (initialActionType: EndEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:55:227NonePresentation Battle 30281: Execute action[50]: UpdateBattleUnits. EmpireIndex=0, unitCount=5 (initialActionType: UpdateBattleUnits)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:55:227NonePresentation Battle 30281: Execute action[51]: UnitRemoved. EmpireIndex=0. UnitGuid=30383, DestTile=[132, 34]. (initialActionType: UnitRemoved)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:55:228NonePresentation Battle 30281: Execute action[52]: UnitRemoved. EmpireIndex=0. UnitGuid=30388, DestTile=[131, 33]. (initialActionType: UnitRemoved)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:55:228NonePresentation Battle 30281: Execute action[53]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:55:326NonePresentation Battle 30281: Execute action[54]: StartEmpireRound. EmpireIndex=3. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:55:326NoneCould not find PresentationBattlePreview with armyEntityGUID=8530, targetEntityGUID=20087.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:55:326NonePresentation Battle 30281: Execute action[54]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:56:936NonePresentation Battle 30281: Execute action[55]: UnitAttack. EmpireIndex=3. Attacker=30282 (health=0.18), Defender=30286 (health=0.79). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:56:937NonePresentation Battle 30281: Execute action[55]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:57:772None[PresentationChoreography] GetReplacementPawnForDummy failed to find a valid Pawn.
Amplitude.Mercury.Presentation.PresentationUnit:GetReplacementPawnForDummy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:09:57:929NonePresentation Battle 30281: Execute action[56]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:09:58:216None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:10:00:981NonePresentation Battle 30281: Execute action[57]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:00:981NonePresentation Battle 30281: Execute action[58]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:00:981NonePresentation Battle 30281: Execute action[59]: NewRound. Round=1. (initialActionType: NewRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:00:981NonePresentation Battle 30281: Execute action[60]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:00:981NonePresentation Battle 30281: Execute action[61]: UpdateParticipant. EmpireIndex=0, ParticipantGuid=0, ParticipantGroup=Attacker (initialActionType: UpdateParticipant)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:00:981NonePresentation Battle 30281: Execute action[62]: StartEmpireRound. EmpireIndex=0. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:00:981NoneCould not find PresentationBattlePreview with armyEntityGUID=8530, targetEntityGUID=20087.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:00:981NonePresentation Battle 30281: Execute action[62]: UnitJoined. EmpireIndex=0. UnitGuid=30383, DestTile=[132, 34]. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:00:989NonePresentation Battle 30281: Execute action[62]: UnitJoined. EmpireIndex=0. UnitGuid=30388, DestTile=[131, 33]. (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:00:997NonePresentation Battle 30281: Execute action[62]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: StartEmpireRound)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:04:231NonePresentation Battle 30281: Execute action[63]: UnitAttack. EmpireIndex=0. Attacker=30286 (health=0.79), Defender=30282 (health=0.00). (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:04:231NonePresentation Battle 30281: Execute action[63]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UnitAttack)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:04:231NonePresentation Battle 30281: Execute action[64]: UnitRemoved. EmpireIndex=0. UnitGuid=30383, DestTile=[132, 34]. (initialActionType: UnitRemoved)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:04:231NonePresentation Battle 30281: Execute action[65]: UnitRemoved. EmpireIndex=0. UnitGuid=30388, DestTile=[131, 33]. (initialActionType: UnitRemoved)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:04:232NonePresentation Battle 30281: Execute action[66]: RoundAcknowledge (initialActionType: RoundAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:04:869None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:10:05:029None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:10:05:072None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:10:05:187None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:10:05:231None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:10:05:403None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:10:05:432None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:10:05:590None[PresentationChoreography] PawnActionRangedStartAttack 'PresentationPawn(Clone)' of empire#0 OnAttackCompleted while safeguard has not been catched.
Amplitude.Mercury.Presentation.PawnActionRangedStartAttack:OnAttackCompleted(System.Reflection.MonoParameterInfo)
23:10:07:403NoneCould not latch intermediate variable 'BattleTerminated.WinningArmy'.
Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateArmyUnits(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:07:464NonePresentation Battle 30281: Execute action[67]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=0, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:07:464NonePresentation Battle 30281: Execute action[68]: UpdateBattleUnitsLockingOrderIndex. EmpireIndex=3, unitCount=1 (initialActionType: UpdateBattleUnitsLockingOrderIndex)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:07:464NonePresentation Battle 30281: Execute action[69]: BattleResult. WinnerGroup=Attacker, VictoryType=Extermination (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:07:464None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #30283 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:10:07:464NonePresentation Battle 30281: Execute action[69]: UnitMove. EmpireIndex=0. UnitGuid=30284, DestTile=[134, 34]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:07:464NonePresentation Battle 30281: Execute action[69]: UnitGoto. EmpireIndex=0. UnitGuid=30284, DestTile=[133, 34]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:07:464NonePresentation Battle 30281: Execute action[69]: UnitGoto. EmpireIndex=0. UnitGuid=30284, DestTile=[134, 34]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:07:464NonePresentation Battle 30281: Execute action[69]: UnitMove. EmpireIndex=0. UnitGuid=30285, DestTile=[134, 34]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:07:464NonePresentation Battle 30281: Execute action[69]: UnitGoto. EmpireIndex=0. UnitGuid=30285, DestTile=[135, 34]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:07:464NonePresentation Battle 30281: Execute action[69]: UnitGoto. EmpireIndex=0. UnitGuid=30285, DestTile=[134, 34]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:07:464NonePresentation Battle 30281: Execute action[69]: UnitMove. EmpireIndex=0. UnitGuid=30286, DestTile=[134, 34]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:07:465NonePresentation Battle 30281: Execute action[69]: UnitGoto. EmpireIndex=0. UnitGuid=30286, DestTile=[134, 34]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:07:465NonePresentation Battle 30281: Execute action[69]: UnitMove. EmpireIndex=0. UnitGuid=30287, DestTile=[134, 34]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:07:465NonePresentation Battle 30281: Execute action[69]: UnitGoto. EmpireIndex=0. UnitGuid=30287, DestTile=[134, 34]. (initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:07:465NonePresentation Battle 30281: Execute action[70]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:07:562NonePresentation Battle 30281: Execute action[71]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:07:563None[Preview] PresentationArmy PresentationArmy #8530 of empire 0 #8530 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:07:563None[Preview] PresentationArmy PresentationArmy #8530 of empire 0 #8530 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:07:570None[Preview] PresentationArmy PresentationArmy #25842 of empire 0 #25842 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:07:570None[Preview] PresentationArmy PresentationArmy #25842 of empire 0 #25842 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:07:577None[Preview] PresentationArmy PresentationArmy #17944 of empire 0 #17944 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:07:577None[Preview] PresentationArmy PresentationArmy #17944 of empire 0 #17944 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:07:584None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #8530 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:07:584None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #25842 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:07:584None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #17944 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:07:584None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #12977 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:07:584None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #12977 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:07:584NoneCould not find PresentationBattlePreview with armyEntityGUID=8530, targetEntityGUID=20087.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:15:370None[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:15:370None[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:15:370None[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:15:370None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:15:370None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:15:370None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:15:370None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:15:370None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:15:370None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:15:370None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:15:370None[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:15:370None[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:15:371None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:FillEraStarThresholdParams(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:15:434None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #30430 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:10:15:434NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:10:15:473NoneAI Synchronization took 35,0418ms at frame 11943 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:10:15:572NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:15:572NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:16:673NonePresentation Battle 14201: Execute action[36]: UpdateSiegeStatus. Stock=22.50, Net=17.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:18:096NoneCan't find entity 23596 of ongoing task. Fails the task 8627.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:18:242NoneAI Synchronization took 40,2086ms at frame 11985 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:10:18:927NoneAI Synchronization took 41,6549ms at frame 12008 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:10:19:437NoneCan't find entity 29041 of ongoing task. Fails the task 24157.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:19:665NoneAI Synchronization took 40,4168ms at frame 12044 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:10:20:566NoneAI Synchronization took 40,9012ms at frame 12077 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:10:21:161NoneAI Synchronization took 38,6707ms at frame 12092 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:10:21:675NoneAI Synchronization took 40,1668ms at frame 12117 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:10:23:061NoneAI Synchronization took 38,8939ms at frame 12144 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:10:23:479None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #28893 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:10:24:479NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:24:480NoneCreatePresentationBattlePreview attacker #8530, defender #12977, ticketnumber #54847.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:24:492NoneCannot go from [134, 34] to [134, 31] - defaulting
Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.MonoParameterInfo)
23:10:24:509NoneRequestAsyncOperation_Completed for ticket #54847.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
23:10:24:509NonePreparePresentationBattlePreview attacker #8530, defender #12977, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:10:24:509NoneRequestAsyncOperation_Dismissed for ticket #54847.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
23:10:24:523NoneHidePresentationBattlePreview for ticket #54847 with current ticket #54847.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:10:24:523NoneReleasePresentationBattlePreview attacker #8530, defender #12977
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:24:523None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #8530 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:24:523None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #12977 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:24:523None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #17944 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:24:523None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #25762 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:24:523NoneCould not find PresentationBattlePreview with armyEntityGUID=0, targetEntityGUID=0.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:30:588NonePresentation Battle 30446: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:30:588NonePresentation Battle 30446: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:30:588NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:30:588NoneRestorePresentationBattlePreview created ticket #55083.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:30:588NonePresentation Battle 30446: Execute action[2]: ParticipantJoined. EmpireIndex=18, Guid=29843, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:30:588NonePresentation Battle 30446: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=29803, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:30:589None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #29803 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:30:589NonePresentation Battle 30446: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:30:590NonePresentation Battle 30446: Execute action[5]: ReportDeploymentZone. EmpireIndex=18, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:30:590NonePresentation Battle 30446: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:30:590NonePresentation Battle 30446: Execute action[7]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:30:590None[Preview] PresentationArmy LandUnit_Era3_Common_Spies #21670 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:30:590None[Preview] PresentationArmy LandUnit_Era3_Common_Spies #21670 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:30:590NonePresentation Battle 30446: Execute action[8]: ContenderConfirmed. EmpireIndex=18 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:30:627NoneRequestRestoreAsyncOperation_Completed for ticket #55083.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
23:10:30:627NoneRestorePresentationBattlePreview skipped due to ended battle #30446
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:10:30:627NoneRequestAsyncOperation_Dismissed for ticket #55083.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
23:10:30:688NonePresentation Battle 30446: Execute action[9]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:30:689NonePresentation Battle 30446: Execute action[10]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:30:689None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #29843 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:30:689None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #29843 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:30:689None[Preview] PresentationArmy LandUnit_Era3_Common_Spies #21670 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:30:689None[Preview] PresentationArmy LandUnit_Era3_Common_Spies #21670 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:30:689NoneReleasePresentationBattlePreview attacker #29843, defender #29803
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:30:689NoneHidePresentationBattlePreview attacker #29843, defender #29803
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:10:30:689None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #29843 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:30:689None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #29843 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:32:649NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:10:33:224NoneAI Synchronization took 41,8553ms at frame 12257 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:10:34:363NoneAI Synchronization took 39,925ms at frame 12263 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:10:38:242NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:38:243NoneCreatePresentationBattlePreview attacker #25842, defender #8432, ticketnumber #55359.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:10:38:259NoneRequestAsyncOperation_Completed for ticket #55359.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
23:10:38:259NonePreparePresentationBattlePreview attacker #25842, defender #8432, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:10:38:259NoneRequestAsyncOperation_Dismissed for ticket #55359.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
23:10:38:415NoneKeepPresentationBattlePreviewDefenders for ticket #55359 with current ticket #55359.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:10:38:415NoneLockPresentationBattlePreview presentationBattlePreview not yet displayed.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:10:38:459None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #12977 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:10:38:483NonePresentation Battle 30485: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:38:483NonePresentation Battle 30485: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=8530. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:38:483NonePresentation Battle 30485: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=17944. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:38:483NonePresentation Battle 30485: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=3. ParticipantGuid=12977. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:38:484NonePresentation Battle 30485: Execute action[4]: BattleLoaded. Loaded in progress=False, AdditionalData=786432, currentRound=0, maximumRoundCount=12 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:38:484NonePresentation Battle 30485: Execute action[5]: ParticipantJoined. EmpireIndex=0, Guid=25842, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:38:484NonePresentation Battle 30485: Execute action[6]: ParticipantJoined. EmpireIndex=0, Guid=30495, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:38:484NonePresentation Battle 30485: Execute action[7]: ParticipantJoined. EmpireIndex=0, Guid=8530, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:38:484NonePresentation Battle 30485: Execute action[8]: ParticipantJoined. EmpireIndex=0, Guid=17944, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:38:484NonePresentation Battle 30485: Execute action[9]: ParticipantJoined. EmpireIndex=3, Guid=30487, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=7 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:38:484NonePresentation Battle 30485: Execute action[10]: ParticipantJoined. EmpireIndex=3, Guid=3832, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:38:484NonePresentation Battle 30485: Execute action[11]: ParticipantJoined. EmpireIndex=3, Guid=12977, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:38:485NonePresentation Battle 30485: Execute action[12]: StartSiege. EmpireIndex=0. (initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:38:485NonePresentation Battle 30485: Execute action[12]: UpdateSiegeStatus. Stock=0.00, Net=1.00. (initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:38:518NoneAI Synchronization took 47,8872ms at frame 12283 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:10:39:432NoneAI Synchronization took 38,7841ms at frame 12290 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:10:40:189NonePresentation Battle 30485: Execute action[13]: StartReinforcement. EmpireIndex=3. (initialActionType: StartReinforcement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:40:189NonePresentation Battle 30485: Execute action[14]: AdditionalParticipantJoined. EmpireIndex=3. ParticipantGuid=13038. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:41:204NoneAI Synchronization took 39,7018ms at frame 12300 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:10:41:804NonePresentation Battle 30485: Execute action[15]: ContinueSiegeFor. EmpireIndex=0. (initialActionType: ContinueSiegeFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:10:42:273NoneAI Synchronization took 39,9591ms at frame 12306 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:11:07:812NoneAI Synchronization took 38,136ms at frame 12353 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:11:07:879NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:11:07:879NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:11:08:942NonePresentation Battle 30485: Execute action[16]: UpdateSiegeStatus. Stock=0.00, Net=1.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:11:08:942NonePresentation Battle 14201: Execute action[37]: UpdateSiegeStatus. Stock=22.50, Net=17.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:11:08:982NoneAI Synchronization took 38,9672ms at frame 12361 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:11:11:749NoneAI Synchronization took 38,1237ms at frame 12468 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:11:12:571NoneAI Synchronization took 37,6862ms at frame 12491 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:11:13:591NoneAI Synchronization took 37,5704ms at frame 12539 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:11:14:481None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #20722 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:11:14:502NoneAI Synchronization took 37,753ms at frame 12555 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:11:15:034NonePresentation Battle 30635: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:11:15:034NonePresentation Battle 30635: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:11:15:034NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:11:15:035NoneRestorePresentationBattlePreview created ticket #56277.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:11:15:035NonePresentation Battle 30635: Execute action[2]: ParticipantJoined. EmpireIndex=18, Guid=29843, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:11:15:035NonePresentation Battle 30635: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=21670, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:11:15:035None[Preview] PresentationArmy LandUnit_Era3_Common_Spies #21670 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:11:15:035NonePresentation Battle 30635: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:11:15:036NonePresentation Battle 30635: Execute action[5]: ReportDeploymentZone. EmpireIndex=18, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:11:15:036NonePresentation Battle 30635: Execute action[6]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:11:15:036NonePresentation Battle 30635: Execute action[7]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:11:15:036NonePresentation Battle 30635: Execute action[8]: ContenderConfirmed. EmpireIndex=18 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:11:15:072NoneRequestRestoreAsyncOperation_Completed for ticket #56277.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
23:11:15:072NoneRestorePresentationBattlePreview skipped due to ended battle #30635
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:11:15:072NoneRequestAsyncOperation_Dismissed for ticket #56277.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
23:11:15:118NoneTried to fill units for unknown unit collection 21670
Amplitude.Mercury.Simulation.BattleAutoResolver:FillUnitsData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:11:15:233NonePresentation Battle 30635: Execute action[9]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:11:15:233NonePresentation Battle 30635: Execute action[10]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:11:15:233None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #29843 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:11:15:233None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #29843 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:11:15:233NoneReleasePresentationBattlePreview attacker #29843, defender #21670
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:11:15:233NoneHidePresentationBattlePreview attacker #29843, defender #21670
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:11:15:234None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #29843 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:11:15:234None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #29843 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:11:15:482NoneAI Synchronization took 39,0315ms at frame 12593 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:11:15:590NoneArmy 21670 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()
23:11:17:415NoneAI Synchronization took 37,9838ms at frame 12635 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:11:17:596None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #20722 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:11:18:736NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:11:25:938None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_Assyria #28893 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:11:46:052None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #30737 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:11:46:111NoneAI Synchronization took 40,2882ms at frame 12745 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:11:46:190NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:11:46:190NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:11:47:273NonePresentation Battle 30485: Execute action[17]: UpdateSiegeStatus. Stock=0.00, Net=1.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:11:47:273NonePresentation Battle 14201: Execute action[38]: UpdateSiegeStatus. Stock=22.50, Net=17.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:11:48:384NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
23:11:48:594None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:11:49:139None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:11:49:763None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:11:49:887NoneAI Synchronization took 38,7162ms at frame 12839 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:11:50:221None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:11:50:611None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:11:50:693NoneAI Synchronization took 40,7631ms at frame 12865 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:11:51:118None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:11:51:562None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:11:51:659NoneAI Synchronization took 39,802ms at frame 12905 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:11:51:981None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:11:52:448None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:11:52:621NoneAI Synchronization took 38,3868ms at frame 12923 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:11:52:934None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:11:53:418None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:11:53:497NoneAI Synchronization took 38,5152ms at frame 12952 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:11:53:919None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:11:54:231None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:11:54:605None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:11:55:102None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:11:55:456None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:11:55:792None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:11:56:206None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:11:56:282NoneAI Synchronization took 38,3148ms at frame 13002 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:11:56:540None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:11:56:942None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:11:57:366None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:11:57:648None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:11:58:032None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:11:58:476None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:11:58:836None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:11:59:188None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:11:59:614None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:11:59:907None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:00:293None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:00:717None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:00:839None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:01:162None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:01:526None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:01:969None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:02:329None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:02:672None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:03:125None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:03:479None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:03:821None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:04:275None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:04:578None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:04:912None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:05:335None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:05:514None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:07:568None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:07:941None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:08:347None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:10:183None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:10:557None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:10:983None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:12:789None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:13:178None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:13:601None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:15:243None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:17:238None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:19:243None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:21:239None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:23:246None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:25:425None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:25:768None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:26:170None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:28:005None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:28:391None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:28:791None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:30:448None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:32:451None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:34:446None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:36:625None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:36:983None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:37:399None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:37:514NoneAI Synchronization took 41,5482ms at frame 13096 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:12:37:584NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:12:37:585NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:12:38:693None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #30752 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:12:38:736NonePresentation Battle 30485: Execute action[18]: UpdateSiegeStatus. Stock=0.00, Net=1.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:12:38:736NonePresentation Battle 14201: Execute action[39]: UpdateSiegeStatus. Stock=22.50, Net=17.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:12:40:065None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:40:611None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:40:749NoneAI Synchronization took 39,2574ms at frame 13172 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:12:41:266None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:41:363NoneAI Synchronization took 42,1793ms at frame 13204 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:12:41:608None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:41:983None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:42:096NoneAI Synchronization took 39,5363ms at frame 13217 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:12:42:584None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:42:949None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:43:097None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #12625 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:12:43:315None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:43:392NoneAI Synchronization took 39,9436ms at frame 13261 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:12:43:801None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:44:098None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #30430 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:12:44:131NonePresentation Battle 30485: Execute action[19]: StartReinforcement. EmpireIndex=0. (initialActionType: StartReinforcement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:12:44:131NonePresentation Battle 30485: Execute action[20]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=29031. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:12:44:205None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:44:300NoneAI Synchronization took 40,5381ms at frame 13290 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:12:44:680None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:45:197None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:45:562None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:45:996None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:46:087NoneAI Synchronization took 38,9537ms at frame 13331 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:12:46:512None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:46:899None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:47:248None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:47:715None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:48:020None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:48:443None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:48:891None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:49:540None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:49:968None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:50:411None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:50:757None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:51:088None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:51:522None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:53:766None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:54:151None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:12:54:608None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:09:560NonePresentation Battle 30485: Execute action[21]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:13:09:562NonePresentation Battle 30485: Execute action[22]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=8 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:13:09:562NonePresentation Battle 30485: Execute action[23]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=25 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:13:09:563NonePresentation Battle 30485: Execute action[24]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:13:09:752NonePresentation Battle 30485: Execute action[25]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:13:09:819None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:10:252None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:10:685None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:12:448NoneCould not latch intermediate variable 'BattleTerminated.WinningArmy'.
Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateArmyUnits(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:12:539NoneAI Synchronization took 36,0534ms at frame 13379 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:13:12:585NonePresentation Battle 30485: Execute action[26]: SetAutoResolveFor. EmpireIndex=0, Value=True. (initialActionType: SetAutoResolveFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:13:12:585NonePresentation Battle 30485: Execute action[27]: StartForcedAIControlFor. EmpireIndex=0. (initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:13:12:585NonePresentation Battle 30485: Execute action[28]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:13:12:585NonePresentation Battle 30485: Execute action[29]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:13:12:585NonePresentation Battle 30485: Execute action[30]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:13:12:585NonePresentation Battle 30485: Execute action[31]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:13:12:585NonePresentation Battle 30485: Execute action[32]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:13:12:585NonePresentation Battle 30485: Execute action[33]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:13:12:585NonePresentation Battle 30485: Execute action[34]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:13:12:585NonePresentation Battle 30485: Execute action[35]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:13:12:585NonePresentation Battle 30485: Execute action[36]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:13:12:585NonePresentation Battle 30485: Execute action[37]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:13:12:585NonePresentation Battle 30485: Execute action[38]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:13:12:585None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #25842 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:12:585None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #8530 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:12:585None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #17944 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:12:585None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #29031 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:12:585None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #25842 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:12:585None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #8530 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:12:585None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #17944 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:12:585None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #29031 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:12:585NoneReleasePresentationBattlePreview attacker #25842, defender #8432
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:12:585NoneHidePresentationBattlePreview attacker #25842, defender #8432
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:13:12:585None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #25842 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:12:585None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #8530 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:12:585None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #17944 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:12:586None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #25842 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:12:586None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #8530 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:12:586None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #17944 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:12:597NoneArmy 12977 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()
23:13:12:597NoneArmy 13038 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()
23:13:12:612NoneCan't find entity 25762 of ongoing task. Fails the task 8966.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:12:800None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:13:246None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:13:718None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:13:798NoneAI Synchronization took 39,5705ms at frame 13390 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:13:14:072None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:14:529None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:14:605NoneAI Synchronization took 37,5451ms at frame 13402 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:13:15:035None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:15:451None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:15:825None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:15:900NoneAI Synchronization took 36,1957ms at frame 13408 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:13:16:311None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:16:645None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:16:719NoneAI Synchronization took 37,7499ms at frame 13411 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:13:17:001None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:17:469None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:17:773None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:18:135None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:18:540None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:23:707None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:24:124None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:24:601None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:26:728NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:26:728NoneCreatePresentationBattlePreview attacker #21902, defender #4229, ticketnumber #59278.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:26:759NoneRequestAsyncOperation_Completed for ticket #59278.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
23:13:26:759NonePreparePresentationBattlePreview attacker #21902, defender #4229, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:13:26:759NoneRequestAsyncOperation_Dismissed for ticket #59278.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
23:13:27:272NoneDisplayPresentationBattlePreview attacker 21902, defender 4229
Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()
23:13:27:272None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #21902 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:27:272None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #21902 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:13:27:272None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #21902 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:27:272None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #30737 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:27:272None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #30737 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:27:298None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:13:27:400NonePreview Loading completed attacker 21902, defender 4229
Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()
23:13:27:812NoneKeepPresentationBattlePreviewDefenders for ticket #59278 with current ticket #59278.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:13:27:812NoneLockPresentationBattlePreview attacker #21902, defender #4229, battlePreviewId 59278
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:13:27:812NoneHidePresentationBattlePreview attacker #21902, defender #4229
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:13:27:812None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #21902 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:27:812None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #21902 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:27:812None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #30737 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:27:813None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #30737 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:27:813None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MingChina #29065 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:13:27:813None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MingChina #28856 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:13:27:813None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #22129 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:13:27:813None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #21901 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:13:27:813None[Preview] Set PresentationUnit #0 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:13:28:119None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:28:533None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:29:025None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:30:782None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:31:198None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:31:680None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:34:957None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:35:365None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:35:855None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:37:611None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:38:004None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:38:478None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:40:251None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:40:716None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:41:129None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:41:445None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:41:760None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:42:222None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:43:796NoneAI Synchronization took 36,9041ms at frame 13466 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:13:43:800NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:13:43:803None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #30775 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:13:43:888NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:43:888NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:45:001NonePresentation Battle 14201: Execute action[40]: UpdateSiegeStatus. Stock=22.50, Net=17.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:13:46:349None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:46:903None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:47:026NonePresentation Battle 30781: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:13:47:026NonePresentation Battle 30781: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=18. ParticipantGuid=30752. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:13:47:026NonePresentation Battle 30781: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:13:47:026NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:47:027NoneRestorePresentationBattlePreview created ticket #59825.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:47:027NonePresentation Battle 30781: Execute action[3]: ParticipantJoined. EmpireIndex=18, Guid=29843, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:13:47:027NonePresentation Battle 30781: Execute action[4]: ParticipantJoined. EmpireIndex=18, Guid=30752, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:13:47:027NonePresentation Battle 30781: Execute action[5]: ParticipantJoined. EmpireIndex=6, Guid=29097, Group=Defender, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:13:47:027None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:47:027NonePresentation Battle 30781: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:13:47:028NonePresentation Battle 30781: Execute action[7]: ReportDeploymentZone. EmpireIndex=18, Group=Attacker, deploymentTileCount=13 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:13:47:032NonePresentation Battle 30781: Execute action[8]: ReportDeploymentZone. EmpireIndex=6, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:13:47:032NonePresentation Battle 30781: Execute action[9]: StartConfirmation. EmpireIndex=6 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:13:47:032None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #29850 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:47:032None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #29850 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:47:032NonePresentation Battle 30781: Execute action[10]: ContenderConfirmed. EmpireIndex=18 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:13:47:043NoneAI Synchronization took 37,0113ms at frame 13538 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:13:47:065NoneRequestRestoreAsyncOperation_Completed for ticket #59825.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
23:13:47:065NoneRestorePresentationBattlePreview skipped due to ended battle #30781
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:13:47:065NoneRequestAsyncOperation_Dismissed for ticket #59825.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
23:13:47:505NonePresentation Battle 30781: Execute action[11]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:13:47:587None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:47:627NonePresentation Battle 30781: Execute action[12]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:13:47:628None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #29843 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:47:628None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #30752 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:47:628None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:47:628None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #29843 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:47:628None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:47:628None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #29850 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:47:628None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #29850 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:47:628None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #30752 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:47:628NoneReleasePresentationBattlePreview attacker #29843, defender #29097
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:47:628NoneHidePresentationBattlePreview attacker #29843, defender #29097
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:13:47:628None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #29843 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:47:628None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:47:628None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #29843 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:47:628None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:47:959None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:48:058NoneAI Synchronization took 37,6505ms at frame 13584 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:13:48:380None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:48:950None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:49:031NoneAI Synchronization took 37,7374ms at frame 13609 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:13:49:416None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:49:495NoneAI Synchronization took 36,3416ms at frame 13633 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:13:49:848None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:49:953NoneAI Synchronization took 36,5742ms at frame 13650 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:13:50:353None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:50:696None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:51:178None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:51:258NoneAI Synchronization took 37,356ms at frame 13697 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:13:51:717None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:51:842NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:51:843NoneCreatePresentationBattlePreview attacker #17387, defender #30430, ticketnumber #60062.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:51:858NoneRequestAsyncOperation_Completed for ticket #60062.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
23:13:51:858NonePreparePresentationBattlePreview attacker #17387, defender #30430, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:13:51:858NoneRequestAsyncOperation_Dismissed for ticket #60062.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
23:13:52:072None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:52:363NoneDisplayPresentationBattlePreview attacker 17387, defender 30430
Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()
23:13:52:363None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #17387 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:52:363None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MingChina #17387 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:13:52:363None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #17387 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:52:363None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #30430 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:52:363None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #30430 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:13:52:363None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #30430 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:52:403NonePreview Loading completed attacker 17387, defender 30430
Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()
23:13:52:482None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:52:964None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:53:040NoneAI Synchronization took 38,8558ms at frame 13743 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:13:53:189NoneKeepPresentationBattlePreviewDefenders for ticket #60062 with current ticket #60062.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:13:53:189NoneLockPresentationBattlePreview attacker #17387, defender #30430, battlePreviewId 60062
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:13:53:189NoneHidePresentationBattlePreview attacker #17387, defender #30430
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:13:53:190None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #17387 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:53:190None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #17387 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:53:190None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #30430 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:53:190None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #30430 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:53:190None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MingChina #20352 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:13:53:190None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MingChina #17386 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:13:53:190None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #30429 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:13:53:329NonePresentation Battle 30847: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:13:53:329NonePresentation Battle 30847: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:13:53:330NonePresentation Battle 30847: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=17387, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:13:53:330NonePresentation Battle 30847: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=30430, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:13:53:330None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #30430 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:53:330NonePresentation Battle 30847: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:13:53:331NonePresentation Battle 30847: Execute action[5]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:13:53:335NonePresentation Battle 30847: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:13:53:335NonePresentation Battle 30847: Execute action[7]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:13:53:375None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:53:622NonePresentation Battle 30847: Execute action[8]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:13:53:720NonePresentation Battle 30847: Execute action[9]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:13:53:721None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #17387 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:53:721None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #30430 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:53:721None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #17387 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:53:721None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #30430 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:53:721NoneReleasePresentationBattlePreview attacker #17387, defender #30430
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:53:721NoneHidePresentationBattlePreview attacker #17387, defender #30430
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:13:53:721None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #17387 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:53:721None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #30430 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:53:721None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #17387 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:53:721None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #30430 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:13:53:762None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:53:835NoneAI Synchronization took 37,2865ms at frame 13752 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:13:54:286None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:54:579None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:54:901None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:55:345None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:55:739None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:56:126None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:56:207NoneAI Synchronization took 36,2176ms at frame 13776 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:13:56:523None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:56:899None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:56:990NoneAI Synchronization took 36,7855ms at frame 13779 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:13:57:305None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:57:672None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:57:966NoneAI Synchronization took 38,3503ms at frame 13783 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:13:58:216None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:58:625None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:59:089None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:59:170NoneAI Synchronization took 37,3309ms at frame 13786 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:13:59:415None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:13:59:830None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:14:00:304None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:14:00:630None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:14:01:026None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:14:02:889None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:14:03:273None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:14:03:745None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:14:05:534None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:14:05:936None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:14:06:402None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:14:08:205None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:14:08:599None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:14:09:064None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:14:10:862None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:14:11:271None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:14:11:746None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:14:13:524None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:14:13:960None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:14:14:427None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:14:14:808None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:14:15:153None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:14:15:647None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:14:17:417None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:14:17:757NonePresentation Battle 30879: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:14:17:757NonePresentation Battle 30879: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=3. ParticipantGuid=12625. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:14:17:757NonePresentation Battle 30879: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:14:17:757NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:14:17:758NoneRestorePresentationBattlePreview created ticket #60786.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:14:17:758NonePresentation Battle 30879: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=17387, Group=Attacker, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:14:17:758NonePresentation Battle 30879: Execute action[4]: ParticipantJoined. EmpireIndex=3, Guid=30430, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:14:17:758None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #30430 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:14:17:758NonePresentation Battle 30879: Execute action[5]: ParticipantJoined. EmpireIndex=3, Guid=12625, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:14:17:758NonePresentation Battle 30879: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:14:17:760NonePresentation Battle 30879: Execute action[7]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:14:17:760NonePresentation Battle 30879: Execute action[8]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:14:17:760NonePresentation Battle 30879: Execute action[9]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:14:17:782NoneRequestRestoreAsyncOperation_Completed for ticket #60786.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
23:14:17:782NoneRestorePresentationBattlePreview skipped due to ended battle #30879
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:14:17:782NoneRequestAsyncOperation_Dismissed for ticket #60786.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
23:14:17:808None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:14:18:147NonePresentation Battle 30879: Execute action[10]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:14:18:292None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:14:18:675None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:14:19:040None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:14:19:461None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:14:27:293None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:14:27:679None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:14:28:137None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:14:39:952None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:14:40:355None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:14:40:823None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:14:46:620None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:14:47:023None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:14:47:499None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:05:289None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:05:673None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:05:876UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular79
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:15:06:137None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:13:940None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:14:336None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:14:821None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:18:118NonePresentation Battle 30879: Execute action[11]: SetAutoResolveFor. EmpireIndex=0, Value=True. (initialActionType: SetAutoResolveFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:15:18:118NonePresentation Battle 30879: Execute action[12]: StartForcedAIControlFor. EmpireIndex=0. (initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:15:18:118NonePresentation Battle 30879: Execute action[13]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:15:18:118NonePresentation Battle 30879: Execute action[14]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:15:18:118None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #17387 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:15:18:118None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #17387 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:15:18:118NoneReleasePresentationBattlePreview attacker #17387, defender #30430
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:15:18:118NoneHidePresentationBattlePreview attacker #17387, defender #30430
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:15:18:118None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #17387 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:15:18:118None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #17387 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:15:18:409NoneArmy 12625 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.ExplorationMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()
23:15:18:409NoneArmy 30430 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BackToBase, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()
23:15:18:609None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:18:994None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:19:448None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:23:256None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:23:649None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:23:711NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:15:23:781NoneAI Synchronization took 38,3097ms at frame 13877 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:15:23:847NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:15:23:847NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:15:24:965NonePresentation Battle 14201: Execute action[41]: UpdateSiegeStatus. Stock=22.50, Net=17.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:15:26:351None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:26:826None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:27:410None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:27:485NoneAI Synchronization took 36,2974ms at frame 13974 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:15:27:937None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:28:252None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:28:332NoneAI Synchronization took 37,6913ms at frame 13994 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:15:28:758None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:29:244None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:29:316NoneAI Synchronization took 36,4945ms at frame 14033 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:15:29:640None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:29:735NoneAI Synchronization took 36,8609ms at frame 14042 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:15:30:053None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:30:571None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:30:664NoneAI Synchronization took 37,1688ms at frame 14066 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:15:30:985None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:31:407None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:31:913None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:31:991NoneAI Synchronization took 36,3291ms at frame 14086 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:15:32:392None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:32:830None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:32:909NoneAI Synchronization took 36,3343ms at frame 14111 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:15:33:343None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:33:736None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:34:132None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:34:638None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:34:730NoneAI Synchronization took 38,6764ms at frame 14135 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:15:34:982None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:35:385None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:35:470NoneAI Synchronization took 35,9513ms at frame 14143 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:15:35:893None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:36:296None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:36:651None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:37:149None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:37:460None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:37:926None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:38:379None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:38:773None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:39:127None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:39:594None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:39:945None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:40:308None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:40:385NonePresentation Battle 30931: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:15:40:385NonePresentation Battle 30931: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=8530. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:15:40:385NonePresentation Battle 30931: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=0. ParticipantGuid=25842. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:15:40:385NonePresentation Battle 30931: Execute action[3]: BattleLoaded. Loaded in progress=False, AdditionalData=786432, currentRound=0, maximumRoundCount=12 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:15:40:385NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:15:40:386NoneRestorePresentationBattlePreview created ticket #61901.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:15:40:386NonePresentation Battle 30931: Execute action[4]: ParticipantJoined. EmpireIndex=0, Guid=17944, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:15:40:387NonePresentation Battle 30931: Execute action[5]: ParticipantJoined. EmpireIndex=0, Guid=30941, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:15:40:387NonePresentation Battle 30931: Execute action[6]: ParticipantJoined. EmpireIndex=0, Guid=8530, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:15:40:387NonePresentation Battle 30931: Execute action[7]: ParticipantJoined. EmpireIndex=0, Guid=25842, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:15:40:387NonePresentation Battle 30931: Execute action[8]: ParticipantJoined. EmpireIndex=3, Guid=30933, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=7 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:15:40:387NonePresentation Battle 30931: Execute action[9]: ParticipantJoined. EmpireIndex=3, Guid=2694, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:15:40:387NonePresentation Battle 30931: Execute action[10]: StartSiege. EmpireIndex=0. (initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:15:40:387NonePresentation Battle 30931: Execute action[10]: UpdateSiegeStatus. Stock=0.00, Net=1.00. (initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:15:40:388NoneAI Synchronization took 36,5426ms at frame 14180 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:15:40:434NoneRequestRestoreAsyncOperation_Completed for ticket #61901.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
23:15:40:434NoneRestorePresentationBattlePreview skipped due to invalid battle #30931
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:15:40:434NoneRequestAsyncOperation_Dismissed for ticket #61901.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
23:15:40:805None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:41:199None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:41:554None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:41:966None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:42:480NonePresentation Battle 30931: Execute action[11]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:15:42:481NonePresentation Battle 30931: Execute action[12]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=18 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:15:42:481NonePresentation Battle 30931: Execute action[13]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=29 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:15:42:481NonePresentation Battle 30931: Execute action[14]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:15:43:776NonePresentation Battle 30931: Execute action[15]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:15:43:844None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:43:984NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:15:44:083NonePresentation Battle 30931: Execute action[16]: SetAutoResolveFor. EmpireIndex=0, Value=True. (initialActionType: SetAutoResolveFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:15:44:083NonePresentation Battle 30931: Execute action[17]: StartForcedAIControlFor. EmpireIndex=0. (initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:15:44:083NonePresentation Battle 30931: Execute action[18]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:15:44:083NonePresentation Battle 30931: Execute action[19]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:15:44:084NonePresentation Battle 30931: Execute action[20]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:15:44:084NonePresentation Battle 30931: Execute action[21]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:15:44:084NonePresentation Battle 30931: Execute action[22]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:15:44:084NonePresentation Battle 30931: Execute action[23]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:15:44:084NonePresentation Battle 30931: Execute action[24]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:15:44:084NonePresentation Battle 30931: Execute action[25]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:15:44:084NonePresentation Battle 30931: Execute action[26]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:15:44:084None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #17944 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:15:44:084None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #8530 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:15:44:084None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #25842 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:15:44:084None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #17944 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:15:44:084None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #8530 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:15:44:084None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #25842 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:15:44:084NoneReleasePresentationBattlePreview attacker #17944, defender #2698
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:15:44:084NoneHidePresentationBattlePreview attacker #17944, defender #2698
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:15:44:084None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #17944 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:15:44:084None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #17944 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:15:44:276None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:44:362NoneAI Synchronization took 36,722ms at frame 14197 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:15:44:554NoneCan't find entity 2694 of ongoing task. Fails the task 8527.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:15:44:812None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:45:215None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:45:569None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:46:002None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:47:640None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:49:825None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:50:228None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:50:661None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:52:300None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:54:299None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:56:492None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:56:929None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:57:384None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:57:694None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:58:019None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:58:485None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:15:58:625None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:00:563None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:02:744None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:03:187None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:03:622None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:05:264None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:07:266None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:09:272None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:11:272None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:13:267None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:15:276None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:17:456None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:17:861None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:18:315None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:18:635None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:18:991None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:19:964UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular156
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:16:19:965UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/NarrativeChoiceItem' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems() Amplitude.Mercury.UI.NarrativeWindow:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:16:19:965UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/NarrativeChoiceItem' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary() Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems() Amplitude.Mercury.UI.NarrativeWindow:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:16:19:965UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/NarrativeChoiceItem' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary() Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems() Amplitude.Mercury.UI.NarrativeWindow:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:16:19:965UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/NarrativeChoiceItem' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems() Amplitude.Mercury.UI.NarrativeWindow:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:16:19:966UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/NarrativeChoiceItem' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_PositionOrSizeChange(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary() Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems() Amplitude.Mercury.UI.NarrativeWindow:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:16:19:966UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/NarrativeChoiceItem' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:Child_VisibleGloballyChange(System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_Height(System.Reflection.MonoParameterInfo) Amplitude.UI.Renderers.UILabel:AdjustSizesIfNecessary() Amplitude.UI.Renderers.UILabel:OnTransformVisibleGloballyChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UIIndexedComponent:OnTransformStateChanged(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToSiblingsOnTransformStateChange() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:ForwardToChildUpdateRecursively() Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems() Amplitude.Mercury.UI.NarrativeWindow:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:16:19:966UI Steam[UI] The UITable '/WindowsRoot/InGameOverlays/NarrativeWindow/Bottom/NarrativeChoiceItemsTable/NarrativeChoiceItem' have resizable children but not enough space left for giving them a positive size.
Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:ResizeChildren(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UITable1D:DoArrangeChildren(System.Reflection.MonoParameterInfo) Amplitude.UI.Layouts.UILayout:ArrangeChildren() Amplitude.UI.Layouts.UILayout:UiTransform_VisibleGloballyChange(System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:UpdateRecursively(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.UITransform:set_VisibleSelf(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:RefreshChoiceItems() Amplitude.Mercury.UI.NarrativeWindow:Refresh() Amplitude.UI.Windows.UIContainer:RefreshNow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:16:20:894None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:21:283None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:21:717None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:23:360None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:25:355None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:27:361None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:29:541None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:29:957None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:30:374None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:30:541NoneAI Synchronization took 39,0352ms at frame 14257 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:16:30:603NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:16:30:603NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:16:31:748NonePresentation Battle 14201: Execute action[42]: UpdateSiegeStatus. Stock=22.50, Net=17.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:16:33:069None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:33:604None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:34:300None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:34:443NoneAI Synchronization took 42,0066ms at frame 14365 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:16:34:491NonePresentation Battle 31086: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:16:34:491NonePresentation Battle 31086: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=18. ParticipantGuid=30752. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:16:34:491NonePresentation Battle 31086: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:16:34:491NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:16:34:497NoneRestorePresentationBattlePreview created ticket #62704.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:16:34:497NonePresentation Battle 31086: Execute action[3]: ParticipantJoined. EmpireIndex=18, Guid=29843, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:16:34:497NonePresentation Battle 31086: Execute action[4]: ParticipantJoined. EmpireIndex=18, Guid=30752, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:16:34:497NonePresentation Battle 31086: Execute action[5]: ParticipantJoined. EmpireIndex=6, Guid=29097, Group=Defender, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:16:34:497None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:16:34:497NonePresentation Battle 31086: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:16:34:499NonePresentation Battle 31086: Execute action[7]: ReportDeploymentZone. EmpireIndex=18, Group=Attacker, deploymentTileCount=11 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:16:34:499NonePresentation Battle 31086: Execute action[8]: ReportDeploymentZone. EmpireIndex=6, Group=Defender, deploymentTileCount=5 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:16:34:499NonePresentation Battle 31086: Execute action[9]: StartConfirmation. EmpireIndex=6 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:16:34:500NonePresentation Battle 31086: Execute action[10]: ContenderConfirmed. EmpireIndex=18 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:16:34:516NoneRequestRestoreAsyncOperation_Completed for ticket #62704.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
23:16:34:516NoneRestorePresentationBattlePreview skipped due to ended battle #31086
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:16:34:516NoneRequestAsyncOperation_Dismissed for ticket #62704.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
23:16:34:744NonePresentation Battle 31086: Execute action[11]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:16:34:792None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:34:861NonePresentation Battle 31086: Execute action[12]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:16:34:861None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #29843 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:16:34:861None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #30752 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:16:34:861None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:16:34:861None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #30752 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:16:34:861None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #29843 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:16:34:861None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:16:34:861NoneReleasePresentationBattlePreview attacker #29843, defender #29097
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:16:34:861NoneHidePresentationBattlePreview attacker #29843, defender #29097
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:16:34:861None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #29843 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:16:34:861None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:16:34:861None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #29843 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:16:34:861None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:16:35:070NoneCan't find entity 29097 of ongoing task. Fails the task 20822.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:16:35:218None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:35:292NoneAI Synchronization took 37,1785ms at frame 14394 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:16:35:768None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:36:200None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:36:279NoneAI Synchronization took 37,9686ms at frame 14429 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:16:36:623None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:37:118None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:37:205NoneAI Synchronization took 36,718ms at frame 14453 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:16:37:562None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:38:076None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:38:573None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:39:000None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:39:417None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:39:922None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:40:333None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:40:718None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:41:173None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:41:532None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:41:894None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:42:342None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:42:730None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:43:125None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:43:550None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:43:964None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:44:343None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:44:810None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:45:267None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:45:718None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:47:546None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:47:968None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:48:415None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:55:098None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:55:492None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:55:924None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:56:246None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #29097 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:16:56:247NoneCancelPresentationBattlePreview attacker #21902, defender #4229
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CancelPresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:16:56:247NoneHidePresentationBattlePreview attacker #21902, defender #4229
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:16:56:247None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #21902 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:16:56:297NoneReleasePresentationBattlePreview attacker #21902, defender #4229
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:16:56:297None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #21902 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:16:57:261NoneAI Synchronization took 37,0867ms at frame 14550 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:16:57:303NonePresentation Battle 31150: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:16:57:304NonePresentation Battle 31150: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:16:57:304NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:16:57:304NoneRestorePresentationBattlePreview created ticket #63195.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:16:57:304NonePresentation Battle 31150: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=21902, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:16:57:304NonePresentation Battle 31150: Execute action[3]: ParticipantJoined. EmpireIndex=0, Guid=31156, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:16:57:305NonePresentation Battle 31150: Execute action[4]: ParticipantJoined. EmpireIndex=3, Guid=31152, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=3 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:16:57:305NonePresentation Battle 31150: Execute action[5]: ParticipantJoined. EmpireIndex=3, Guid=8795, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:16:57:305NonePresentation Battle 31150: Execute action[6]: ParticipantJoined. EmpireIndex=3, Guid=29850, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:16:57:305NonePresentation Battle 31150: Execute action[7]: StartSiege. EmpireIndex=0. (initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:16:57:305NonePresentation Battle 31150: Execute action[7]: UpdateSiegeStatus. Stock=0.00, Net=0.00. (initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:16:57:324NoneRequestRestoreAsyncOperation_Completed for ticket #63195.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
23:16:57:324NoneRestorePresentationBattlePreview skipped due to invalid battle #31150
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:16:57:324NoneRequestAsyncOperation_Dismissed for ticket #63195.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
23:16:57:756None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:58:150None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:58:591None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:16:59:773NonePresentation Battle 31150: Execute action[8]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:16:59:774NonePresentation Battle 31150: Execute action[9]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:16:59:774NonePresentation Battle 31150: Execute action[10]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=29 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:16:59:774NonePresentation Battle 31150: Execute action[11]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:16:59:774None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag started, hidden: True, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:16:59:774None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag finished (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:00:377NonePresentation Battle 31150: Execute action[12]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:00:465None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:00:889None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:01:312None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:02:352NoneCould not latch intermediate variable 'BattleTerminated.WinningArmy'.
Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateArmyUnits(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:02:441NoneAI Synchronization took 37,6529ms at frame 14559 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:17:02:483NonePresentation Battle 31150: Execute action[13]: SetAutoResolveFor. EmpireIndex=0, Value=True. (initialActionType: SetAutoResolveFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:02:483NonePresentation Battle 31150: Execute action[14]: StartForcedAIControlFor. EmpireIndex=0. (initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:02:483NonePresentation Battle 31150: Execute action[15]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:02:483NonePresentation Battle 31150: Execute action[16]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:02:484NonePresentation Battle 31150: Execute action[17]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:02:484NonePresentation Battle 31150: Execute action[18]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:02:484NonePresentation Battle 31150: Execute action[19]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:02:484NonePresentation Battle 31150: Execute action[20]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:17:02:484None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #21902 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:02:484None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #21902 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:02:484None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Battle)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:02:484None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:02:484NoneReleasePresentationBattlePreview attacker #21902, defender #4229
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:02:484NoneHidePresentationBattlePreview attacker #21902, defender #4229
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:17:02:484None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #21902 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:02:484None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #21902 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:02:955NoneArmy 29850 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()
23:17:02:970NoneCan't find entity 8795 of ongoing task. Fails the task 8826.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:17:03:151None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:03:538None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:03:963None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:06:794None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:07:196None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:07:638None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:18:040None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:18:435None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:18:859None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:21:630None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:22:036None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:22:465None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:34:852None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:35:257None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:35:690None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:40:950None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:41:375None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:41:813None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:43:653None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:44:053None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:44:498None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:44:799None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:45:144None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:45:596None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:47:922None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:48:350None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:48:784None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:50:633None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:51:040None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:51:506None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:51:847None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:52:214None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:54:115None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:54:538None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:17:54:964None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:10:500None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:10:932None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:11:430None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:11:752None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:12:086None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:12:248NoneAI Synchronization took 39,983ms at frame 14625 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:18:12:309NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:18:12:309NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:18:13:435None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #31279 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:18:13:463NonePresentation Battle 14201: Execute action[43]: UpdateSiegeStatus. Stock=22.50, Net=17.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:14:385NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
23:18:14:815None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:15:323None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:15:944None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:16:039NoneAI Synchronization took 37,1507ms at frame 14726 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:18:16:405None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:16:788None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:16:875NoneAI Synchronization took 40,801ms at frame 14756 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:18:17:233None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #20722 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:18:17:323None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:17:738None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:17:834NoneAI Synchronization took 38,2046ms at frame 14795 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:18:18:169None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:18:650None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:18:727NoneAI Synchronization took 36,6682ms at frame 14814 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:18:18:743None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #29097 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:18:19:057None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:19:176NoneAI Synchronization took 37,4982ms at frame 14836 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:18:19:604None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:20:149None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:20:552None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:21:105None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:21:613None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:22:009None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:22:415None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:22:890None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:23:224None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:23:566None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:24:011None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:24:720None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:25:114None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:25:540None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:26:055None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:26:479None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:26:913None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:27:109NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:18:27:110NoneCreatePresentationBattlePreview attacker #21902, defender #20722, ticketnumber #64923.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:18:27:119NoneCannot go from [2, 70] to [148, 67] - defaulting
Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.MonoParameterInfo)
23:18:27:140NoneRequestAsyncOperation_Completed for ticket #64923.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
23:18:27:140NonePreparePresentationBattlePreview attacker #21902, defender #20722, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:18:27:140NoneRequestAsyncOperation_Dismissed for ticket #64923.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
23:18:27:653NoneDisplayPresentationBattlePreview attacker 21902, defender 20722
Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()
23:18:27:653None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #21902 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:18:27:653None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #21902 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:18:27:653None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #21902 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:18:27:653None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #20722 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:18:27:653None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #20722 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:18:27:653None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #20722 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:18:27:787NonePreview Loading completed attacker 21902, defender 20722
Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()
23:18:28:188NoneKeepPresentationBattlePreviewDefenders for ticket #64923 with current ticket #64923.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:18:28:188NoneLockPresentationBattlePreview attacker #21902, defender #20722, battlePreviewId 64923
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:LockPresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:18:28:188NoneHidePresentationBattlePreview attacker #21902, defender #20722
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:18:28:188None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #21902 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:18:28:188None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #21902 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:18:28:188None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #20722 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:18:28:188None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #20722 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:18:28:188None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MingChina #29065 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:18:28:189None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MingChina #28856 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:18:28:189None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #22129 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:18:28:189None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #21901 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:18:28:189None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #20721 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:18:28:189None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #30736 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:18:28:773None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:29:159None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:29:582None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:31:442None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:31:896None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:32:313None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:32:370NonePresentation Battle 31295: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:32:370NonePresentation Battle 31295: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:32:370NonePresentation Battle 31295: Execute action[2]: ParticipantJoined. EmpireIndex=0, Guid=21902, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:32:370NonePresentation Battle 31295: Execute action[3]: ParticipantJoined. EmpireIndex=3, Guid=20722, Group=Defender, Modifiers=None, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:32:370None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #20722 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:18:32:370NonePresentation Battle 31295: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:32:371NonePresentation Battle 31295: Execute action[5]: ReportDeploymentZone. EmpireIndex=0, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:32:375NonePresentation Battle 31295: Execute action[6]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:32:375NonePresentation Battle 31295: Execute action[7]: StartConfirmation. EmpireIndex=3 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:34:076NonePresentation Battle 31295: Execute action[8]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:34:192None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:34:604NoneCould not latch intermediate variable 'BattleTerminated.WinningArmy'.
Amplitude.Mercury.Simulation.NarrativeEventManager:EnumerateArmyUnits(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:18:34:626None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:34:699NonePresentation Battle 31295: Execute action[9]: SetAutoResolveFor. EmpireIndex=0, Value=True. (initialActionType: SetAutoResolveFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:34:700NonePresentation Battle 31295: Execute action[10]: StartForcedAIControlFor. EmpireIndex=0. (initialActionType: StartForcedAIControlFor)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:34:700NonePresentation Battle 31295: Execute action[11]: ContenderConfirmed. EmpireIndex=0 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:34:700NonePresentation Battle 31295: Execute action[12]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:34:700NonePresentation Battle 31295: Execute action[13]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:34:700NonePresentation Battle 31295: Execute action[14]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:18:34:700None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #21902 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:18:34:700None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #21902 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:18:34:700NoneReleasePresentationBattlePreview attacker #21902, defender #20722
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:18:34:700NoneHidePresentationBattlePreview attacker #21902, defender #20722
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:18:34:700None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #21902 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:18:34:700None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #21902 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:18:34:712NoneAI Synchronization took 37,778ms at frame 14946 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:18:34:865NoneArmy 20722 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()
23:18:35:132None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:35:485None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:35:849None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:37:832None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:38:239None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:38:661None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:40:520None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:40:915None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:41:339None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:43:213None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:43:608None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:44:034None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:45:888None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:46:285None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:46:739None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:47:099None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:47:456None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:47:920None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:50:905None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:51:300None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:51:702None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:53:577None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:53:968None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:54:385None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:56:267None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:56:649None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:18:57:078None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:19:13:619None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:19:14:037None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:19:14:479None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:19:16:323None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:19:16:726None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:19:17:152None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:19:19:018None[Empire 9] No suitable tiles found to place construction Extension_Base_Food in settlement 23191.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:19:19:040None[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:19:040None[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:19:040None[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:19:040None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:19:040None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:19:040None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:19:040None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:19:040None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:19:041None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:19:041None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:19:041None[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:19:041None[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:19:042None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:FillEraStarThresholdParams(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:19:101None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #31386 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:19:19:102None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #31391 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:19:19:141NoneAI Synchronization took 37,181ms at frame 15007 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:19:19:186NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:19:187NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:20:330NonePresentation Battle 14201: Execute action[44]: UpdateSiegeStatus. Stock=22.50, Net=17.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:21:937NonePresentation Battle 31411: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:21:937NonePresentation Battle 31411: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:21:937NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:21:938NoneRestorePresentationBattlePreview created ticket #65783.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:21:938NonePresentation Battle 31411: Execute action[2]: ParticipantJoined. EmpireIndex=18, Guid=30752, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:21:938NonePresentation Battle 31411: Execute action[3]: ParticipantJoined. EmpireIndex=6, Guid=29097, Group=Defender, Modifiers=None, Type=Army UnitCount=5 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:21:938None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:21:938NonePresentation Battle 31411: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:21:939NonePresentation Battle 31411: Execute action[5]: ReportDeploymentZone. EmpireIndex=18, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:21:939NonePresentation Battle 31411: Execute action[6]: ReportDeploymentZone. EmpireIndex=6, Group=Defender, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:21:939NonePresentation Battle 31411: Execute action[7]: StartConfirmation. EmpireIndex=6 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:21:940NonePresentation Battle 31411: Execute action[8]: ContenderConfirmed. EmpireIndex=18 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:21:973NoneRequestRestoreAsyncOperation_Completed for ticket #65783.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
23:19:21:973NoneRestorePresentationBattlePreview skipped due to ended battle #31411
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:19:21:973NoneRequestAsyncOperation_Dismissed for ticket #65783.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
23:19:22:344NonePresentation Battle 31411: Execute action[9]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:22:433NonePresentation Battle 31411: Execute action[10]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:22:433None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #30752 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:22:433None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:22:433None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #30752 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:22:433None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:22:433NoneReleasePresentationBattlePreview attacker #30752, defender #29097
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:22:433NoneHidePresentationBattlePreview attacker #30752, defender #29097
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:19:22:433None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #30752 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:22:433None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:22:433None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #30752 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:22:433None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:22:647NonePresentation Battle 31473: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:22:647NonePresentation Battle 31473: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=7. ParticipantGuid=24063. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:22:647NonePresentation Battle 31473: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=7. ParticipantGuid=26407. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:22:647NonePresentation Battle 31473: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=7. ParticipantGuid=14188. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:22:647NonePresentation Battle 31473: Execute action[4]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:22:647NonePresentation Battle 31473: Execute action[5]: ParticipantJoined. EmpireIndex=26, Guid=29260, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:22:647NonePresentation Battle 31473: Execute action[6]: ParticipantJoined. EmpireIndex=26, Guid=31483, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:22:647NonePresentation Battle 31473: Execute action[7]: ParticipantJoined. EmpireIndex=7, Guid=31475, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=7 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:22:647NonePresentation Battle 31473: Execute action[8]: ParticipantJoined. EmpireIndex=7, Guid=2004, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:22:647NonePresentation Battle 31473: Execute action[9]: ParticipantJoined. EmpireIndex=7, Guid=24063, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=7 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:22:647NonePresentation Battle 31473: Execute action[10]: ParticipantJoined. EmpireIndex=7, Guid=26407, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:22:648NonePresentation Battle 31473: Execute action[11]: ParticipantJoined. EmpireIndex=7, Guid=14188, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:22:648NonePresentation Battle 31473: Execute action[12]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:22:649NonePresentation Battle 31473: Execute action[13]: ReportDeploymentZone. EmpireIndex=26, Group=Attacker, deploymentTileCount=8 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:22:649NonePresentation Battle 31473: Execute action[14]: ReportDeploymentZone. EmpireIndex=7, Group=Defender, deploymentTileCount=37 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:22:649NonePresentation Battle 31473: Execute action[15]: StartConfirmation. EmpireIndex=7 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:22:649NonePresentation Battle 31473: Execute action[16]: ContenderConfirmed. EmpireIndex=26 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:22:677NoneAI Synchronization took 37,6814ms at frame 15094 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:19:22:909NoneCan't find entity 15354 of ongoing task. Fails the task 870.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:22:909NoneCan't find entity 23927 of ongoing task. Fails the task 982.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:23:036NonePresentation Battle 31473: Execute action[17]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:23:036NonePresentation Battle 31473: Execute action[18]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:23:036NonePresentation Battle 31473: Execute action[19]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:23:037NonePresentation Battle 31473: Execute action[20]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:23:037NonePresentation Battle 31473: Execute action[21]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:23:037NonePresentation Battle 31473: Execute action[22]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:23:037None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #24063 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:23:037None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #26407 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:23:037None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #14188 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:23:037None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #24063 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:23:037None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #26407 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:23:037None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #14188 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:23:037NoneCould not find PresentationBattlePreview with armyEntityGUID=29260, targetEntityGUID=29007.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:23:160NoneAI Synchronization took 38,5189ms at frame 15113 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:19:23:438None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #29843 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:19:25:090NoneCan't find entity 31386 of ongoing task. Fails the task 48712.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:28:141NonePresentation Battle 31616: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:28:141NonePresentation Battle 31616: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:28:141NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:28:142NoneRestorePresentationBattlePreview created ticket #66027.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:28:142NonePresentation Battle 31616: Execute action[2]: ParticipantJoined. EmpireIndex=7, Guid=21416, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:28:142NonePresentation Battle 31616: Execute action[3]: ParticipantJoined. EmpireIndex=26, Guid=30194, Group=Defender, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:28:142None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #30194 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:28:142NonePresentation Battle 31616: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:28:144NonePresentation Battle 31616: Execute action[5]: ReportDeploymentZone. EmpireIndex=7, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:28:144NonePresentation Battle 31616: Execute action[6]: ReportDeploymentZone. EmpireIndex=26, Group=Defender, deploymentTileCount=8 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:28:144NonePresentation Battle 31616: Execute action[7]: StartConfirmation. EmpireIndex=26 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:28:176NoneRequestRestoreAsyncOperation_Completed for ticket #66027.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
23:19:28:176NoneRestorePresentationBattlePreview skipped due to ended battle #31616
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:19:28:176NoneRequestAsyncOperation_Dismissed for ticket #66027.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
23:19:28:638NonePresentation Battle 31616: Execute action[8]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:28:638NonePresentation Battle 31616: Execute action[9]: ContenderConfirmed. EmpireIndex=26 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:28:638NonePresentation Battle 31616: Execute action[10]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:19:28:638None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #30194 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:28:638None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #30194 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:28:638NoneReleasePresentationBattlePreview attacker #21416, defender #30194
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:28:638NoneHidePresentationBattlePreview attacker #21416, defender #30194
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:19:28:638None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #30194 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:28:638None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #30194 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:28:970NoneArmy 21416 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()
23:19:29:217NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:19:29:220NoneAI Synchronization took 34,9463ms at frame 15266 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:19:29:868NoneCan't find entity 31386 of ongoing task. Fails the task 49702.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:30:183NoneAI Synchronization took 37,2952ms at frame 15281 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:19:48:823NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:48:823NoneCreatePresentationBattlePreview attacker #21902, defender #29097, ticketnumber #66416.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:48:829NoneCannot go from [1, 69] to [2, 72] - defaulting
Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.MonoParameterInfo)
23:19:48:838NoneRequestAsyncOperation_Completed for ticket #66416.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
23:19:48:838NonePreparePresentationBattlePreview attacker #21902, defender #29097, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:19:48:838NoneRequestAsyncOperation_Dismissed for ticket #66416.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
23:19:49:343NoneDisplayPresentationBattlePreview attacker 21902, defender 29097
Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()
23:19:49:343None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #21902 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:49:343None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #21902 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:19:49:343None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #21902 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:49:343None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:49:343None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #29097 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:19:49:343None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:49:400None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #29247 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:19:49:415None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #29227 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:19:49:504NonePreview Loading completed attacker 21902, defender 29097
Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()
23:19:50:292NoneHidePresentationBattlePreview for ticket #66416 with current ticket #66416.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:19:50:292NoneHidePresentationBattlePreview attacker #21902, defender #29097
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:19:50:292None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #21902 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:50:292None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #21902 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:50:292None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:50:292None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:50:292None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MingChina #29065 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:19:50:292None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MingChina #28856 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:19:50:292None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #22129 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:19:50:292None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #21901 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:19:50:292None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #30056 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:19:50:294None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #29290 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:19:50:294None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #28864 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:19:50:294NoneReleasePresentationBattlePreview attacker #21902, defender #29097
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:50:294None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #21902 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:19:50:294None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:19:590NoneAI Synchronization took 37,1376ms at frame 15331 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:20:19:641NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:19:642NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:20:844None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
23:20:20:845None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
23:20:20:871NonePresentation Battle 14201: Execute action[45]: UpdateSiegeStatus. Stock=22.50, Net=17.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:20:21:945None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
23:20:22:235NoneAI Synchronization took 34,5352ms at frame 15371 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:20:22:650None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
23:20:22:872NoneAI Synchronization took 38,6364ms at frame 15398 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:20:23:515NoneAI Synchronization took 36,2356ms at frame 15437 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:20:24:450None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
23:20:24:854NoneCan't find entity 31386 of ongoing task. Fails the task 49712.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:20:29:023NoneCan't find entity 31386 of ongoing task. Fails the task 49724.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:21:52:469None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
23:21:52:526NoneAI Synchronization took 42,11ms at frame 15648 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:21:52:948NoneAI Synchronization took 40,2891ms at frame 15659 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:21:58:163None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
23:21:59:560None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
23:22:27:320NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:22:27:320NoneCreatePresentationBattlePreview attacker #21902, defender #29097, ticketnumber #67855.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:CreatePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:22:27:327NoneCannot go from [1, 69] to [4, 70] - defaulting
Amplitude.Mercury.WorldPosition:GetDirectionToNeighbour(System.Reflection.MonoParameterInfo)
23:22:27:350NoneRequestAsyncOperation_Completed for ticket #67855.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
23:22:27:350NonePreparePresentationBattlePreview attacker #21902, defender #29097, battle #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:PreparePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:22:27:350NoneRequestAsyncOperation_Dismissed for ticket #67855.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
23:22:27:854NoneDisplayPresentationBattlePreview attacker 21902, defender 29097
Amplitude.Mercury.Presentation.PresentationBattlePreview:DisplayPresentationBattlePreview()
23:22:27:854None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #21902 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:22:27:854None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #21902 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:22:27:854None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #21902 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:22:27:854None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag started, hidden: True, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:22:27:854None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #29097 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:22:27:854None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag finished (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:22:28:031NonePreview Loading completed attacker 21902, defender 29097
Amplitude.Mercury.Presentation.PresentationBattlePreview:OnLoadingCompleted()
23:22:28:163NoneHidePresentationBattlePreview for ticket #67855 with current ticket #67855.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:22:28:163NoneHidePresentationBattlePreview attacker #21902, defender #29097
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:22:28:163None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #21902 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:22:28:163None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #21902 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:22:28:163None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: Preview)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:22:28:163None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:22:28:163None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MingChina #29065 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:22:28:163None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_MingChina #28856 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:22:28:163None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #22129 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:22:28:163None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #21901 visual status as Hidden (previous visual status: Preview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:22:28:163None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #30056 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:22:28:163None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #29290 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:22:28:163None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #29247 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:22:28:163None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #29227 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:22:28:163None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #28864 visual status as Hidden (previous visual status: OpponentPreview)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:22:28:163NoneReleasePresentationBattlePreview attacker #21902, defender #29097
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:22:28:163None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #21902 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:22:28:163None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:14:145None[UI] Could not find UIMapper for Enum DiplomaticAction: 'AllowToForceOtherToSurrender'.
Amplitude.Mercury.UI.Helpers.DataUtils+EnumUIMappersUtils:GetEnumUIMapper(System.Reflection.MonoParameterInfo)
23:23:15:781None[HGQC-8450] Scroll end.
Amplitude.Mercury.UI.NextFactionChoicePanel:SpecificUpdate()
23:23:17:312None[HGQC-8450] Scroll end.
Amplitude.Mercury.UI.NextFactionChoicePanel:SpecificUpdate()
23:23:19:868None[HGQC-8450] Scroll end.
Amplitude.Mercury.UI.NextFactionChoicePanel:SpecificUpdate()
23:23:35:069NoneThe NextFactionName ('Civilization_Era6_China') is not the highlighted FactionCard ('Civilization_Era6_Brazil'), meaning the next faction has not be selected by the screen. Who made the choice for you? (AI?)
Amplitude.Mercury.UI.NextFactionChoicePanel:ShowConfirmation(System.Reflection.MonoParameterInfo)
23:23:37:982None[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:37:982None[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:37:982None[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:37:982None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:37:982None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:37:982None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:37:982None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:37:982None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:37:982None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:37:982None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:37:982None[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:37:982None[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:37:984None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:FillEraStarThresholdParams(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:37:989None[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:37:989None[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:37:989None[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:37:989None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:37:989None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:37:989None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:37:989None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:37:989None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:37:989None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:37:989None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:37:989None[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:37:989None[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:37:990None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:FillEraStarThresholdParams(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:38:097NoneAI Synchronization took 39,7241ms at frame 15767 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:23:38:145NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:38:145NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:280NonePresentation Battle 14201: Execute action[46]: UpdateSiegeStatus. Stock=22.50, Net=17.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #20528 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #20528 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #20528 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_Huns #15354 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #15354 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #15354 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #24393 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy LandUnit_Era3_GhanaEmpire_CamelCavalry #24393 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy LandUnit_Era3_GhanaEmpire_CamelCavalry #24393 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_Holland #27679 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #27679 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #27679 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #23506 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #23506 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #23506 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] Force PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #25842 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #25842 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #25842 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] Force PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #8530 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #8530 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #8530 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #10198 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors #10198 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors #10198 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_MingChina #17667 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #17667 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #17667 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_MingChina #11944 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #11944 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #11944 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #8021 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy LandUnit_Era3_GhanaEmpire_CamelCavalry #8021 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy LandUnit_Era3_GhanaEmpire_CamelCavalry #8021 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_Byzantium #24895 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #24895 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #24895 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_HolyRomanEmpire #25846 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy LandUnit_Era3_Common_Spies #25846 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy LandUnit_Era3_Common_Spies #25846 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #12805 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #12805 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #12805 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #14013 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #14013 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #14013 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #30752 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #30752 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #30752 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #25770 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #25770 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #25770 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #29097 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #13285 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #13285 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #13285 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #29843 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #29843 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #29843 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #12669 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #12669 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #12669 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #25764 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #25764 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #25764 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] Force PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #28854 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #28854 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #28854 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_HittiteEmpire #1623 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1623 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1623 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #24378 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #24378 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #24378 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era4_European #24063 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #24063 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #24063 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] Force PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #31386 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #31386 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #31386 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] Force PresentationUnit UnitVisualAffinity_Era5_Mexico #26145 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #26145 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #26145 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #28455 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #28455 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #28455 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #9829 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #9829 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #9829 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #29534 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy LandUnit_Era3_GhanaEmpire_CamelCavalry #29534 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy LandUnit_Era3_GhanaEmpire_CamelCavalry #29534 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #25485 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:446None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #25485 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #25485 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #27552 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #27552 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #27552 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #25687 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy LandUnit_Era3_Common_Spies #25687 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy LandUnit_Era3_Common_Spies #25687 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #13477 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy LandUnit_Era1_MycenaeanCivilization_Promachois #13477 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy LandUnit_Era1_MycenaeanCivilization_Promachois #13477 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era4_European #31279 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #31279 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #31279 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #26407 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #26407 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #26407 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #29828 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #29828 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #29828 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #28963 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #28963 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #28963 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] Force PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #17944 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #17944 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #17944 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_MingChina #17387 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #17387 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #17387 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era4_European #30194 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #30194 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #30194 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_Holland #23925 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #23925 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #23925 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_MingChina #14181 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #14181 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #14181 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #16305 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #16305 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #16305 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] Force PresentationUnit UnitVisualAffinity_Era5_Mexico #12590 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #12590 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #12590 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_Huns #15059 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #15059 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #15059 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #28893 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #28893 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #28893 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #22114 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #22114 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #22114 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_Holland #11472 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #11472 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #11472 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #16755 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #16755 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #16755 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era4_European #14188 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #14188 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #14188 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_Huns #14143 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #14143 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #14143 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_MingChina #13840 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #13840 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #13840 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #14478 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #14478 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #14478 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_MingChina #29809 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #29809 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #29809 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] Force PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #29817 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #29817 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #29817 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] Force PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #21902 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #21902 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #21902 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_MongolEmpire #25701 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #25701 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:39:447None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #25701 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #20528 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #20528 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #15354 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #15354 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era3_GhanaEmpire_CamelCavalry #24393 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era3_GhanaEmpire_CamelCavalry #24393 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #27679 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #27679 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #23506 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #23506 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #25842 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #25842 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #8530 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #8530 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors #10198 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors #10198 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #17667 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #17667 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #11944 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #11944 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era3_GhanaEmpire_CamelCavalry #8021 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era3_GhanaEmpire_CamelCavalry #8021 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #24895 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #24895 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era3_Common_Spies #25846 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era3_Common_Spies #25846 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #12805 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #12805 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #14013 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #14013 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #30752 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #30752 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #25770 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #25770 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #29097 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #13285 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #13285 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #29843 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #29843 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #12669 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #12669 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #25764 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #25764 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #28854 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #28854 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1623 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era1_Common_Scouts #1623 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #24378 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #24378 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #24063 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #24063 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #31386 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #31386 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #26145 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #26145 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #28455 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #28455 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #9829 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy NavalUnit_Era2_Common_Quadriremes #9829 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era3_GhanaEmpire_CamelCavalry #29534 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era3_GhanaEmpire_CamelCavalry #29534 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #25485 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #25485 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #27552 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #27552 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era3_Common_Spies #25687 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era3_Common_Spies #25687 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era1_MycenaeanCivilization_Promachois #13477 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era1_MycenaeanCivilization_Promachois #13477 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:052None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #31279 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:053None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #31279 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:053None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #26407 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:053None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #26407 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:053None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #29828 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:053None[Preview] PresentationArmy LandUnit_Era3_Common_Pikemen #29828 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:053None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #28963 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:053None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #28963 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:053None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #17944 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:053None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #17944 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:053None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #17387 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:053None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #17387 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:053None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #30194 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:053None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #30194 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:053None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #23925 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:053None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #23925 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:053None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #14181 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:053None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #14181 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:053None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #16305 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:053None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #16305 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:053None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #12590 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:053None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #12590 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:053None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #15059 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:053None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #15059 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:053None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #28893 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:053None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #28893 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:053None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #22114 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:053None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #22114 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:053None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #11472 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:053None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #11472 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:053None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #16755 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:053None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #16755 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:053None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #14188 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:053None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #14188 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:053None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #14143 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:053None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #14143 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:053None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #13840 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:053None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #13840 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:053None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #14478 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:053None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #14478 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:053None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #29809 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:053None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #29809 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:053None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #29817 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:053None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #29817 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:053None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #21902 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:053None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #21902 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:053None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #25701 SetHiddenByFlag started, hidden: False, flags: Sequence (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:053None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #25701 SetHiddenByFlag finished (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:40:332None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:23:40:800NoneAI Synchronization took 37,7486ms at frame 15814 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:23:41:040None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:23:41:666None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:23:42:140None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:23:44:239NoneCan't find entity 31386 of ongoing task. Fails the task 49729.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:48:020NoneAI Synchronization took 34,7192ms at frame 16053 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:23:48:636NoneCan't find entity 31386 of ongoing task. Fails the task 49751.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:23:49:005NoneAI Synchronization took 36,6981ms at frame 16075 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:24:53:155None[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:24:53:155None[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:24:53:155None[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:24:53:155None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:24:53:155None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:24:53:155None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:24:53:155None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:24:53:155None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:24:53:155None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:24:53:155None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:24:53:155None[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:24:53:155None[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:24:53:156None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:FillEraStarThresholdParams(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:24:53:249NoneAI Synchronization took 38,0744ms at frame 16188 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:24:53:309NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:24:53:309NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:24:54:454NonePresentation Battle 14201: Execute action[47]: UpdateSiegeStatus. Stock=0.00, Net=17.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:24:55:980NoneAI Synchronization took 34,8959ms at frame 16233 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:24:56:558NonePresentation Battle 31768: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:24:56:558NonePresentation Battle 31768: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=18. ParticipantGuid=30752. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:24:56:558NonePresentation Battle 31768: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:24:56:558NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:24:56:559NoneRestorePresentationBattlePreview created ticket #69895.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:24:56:559NonePresentation Battle 31768: Execute action[3]: ParticipantJoined. EmpireIndex=18, Guid=29843, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:24:56:559NonePresentation Battle 31768: Execute action[4]: ParticipantJoined. EmpireIndex=18, Guid=30752, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:24:56:559NonePresentation Battle 31768: Execute action[5]: ParticipantJoined. EmpireIndex=6, Guid=20528, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:24:56:559None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #20528 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:24:56:559NonePresentation Battle 31768: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:24:56:560NonePresentation Battle 31768: Execute action[7]: ReportDeploymentZone. EmpireIndex=18, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:24:56:564NonePresentation Battle 31768: Execute action[8]: ReportDeploymentZone. EmpireIndex=6, Group=Defender, deploymentTileCount=2 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:24:56:564NonePresentation Battle 31768: Execute action[9]: StartConfirmation. EmpireIndex=6 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:24:56:565NonePresentation Battle 31768: Execute action[10]: ContenderConfirmed. EmpireIndex=18 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:24:56:585NoneRequestRestoreAsyncOperation_Completed for ticket #69895.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
23:24:56:585NoneRestorePresentationBattlePreview skipped due to ended battle #31768
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:24:56:585NoneRequestAsyncOperation_Dismissed for ticket #69895.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
23:24:56:959NonePresentation Battle 31768: Execute action[11]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:24:57:063NonePresentation Battle 31768: Execute action[12]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:24:57:063None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #29843 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:24:57:063None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #30752 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:24:57:063None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #20528 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:24:57:063None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #29843 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:24:57:063None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #20528 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:24:57:063None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #30752 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:24:57:063NoneReleasePresentationBattlePreview attacker #29843, defender #20528
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:24:57:063NoneHidePresentationBattlePreview attacker #29843, defender #20528
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:24:57:063None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #29843 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:24:57:063None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #20528 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:24:57:063None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #29843 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:24:57:063None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #20528 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:24:57:198NoneAI Synchronization took 37,2978ms at frame 16294 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:24:58:439NoneCan't find entity 31386 of ongoing task. Fails the task 49758.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:25:02:580NoneCan't find entity 31386 of ongoing task. Fails the task 49779.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:26:06:425NoneAI Synchronization took 37,4156ms at frame 16553 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:26:06:487NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:26:06:487NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:26:07:615NonePresentation Battle 14201: Execute action[48]: UpdateSiegeStatus. Stock=0.00, Net=17.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:26:09:122NoneAI Synchronization took 34,5965ms at frame 16597 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:26:10:315NoneAI Synchronization took 36,797ms at frame 16661 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:26:11:110NoneAI Synchronization took 36,3759ms at frame 16693 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:26:11:165NonePresentation Battle 31812: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:26:11:165NonePresentation Battle 31812: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=3. ParticipantGuid=25770. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:26:11:165NonePresentation Battle 31812: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:26:11:165NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:26:11:166NoneRestorePresentationBattlePreview created ticket #71161.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:26:11:166NonePresentation Battle 31812: Execute action[3]: ParticipantJoined. EmpireIndex=18, Guid=29843, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:26:11:166NonePresentation Battle 31812: Execute action[4]: ParticipantJoined. EmpireIndex=18, Guid=31822, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:26:11:166NonePresentation Battle 31812: Execute action[5]: ParticipantJoined. EmpireIndex=3, Guid=31814, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=7 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:26:11:166NonePresentation Battle 31812: Execute action[6]: ParticipantJoined. EmpireIndex=3, Guid=8518, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:26:11:166NonePresentation Battle 31812: Execute action[7]: ParticipantJoined. EmpireIndex=3, Guid=25770, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:26:11:166NonePresentation Battle 31812: Execute action[8]: StartSiege. EmpireIndex=18. (initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:26:11:166NonePresentation Battle 31812: Execute action[8]: UpdateSiegeStatus. Stock=0.00, Net=4.00. (initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:26:11:193NoneRequestRestoreAsyncOperation_Completed for ticket #71161.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
23:26:11:193NoneRestorePresentationBattlePreview skipped due to invalid battle #31812
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:26:11:193NoneRequestAsyncOperation_Dismissed for ticket #71161.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
23:26:11:317NonePresentation Battle 31812: Execute action[9]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:26:11:318NonePresentation Battle 31812: Execute action[10]: ReportDeploymentZone. EmpireIndex=18, Group=Attacker, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:26:11:322NonePresentation Battle 31812: Execute action[11]: ReportDeploymentZone. EmpireIndex=3, Group=Defender, deploymentTileCount=35 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:26:11:322NonePresentation Battle 31812: Execute action[12]: StartConfirmation. EmpireIndex=18 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:26:11:784NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:26:11:838NonePresentation Battle 31812: Execute action[13]: ContenderConfirmed. EmpireIndex=3 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:26:11:838NonePresentation Battle 31812: Execute action[14]: ContenderConfirmed. EmpireIndex=18 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:26:11:838NonePresentation Battle 31812: Execute action[15]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:26:11:838NonePresentation Battle 31812: Execute action[16]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:26:11:838NonePresentation Battle 31812: Execute action[17]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:26:11:838NonePresentation Battle 31812: Execute action[18]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:26:11:838NonePresentation Battle 31812: Execute action[19]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:26:11:838None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #25770 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:26:11:838None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #25770 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:26:11:838NoneReleasePresentationBattlePreview attacker #29843, defender #11907
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:26:11:838NoneHidePresentationBattlePreview attacker #29843, defender #11907
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:26:12:158NoneAI Synchronization took 38,0428ms at frame 16739 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:26:12:665NoneCan't find entity 31386 of ongoing task. Fails the task 49785.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:26:16:895NoneCan't find entity 31386 of ongoing task. Fails the task 49816.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:26:39:117NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:26:39:124None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #31948 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:26:39:125None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #31949 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:26:39:153NoneAI Synchronization took 36,964ms at frame 16959 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:26:39:205NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:26:39:205NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:26:40:253NonePresentation Battle 14201: Execute action[49]: UpdateSiegeStatus. Stock=0.00, Net=17.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:26:41:588NoneCan't find entity 24063 of ongoing task. Fails the task 8459.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:26:41:687None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #31955 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:26:42:036NoneAI Synchronization took 34,4919ms at frame 17010 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:26:43:111NoneAI Synchronization took 36,3204ms at frame 17061 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:26:43:596NoneCan't find entity 31386 of ongoing task. Fails the task 49821.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:26:47:807NoneCan't find entity 31386 of ongoing task. Fails the task 49835.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:26:54:554NoneAI Synchronization took 36,9587ms at frame 17248 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:26:54:617NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:26:54:617NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:26:55:652None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #31959 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:26:55:659None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #31964 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:26:55:690NonePresentation Battle 14201: Execute action[50]: UpdateSiegeStatus. Stock=0.00, Net=17.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:26:57:189NoneAI Synchronization took 34,6329ms at frame 17289 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:26:58:393NoneAI Synchronization took 36,5085ms at frame 17348 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:26:58:835NoneAI Synchronization took 36,7284ms at frame 17359 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:26:59:744NoneAI Synchronization took 36,0515ms at frame 17379 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:27:00:626NoneCan't find entity 31386 of ongoing task. Fails the task 49840.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:27:04:591NoneCan't find entity 31386 of ongoing task. Fails the task 49857.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:27:31:595UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular297
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:27:43:900NoneAI Synchronization took 36,9401ms at frame 17597 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:27:43:915None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #32002 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:27:43:961NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:27:43:961NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:27:45:023NonePresentation Battle 14201: Execute action[51]: UpdateSiegeStatus. Stock=0.00, Net=17.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:27:46:490None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:27:46:609NoneAI Synchronization took 34,6453ms at frame 17642 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:27:47:084None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:27:47:733None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:27:47:836NoneAI Synchronization took 35,9976ms at frame 17701 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:27:48:157None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:27:48:504None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:27:48:956None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:27:49:090NoneCan't find entity 31386 of ongoing task. Fails the task 49862.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:27:49:360None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:27:49:716None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:27:50:192None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:27:50:527None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:27:50:951None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:27:51:416None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:27:51:739None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:27:52:080None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:27:52:564None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:27:52:966None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:27:53:105NoneCan't find entity 31386 of ongoing task. Fails the task 49900.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:27:53:332None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:27:53:805None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:27:54:179None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:27:54:574None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:27:55:007None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:27:55:373None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:27:55:733None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:27:56:208None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:27:56:541None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:27:56:876None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:27:57:373None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:27:57:740None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:27:58:079None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:27:58:548None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:27:58:841None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:27:59:235None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:27:59:557None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:27:59:880None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:00:325None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:00:668None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:01:041None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:01:474None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:03:304None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:03:637None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:04:110None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:04:425None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:04:815None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:06:787None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:07:149None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:07:584None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:09:873None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:10:216None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:10:642None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:12:942None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:13:273None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:13:727None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:13:881NoneAI Synchronization took 42,3415ms at frame 17912 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:28:13:931NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:28:13:931NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:28:15:061NonePresentation Battle 14201: Execute action[52]: UpdateSiegeStatus. Stock=0.00, Net=17.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:28:16:105None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:16:436None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:16:543NoneAI Synchronization took 34,8378ms at frame 17954 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:28:16:772None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:17:043None[Empire 9] No suitable tiles found to place construction Extension_Base_Money in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:17:367None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:17:580None[Empire 9] No suitable tiles found to place construction Extension_Base_Money in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:17:694NoneAI Synchronization took 37,2518ms at frame 18008 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:28:17:801None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:18:043None[Empire 9] No suitable tiles found to place construction Extension_Base_Money in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:18:119NoneAI Synchronization took 36,8206ms at frame 18021 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:28:18:264None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:18:464None[Empire 9] No suitable tiles found to place construction Extension_Base_Money in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:18:566NoneAI Synchronization took 38,0371ms at frame 18040 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:28:18:778None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:18:999None[Empire 9] No suitable tiles found to place construction Extension_Base_Money in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:19:171None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:19:412None[Empire 9] No suitable tiles found to place construction Extension_Base_Money in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:19:635None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:19:842None[Empire 9] No suitable tiles found to place construction Extension_Base_Money in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:20:019NoneCan't find entity 31386 of ongoing task. Fails the task 49906.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:28:20:113None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:20:327None[Empire 9] No suitable tiles found to place construction Extension_Base_Money in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:20:520None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:20:701None[Empire 9] No suitable tiles found to place construction Extension_Base_Money in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:20:935None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:21:155None[Empire 9] No suitable tiles found to place construction Extension_Base_Money in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:21:401None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:21:642None[Empire 9] No suitable tiles found to place construction Extension_Base_Money in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:21:824None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:22:019None[Empire 9] No suitable tiles found to place construction Extension_Base_Money in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:22:169None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:22:350None[Empire 9] No suitable tiles found to place construction Extension_Base_Money in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:22:592None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:22:827None[Empire 9] No suitable tiles found to place construction Extension_Base_Money in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:22:986None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:23:179None[Empire 9] No suitable tiles found to place construction Extension_Base_Money in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:23:390None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:23:570None[Empire 9] No suitable tiles found to place construction Extension_Base_Money in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:23:833None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:24:044None[Empire 9] No suitable tiles found to place construction Extension_Base_Money in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:24:174NoneCan't find entity 31386 of ongoing task. Fails the task 49954.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:28:24:237None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:24:441None[Empire 9] No suitable tiles found to place construction Extension_Base_Money in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:24:643None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:24:822None[Empire 9] No suitable tiles found to place construction Extension_Base_Money in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:25:108None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:25:319None[Empire 9] No suitable tiles found to place construction Extension_Base_Money in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:25:492None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:25:674None[Empire 9] No suitable tiles found to place construction Extension_Base_Money in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:25:885None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:26:067None[Empire 9] No suitable tiles found to place construction Extension_Base_Money in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:26:331None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:26:541None[Empire 9] No suitable tiles found to place construction Extension_Base_Money in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:26:724None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:26:905None[Empire 9] No suitable tiles found to place construction Extension_Base_Money in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:27:119None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:27:283None[Empire 9] No suitable tiles found to place construction Extension_Base_Money in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:27:522None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:27:728None[Empire 9] No suitable tiles found to place construction Extension_Base_Money in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:27:900None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:28:073None[Empire 9] No suitable tiles found to place construction Extension_Base_Money in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:28:256None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:28:429None[Empire 9] No suitable tiles found to place construction Extension_Base_Money in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:28:663None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:28:877None[Empire 9] No suitable tiles found to place construction Extension_Base_Money in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:29:039None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:29:200None[Empire 9] No suitable tiles found to place construction Extension_Base_Money in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:29:388None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:29:558None[Empire 9] No suitable tiles found to place construction Extension_Base_Money in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:29:772None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:29:970None[Empire 9] No suitable tiles found to place construction Extension_Base_Money in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:30:148None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #32048 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:28:30:155NoneSkip playing video 'TechnologyDiscovery_Era5_10' because of the file is not found.
Amplitude.Mercury.UI.AbstractVideoWindow:LoadVideo(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:28:30:180NoneAI Synchronization took 36,5558ms at frame 18200 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:28:30:229NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:28:30:229NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:28:31:280NonePresentation Battle 14201: Execute action[53]: UpdateSiegeStatus. Stock=0.00, Net=17.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:28:32:430None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:32:743None[Empire 9] No suitable tiles found to place construction Extension_Base_Money in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:32:749None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #32048 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:28:32:855NoneAI Synchronization took 34,5781ms at frame 18244 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:28:33:095None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:33:339None[Empire 9] No suitable tiles found to place construction Extension_Base_Money in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:33:743None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:33:993None[Empire 9] No suitable tiles found to place construction Extension_Base_Money in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:34:023NoneDescriptor already on the entity. DescriptorName=Effect_Army_InBattle
Amplitude.Framework.Simulation.BaseSimulationEntity:AddDescriptor(System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:AddDescriptor(System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:AddDescriptor(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.Participant_Army:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.Battle:IncludeParticipant(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.Battle:IncludeSettlementDefenders(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.Battle:IncludeParticipant(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.Agency:Amplitude.Mercury.Simulation.DepartmentOfBattles.ProcessOrderCreateBattle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:28:34:026NoneDescriptor already on the entity. DescriptorName=Effect_Army_InBattle
Amplitude.Framework.Simulation.BaseSimulationEntity:AddDescriptor(System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:AddDescriptor(System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:AddDescriptor(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.Participant_Army:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.Battle:IncludeParticipant(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.Battle:IncludeSettlementDefenders(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.Battle:IncludeParticipant(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.Agency:Amplitude.Mercury.Simulation.DepartmentOfBattles.ProcessOrderCreateBattle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:28:34:026NoneDescriptor already on the entity. DescriptorName=Effect_Army_InBattle
Amplitude.Framework.Simulation.BaseSimulationEntity:AddDescriptor(System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:AddDescriptor(System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:AddDescriptor(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.Participant_Army:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.Battle:IncludeParticipant(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.Battle:IncludeSettlementDefenders(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.Battle:IncludeParticipant(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.Agency:Amplitude.Mercury.Simulation.DepartmentOfBattles.ProcessOrderCreateBattle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:28:34:120NoneAI Synchronization took 37,0058ms at frame 18299 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:28:34:142NonePresentation Battle 32062: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:28:34:142NonePresentation Battle 32062: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=786432, currentRound=0, maximumRoundCount=12 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:28:34:142NonePresentation Battle 32062: Execute action[2]: ParticipantJoined. EmpireIndex=26, Guid=30194, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:28:34:143NonePresentation Battle 32062: Execute action[3]: ParticipantJoined. EmpireIndex=26, Guid=32068, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:28:34:143NonePresentation Battle 32062: Execute action[4]: ParticipantJoined. EmpireIndex=7, Guid=32064, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=3 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:28:34:143NonePresentation Battle 32062: Execute action[5]: ParticipantJoined. EmpireIndex=7, Guid=11866, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:28:34:143NonePresentation Battle 32062: Execute action[6]: ParticipantJoined. EmpireIndex=7, Guid=15059, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:28:34:143NonePresentation Battle 32062: Execute action[7]: ParticipantJoined. EmpireIndex=7, Guid=1623, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:28:34:143NonePresentation Battle 32062: Execute action[8]: ParticipantJoined. EmpireIndex=7, Guid=15354, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:28:34:143NonePresentation Battle 32062: Execute action[9]: StartSiege. EmpireIndex=26. (initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:28:34:143NonePresentation Battle 32062: Execute action[9]: UpdateSiegeStatus. Stock=0.00, Net=4.00. (initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:28:34:281None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:34:380NonePresentation Battle 32062: Execute action[10]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:28:34:382NonePresentation Battle 32062: Execute action[11]: ReportDeploymentZone. EmpireIndex=26, Group=Attacker, deploymentTileCount=7 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:28:34:382NonePresentation Battle 32062: Execute action[12]: ReportDeploymentZone. EmpireIndex=7, Group=Defender, deploymentTileCount=2 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:28:34:382NonePresentation Battle 32062: Execute action[13]: StartConfirmation. EmpireIndex=26 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:28:34:496None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:34:815None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:34:898NonePresentation Battle 32062: Execute action[14]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:28:35:007None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:35:007NonePresentation Battle 32062: Execute action[15]: ContenderConfirmed. EmpireIndex=26 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:28:35:007NonePresentation Battle 32062: Execute action[16]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:28:35:007NonePresentation Battle 32062: Execute action[17]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:28:35:007NonePresentation Battle 32062: Execute action[18]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:28:35:007NonePresentation Battle 32062: Execute action[19]: AddFoodToSpoilsOfWar (initialActionType: AddFoodToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:28:35:007NonePresentation Battle 32062: Execute action[20]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:28:35:007NonePresentation Battle 32062: Execute action[21]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:28:35:007NonePresentation Battle 32062: Execute action[22]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:28:35:007None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #15059 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:28:35:007None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #15354 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:28:35:007NoneCould not find PresentationBattlePreview with armyEntityGUID=30194, targetEntityGUID=11902.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:28:35:090NoneAI Synchronization took 37,3532ms at frame 18344 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:28:35:098NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:28:35:300None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:35:340NoneArmy 1623 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()
23:28:35:541None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:35:655NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:28:35:710NoneCan't find entity 31386 of ongoing task. Fails the task 49960.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:28:35:763None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:36:017None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:36:140NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:28:36:241None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:36:444None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:36:492NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:28:36:725None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:36:937None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:37:026NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:28:37:130None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:37:323None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:37:419NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:28:37:533None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:37:744None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:37:849NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:28:38:056None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:38:280None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:38:353NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:28:38:463None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:38:655None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:38:711NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:28:38:846None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:39:017None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:39:060NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:28:39:291None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:39:501None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:39:564NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:28:39:621NoneCan't find entity 31386 of ongoing task. Fails the task 49987.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:28:39:693None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:39:887None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:39:979NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:28:40:089None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:40:261None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:40:351NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:28:40:583None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:40:796None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:40:859NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:28:40:968None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:41:161None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:41:247NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:28:41:384None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:41:555None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:41:561NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:28:41:768None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:41:982None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:42:046NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:28:42:153None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:42:343None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:42:395NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:28:42:525None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:42:720None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:42:762NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:28:42:961None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:43:173None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:43:245NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:28:43:375None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:43:568None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:43:617NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:28:43:728None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:43:898None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:43:907NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:28:44:121None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:44:332None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:44:395NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:28:44:494None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:44:663None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:44:715NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:28:44:844None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:44:998None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:45:003NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:28:45:210None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:45:420None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:45:479NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:28:45:581None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:45:753None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:45:807NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:28:45:937None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:46:109None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:46:149NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:28:46:350None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:46:553None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:46:581NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:28:46:717None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:46:870NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:28:46:969None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:47:140None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:47:156NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:28:47:382None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:47:593None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:28:47:598NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:28:47:704None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:02:163NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:29:02:260None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:02:432None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:02:482NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:29:02:625None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:02:796None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:02:799NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:29:03:018None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:03:229None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:03:524NoneAI Synchronization took 38,0568ms at frame 18525 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:29:03:542NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:29:03:592NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:29:03:592NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:29:04:631None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #32122 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:29:04:665NonePresentation Battle 14201: Execute action[54]: UpdateSiegeStatus. Stock=0.00, Net=14.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:29:05:765None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:06:057None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:06:172NoneAI Synchronization took 35,233ms at frame 18562 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:29:06:390None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:06:647None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:07:038None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:07:314None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:07:425NoneAI Synchronization took 36,5784ms at frame 18620 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:29:07:555None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:07:731None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:07:968None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:08:140None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:08:405None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:08:606None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:08:848None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:09:085None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:09:350None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:09:551None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:09:716NoneCan't find entity 31386 of ongoing task. Fails the task 49992.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:29:09:826None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:10:047None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:10:261None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:10:271None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #16755 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:29:10:425None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:10:688None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:10:910None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:11:153None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:11:387None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:11:591None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:11:773None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:11:983None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:12:156None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:12:390None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:12:604None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:12:816None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:12:852None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #26145 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:29:13:017None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:13:221None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:13:394None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:13:686None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:13:898None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:14:028NoneCan't find entity 31386 of ongoing task. Fails the task 50010.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:29:14:099None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:14:312None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:14:515None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:14:708None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:14:972None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:15:187None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:15:388None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:15:580None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:15:768None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:15:966None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:16:245None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:16:460None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:16:664None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:16:854None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:17:029None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:17:222None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:17:455None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:17:680None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:17:851None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:18:026None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:18:206None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:18:399None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:18:661None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:18:867None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:19:061None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:19:252None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:19:453None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:19:624None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:19:857None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:20:061None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:22:219NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:29:22:229None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #32146 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:29:22:263NoneAI Synchronization took 37,1537ms at frame 18850 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:29:22:312NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:29:22:312NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:29:23:459NonePresentation Battle 14201: Execute action[55]: UpdateSiegeStatus. Stock=0.00, Net=14.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:29:24:476None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:24:790None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:24:914NoneAI Synchronization took 34,9985ms at frame 18891 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:29:25:173None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:25:419None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:25:720None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:25:992None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:26:110NoneAI Synchronization took 37,2849ms at frame 18953 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:29:26:216None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:26:410None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:26:671None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:26:855None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:27:119None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:27:331None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:27:485NoneCan't find entity 31386 of ongoing task. Fails the task 50016.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:29:27:550None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:27:773None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:27:984None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:28:154None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:28:431None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:28:630None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:28:802None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:28:995None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:29:227None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:29:454None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:29:714None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:29:927None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:30:137None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:30:350None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:30:553None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:30:736None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:30:982None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:31:235None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:31:459None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:31:669None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:31:823NoneCan't find entity 31386 of ongoing task. Fails the task 50033.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:29:31:885None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:32:065None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:32:308None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:32:542None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:32:721None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:32:954None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:33:167None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:33:349None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:33:637None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:33:861None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:34:067None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:34:279None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:34:450None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:34:655None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:34:916None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:35:138None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:35:290None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:35:475None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:35:676None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:35:861None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:36:081None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:36:284None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:36:517None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:36:739None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:36:933None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:37:112None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:37:317None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:37:519None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:37:711None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:37:913None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:38:054None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:38:197None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:38:382None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:38:554None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:40:317None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:40:490None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:40:682None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:40:855None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:41:068None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:41:271None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:43:165NoneAI Synchronization took 38,1341ms at frame 19166 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:29:43:173None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #32155 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:29:43:220NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:29:43:220NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:29:44:399NonePresentation Battle 14201: Execute action[56]: UpdateSiegeStatus. Stock=0.00, Net=14.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:29:45:419None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:45:721NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
23:29:45:862NoneAI Synchronization took 38,9025ms at frame 19205 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:29:46:164None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:46:346NoneCan't find entity 16305 of ongoing task. Fails the task 6957.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:29:46:785None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:47:121NoneAI Synchronization took 36,9719ms at frame 19268 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:29:47:267None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:47:673None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:48:097None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:48:489None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:48:884None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:49:212NoneCan't find entity 31386 of ongoing task. Fails the task 50039.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:29:49:310None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:49:653None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:50:088None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:50:259NoneCan't find entity 23506 of ongoing task. Fails the task 12672.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:29:50:544None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:50:917None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:51:282None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:51:774None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:52:148None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:52:488None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:52:913None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:53:107NoneCan't find entity 24378 of ongoing task. Fails the task 12682.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:29:53:269NoneCan't find entity 31386 of ongoing task. Fails the task 50066.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:29:53:326None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:53:710None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:54:102NonePresentation Battle 14201: Execute action[57]: StartReinforcement. EmpireIndex=7. (initialActionType: StartReinforcement)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:29:54:102NonePresentation Battle 14201: Execute action[58]: AdditionalParticipantJoined. EmpireIndex=7. ParticipantGuid=32146. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:29:54:112None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:54:484None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:54:878None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:55:322None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:55:728None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:56:121None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:56:524None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:56:907None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:57:233None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:57:653None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:58:024None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:58:346None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:58:768None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:59:155None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:59:275NoneCan't find entity 24378 of ongoing task. Fails the task 12691.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:29:59:480None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:29:59:910None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:00:245None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:00:632None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:01:085None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:01:506None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:01:799None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:02:124None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:02:508NoneAI Synchronization took 38,7267ms at frame 19549 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:30:02:562NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:30:02:562NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:30:03:621NonePresentation Battle 14201: Execute action[59]: UpdateSiegeStatus. Stock=0.00, Net=15.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:30:04:750None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:05:173NoneAI Synchronization took 35,741ms at frame 19591 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:30:05:439None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:06:057None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:06:378NoneAI Synchronization took 38,4779ms at frame 19653 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:30:06:556None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:06:941None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:07:361None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:07:685NoneCan't find entity 31386 of ongoing task. Fails the task 50072.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:30:07:740None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:08:163None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:08:353None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #31964 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:30:08:569None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:08:946None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:09:331None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:09:777None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:10:141None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:10:465None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:10:900None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:11:284None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:11:675None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:12:022NoneCan't find entity 31386 of ongoing task. Fails the task 50105.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:30:12:128None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:12:506None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:12:889None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:13:317None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:13:691None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:14:018None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:14:452None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:14:821None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:15:142None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:15:499None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:15:850None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:16:144None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:16:530None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:16:901None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:17:223None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:17:628None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:18:015None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:18:317None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:18:681None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:18:999NoneAI Synchronization took 36,9404ms at frame 19832 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:30:19:009None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #32181 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:30:19:011None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #32186 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:30:19:056NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:30:19:056NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:30:20:108None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #32188 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:30:20:138NonePresentation Battle 14201: Execute action[60]: UpdateSiegeStatus. Stock=0.00, Net=15.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:30:21:247None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:21:710NoneAI Synchronization took 34,8177ms at frame 19873 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:30:21:918None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:22:108NoneCan't find entity 24378 of ongoing task. Fails the task 12694.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:30:22:320NoneAI Synchronization took 35,0034ms at frame 19894 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:30:22:367NonePresentation Battle 32195: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:30:22:367NonePresentation Battle 32195: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=7. ParticipantGuid=14188. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:30:22:367NonePresentation Battle 32195: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=7. ParticipantGuid=26407. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:30:22:367NonePresentation Battle 32195: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=7. ParticipantGuid=24063. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:30:22:367NonePresentation Battle 32195: Execute action[4]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:30:22:367NonePresentation Battle 32195: Execute action[5]: ParticipantJoined. EmpireIndex=26, Guid=31279, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:30:22:368NonePresentation Battle 32195: Execute action[6]: ParticipantJoined. EmpireIndex=26, Guid=32205, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:30:22:368NonePresentation Battle 32195: Execute action[7]: ParticipantJoined. EmpireIndex=7, Guid=32197, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=7 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:30:22:368NonePresentation Battle 32195: Execute action[8]: ParticipantJoined. EmpireIndex=7, Guid=2004, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:30:22:368NonePresentation Battle 32195: Execute action[9]: ParticipantJoined. EmpireIndex=7, Guid=14188, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:30:22:368NonePresentation Battle 32195: Execute action[10]: ParticipantJoined. EmpireIndex=7, Guid=26407, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:30:22:368NonePresentation Battle 32195: Execute action[11]: ParticipantJoined. EmpireIndex=7, Guid=24063, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=7 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:30:22:368NonePresentation Battle 32195: Execute action[12]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:30:22:369NonePresentation Battle 32195: Execute action[13]: ReportDeploymentZone. EmpireIndex=26, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:30:22:369NonePresentation Battle 32195: Execute action[14]: ReportDeploymentZone. EmpireIndex=7, Group=Defender, deploymentTileCount=43 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:30:22:369NonePresentation Battle 32195: Execute action[15]: StartConfirmation. EmpireIndex=7 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:30:22:369NonePresentation Battle 32195: Execute action[16]: ContenderConfirmed. EmpireIndex=26 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:30:22:595None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:22:747NonePresentation Battle 32195: Execute action[17]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:30:22:747NonePresentation Battle 32195: Execute action[18]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:30:22:747NonePresentation Battle 32195: Execute action[19]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:30:22:747NonePresentation Battle 32195: Execute action[20]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:30:22:747NonePresentation Battle 32195: Execute action[21]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:30:22:747NonePresentation Battle 32195: Execute action[22]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:30:22:747None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #14188 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:30:22:747None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #26407 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:30:22:747None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #24063 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:30:22:747None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #14188 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:30:22:747None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #26407 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:30:22:747None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #24063 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:30:22:747NoneCould not find PresentationBattlePreview with armyEntityGUID=31279, targetEntityGUID=30748.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:30:22:966NoneAI Synchronization took 36,5551ms at frame 19927 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:30:23:112None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:23:526None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:23:990None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:24:445None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:24:973None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:25:311NoneCan't find entity 31386 of ongoing task. Fails the task 50110.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:30:25:416None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:25:793None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:26:219None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:26:685None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:27:121None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:27:453None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:27:846None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:28:238None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:28:634None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:29:028None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:29:372NoneCan't find entity 31386 of ongoing task. Fails the task 50149.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:30:29:429None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:29:831None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:30:265None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:30:640None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:30:990None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:31:446None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:31:767None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:32:109None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:32:521None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:32:896None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:33:270None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:33:630None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:34:160None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:34:481None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:34:875None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:36:710None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #32347 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:30:36:711None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #32342 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:30:36:737NoneAI Synchronization took 36,7556ms at frame 20129 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:30:36:789NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:30:36:789NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:30:37:849NonePresentation Battle 14201: Execute action[61]: UpdateSiegeStatus. Stock=0.00, Net=15.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:30:38:953None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:39:318None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #32342 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:30:39:348NoneAI Synchronization took 34,4519ms at frame 20169 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:30:39:569None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:39:943NoneAI Synchronization took 36,0497ms at frame 20192 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:30:40:189None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:40:562NoneAI Synchronization took 36,9281ms at frame 20226 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:30:40:726None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:41:213None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:41:779None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:42:130NoneCan't find entity 31386 of ongoing task. Fails the task 50157.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:30:42:181None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:42:618None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:43:071None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:43:474None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:43:888None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:44:402None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:44:545None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #32188 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:30:44:767None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:45:159None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:45:593None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:46:024None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:46:365NoneCan't find entity 31386 of ongoing task. Fails the task 50257.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:30:46:418None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:46:875None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:47:267None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:47:675None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:48:109None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:48:483None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:48:868None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:49:333None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:49:738None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:50:105None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:50:519None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:50:881None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:51:226None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:51:600None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:51:962None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:52:289None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:52:662None[Empire 4] No suitable tiles found to place construction Extension_Base_Science in settlement 2477.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:30:53:060NoneAI Synchronization took 37,0584ms at frame 20452 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:30:53:111NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:30:53:111NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:30:54:160NonePresentation Battle 14201: Execute action[62]: UpdateSiegeStatus. Stock=0.00, Net=15.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:30:55:736NoneAI Synchronization took 34,8246ms at frame 20492 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:30:59:119NoneCan't find entity 31386 of ongoing task. Fails the task 50262.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:31:00:382None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #31964 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:31:03:125NoneCan't find entity 31386 of ongoing task. Fails the task 50280.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:31:09:154None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #32384 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:31:09:176NoneAI Synchronization took 34,5387ms at frame 20751 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:31:09:231NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:31:09:231NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:31:10:355None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #32388 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:31:10:385NonePresentation Battle 14201: Execute action[63]: UpdateSiegeStatus. Stock=0.00, Net=15.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:31:11:361None[POP] rel index 3, tenet index 26
Amplitude.Mercury.Simulation.ReligionManager:AddEmpireToReligion(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:31:12:380NonePresentation Battle 32394: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:31:12:380NonePresentation Battle 32394: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=786432, currentRound=0, maximumRoundCount=12 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:31:12:380NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:31:12:381NoneRestorePresentationBattlePreview created ticket #79313.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:31:12:381NonePresentation Battle 32394: Execute action[2]: ParticipantJoined. EmpireIndex=19, Guid=32188, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:31:12:381NonePresentation Battle 32394: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=28854, Group=Defender, Modifiers=None, Type=Army UnitCount=8 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:31:12:381None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #28854 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:31:12:381NonePresentation Battle 32394: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:31:12:382NonePresentation Battle 32394: Execute action[5]: ReportDeploymentZone. EmpireIndex=19, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:31:12:382NonePresentation Battle 32394: Execute action[6]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=12 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:31:12:382NonePresentation Battle 32394: Execute action[7]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:31:12:382NonePresentation Battle 32394: Execute action[8]: ContenderConfirmed. EmpireIndex=19 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:31:12:415NoneRequestRestoreAsyncOperation_Completed for ticket #79313.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
23:31:12:415NoneRestorePresentationBattlePreview skipped due to ended battle #32394
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:31:12:415NoneRequestAsyncOperation_Dismissed for ticket #79313.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
23:31:12:645NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:31:12:678NonePresentation Battle 32394: Execute action[9]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:31:12:678NonePresentation Battle 32394: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:31:12:678NonePresentation Battle 32394: Execute action[11]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:31:12:678NonePresentation Battle 32394: Execute action[12]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:31:12:678NonePresentation Battle 32394: Execute action[13]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:31:12:678NonePresentation Battle 32394: Execute action[14]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:31:12:678None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #28854 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:31:12:678None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #28854 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:31:12:678NoneReleasePresentationBattlePreview attacker #32188, defender #28854
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:31:12:678NoneHidePresentationBattlePreview attacker #32188, defender #28854
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:31:12:678None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #28854 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:31:12:678None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #28854 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:31:13:036NoneCan't find entity 28893 of ongoing task. Fails the task 49541.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:31:14:328NoneCan't find entity 31386 of ongoing task. Fails the task 50285.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:31:15:600NoneAI Synchronization took 36,3577ms at frame 20932 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:31:18:324NoneCan't find entity 31386 of ongoing task. Fails the task 50317.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:31:25:483NoneAI Synchronization took 35,4654ms at frame 21053 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:31:25:497NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:31:25:546NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:31:25:547NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:31:26:665None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #32488 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:31:26:696NonePresentation Battle 14201: Execute action[64]: UpdateSiegeStatus. Stock=0.00, Net=15.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:31:28:042None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:28:140NoneAI Synchronization took 40,2314ms at frame 21093 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:31:28:659None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:29:330None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:29:690NonePresentation Battle 32494: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:31:29:690NonePresentation Battle 32494: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=7. ParticipantGuid=25764. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:31:29:690NonePresentation Battle 32494: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:31:29:690NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:31:29:691NoneRestorePresentationBattlePreview created ticket #79873.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:31:29:691NonePresentation Battle 32494: Execute action[3]: ParticipantJoined. EmpireIndex=7, Guid=32384, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:31:29:691NonePresentation Battle 32494: Execute action[4]: ParticipantJoined. EmpireIndex=7, Guid=25764, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:31:29:691NonePresentation Battle 32494: Execute action[5]: ParticipantJoined. EmpireIndex=26, Guid=32122, Group=Defender, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:31:29:691None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #32122 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:31:29:691NonePresentation Battle 32494: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:31:29:692NonePresentation Battle 32494: Execute action[7]: ReportDeploymentZone. EmpireIndex=7, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:31:29:692NonePresentation Battle 32494: Execute action[8]: ReportDeploymentZone. EmpireIndex=26, Group=Defender, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:31:29:692NonePresentation Battle 32494: Execute action[9]: StartConfirmation. EmpireIndex=26 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:31:29:725NoneRequestRestoreAsyncOperation_Completed for ticket #79873.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
23:31:29:725NoneRestorePresentationBattlePreview skipped due to ended battle #32494
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:31:29:725NoneRequestAsyncOperation_Dismissed for ticket #79873.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
23:31:29:732None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:30:115NonePresentation Battle 32494: Execute action[10]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:31:30:115NonePresentation Battle 32494: Execute action[11]: ContenderConfirmed. EmpireIndex=26 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:31:30:115NonePresentation Battle 32494: Execute action[12]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:31:30:115None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #32122 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:31:30:115None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #32122 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:31:30:115NoneReleasePresentationBattlePreview attacker #32384, defender #32122
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:31:30:115NoneHidePresentationBattlePreview attacker #32384, defender #32122
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:31:30:115None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #32122 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:31:30:115None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #32122 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:31:30:124None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:30:431NoneArmy 25764 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()
23:31:30:431NoneArmy 32384 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()
23:31:30:615None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:31:008None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:31:455None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:31:610NoneCan't find entity 31386 of ongoing task. Fails the task 50323.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:31:31:919None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:32:284None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:32:769None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:33:237None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:33:570None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:33:967None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:34:458None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:34:601None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #31964 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:31:34:840None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:35:224None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:35:731None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:35:826NoneCan't find entity 31386 of ongoing task. Fails the task 50351.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:31:36:064None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:36:437None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:36:739UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular25
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:31:36:900None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:37:243None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:37:626None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:38:100None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:38:391None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:38:769None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:39:090None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:39:466None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:39:927None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:40:251None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:40:632None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:40:931None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:41:275None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:41:714None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:43:538None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:43:884None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:44:319None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:46:783None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:47:128None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:31:47:245NoneAI Synchronization took 35,9177ms at frame 21398 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:31:47:333NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:31:47:333NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:31:48:412NonePresentation Battle 14201: Execute action[65]: UpdateSiegeStatus. Stock=0.00, Net=15.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:31:52:499NoneCan't find entity 31386 of ongoing task. Fails the task 50357.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:31:56:638NoneCan't find entity 31386 of ongoing task. Fails the task 50382.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:32:16:713None[Deeds] DeedDefinition 'Deed_EraStar_Warmonger' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:32:16:713None[Deeds] DeedDefinition 'Deed_EraStar_Scientist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:32:16:713None[Deeds] DeedDefinition 'Deed_EraStar_Merchant' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:32:16:713None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:32:16:713None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:32:16:713None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:32:16:713None[Deeds] DeedDefinition 'Deed_EraStar_Farmer' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:32:16:713None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:32:16:713None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:32:16:713None[Deeds] DeedDefinition 'Deed_EraStar_Expansionist' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:32:16:713None[Deeds] DeedDefinition 'Deed_EraStar_Cultural' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:32:16:713None[Deeds] DeedDefinition 'Deed_EraStar_Builder' was already unregistered for this Listener.
Amplitude.Mercury.Simulation.DeedsManager:UnregisterDeed(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:32:16:714None[EraStar] Context 'Fame_EraStar_Expansionist' - Params Page 'GameOption_IslandsOdds' - Value 'Some' could not be found
Amplitude.Mercury.Simulation.DepartmentOfDevelopment:FillEraStarThresholdParams(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:32:16:807NoneAI Synchronization took 36,1115ms at frame 21694 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:32:16:827None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #32607 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:32:16:874NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:32:16:874NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:32:17:932NonePresentation Battle 14201: Execute action[66]: UpdateSiegeStatus. Stock=0.00, Net=15.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:32:19:505NoneAI Synchronization took 35,427ms at frame 21737 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:32:22:002NoneAI Synchronization took 35,5752ms at frame 21838 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:32:22:713NoneAI Synchronization took 35,5905ms at frame 21864 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:32:22:829NoneCan't find entity 31386 of ongoing task. Fails the task 50389.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:32:24:015NoneAI Synchronization took 36,4916ms at frame 21904 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:32:24:865NoneAI Synchronization took 35,6262ms at frame 21921 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:32:26:967NoneCan't find entity 31386 of ongoing task. Fails the task 50414.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:32:29:627NoneAI Synchronization took 35,8615ms at frame 21979 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:32:29:638None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #32616 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:32:29:684NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:32:29:684NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:32:30:827NonePresentation Battle 14201: Execute action[67]: UpdateSiegeStatus. Stock=0.00, Net=15.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:32:32:099None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #32624 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:32:34:604NoneCan't find entity 31386 of ongoing task. Fails the task 50420.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:32:36:748None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #31964 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:32:43:328None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #32634 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:32:43:333None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #32632 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:32:43:351NoneAI Synchronization took 35,4342ms at frame 22251 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:32:43:402NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:32:43:403NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:32:44:451None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #32636 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:32:44:491NonePresentation Battle 14201: Execute action[68]: UpdateSiegeStatus. Stock=0.00, Net=15.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:32:47:365NoneCan't find entity 31386 of ongoing task. Fails the task 50435.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:32:49:272NoneDescriptor already on the entity. DescriptorName=Effect_Army_InBattle
Amplitude.Framework.Simulation.BaseSimulationEntity:AddDescriptor(System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:AddDescriptor(System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:AddDescriptor(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.Participant_Army:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.Battle:IncludeParticipant(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.Battle:IncludeSettlementDefenders(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.Battle:IncludeParticipant(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.Battle:Initialize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfBattles:ProcessOrderCreateBattle(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.Agency:Amplitude.Mercury.Simulation.DepartmentOfBattles.ProcessOrderCreateBattle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.Empire:ProcessOrder(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ValidateOrder(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:DispatchMessage(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:32:49:371NoneAI Synchronization took 36,4542ms at frame 22430 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:32:49:378NonePresentation Battle 32793: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:32:49:378NonePresentation Battle 32793: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:32:49:378NonePresentation Battle 32793: Execute action[2]: ParticipantJoined. EmpireIndex=26, Guid=31959, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:32:49:378NonePresentation Battle 32793: Execute action[3]: ParticipantJoined. EmpireIndex=26, Guid=32798, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:32:49:379NonePresentation Battle 32793: Execute action[4]: ParticipantJoined. EmpireIndex=7, Guid=32146, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:32:49:379None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #32146 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:32:49:379NonePresentation Battle 32793: Execute action[5]: ParticipantJoined. EmpireIndex=7, Guid=11866, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:32:49:379NonePresentation Battle 32793: Execute action[6]: ParticipantJoined. EmpireIndex=7, Guid=15059, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:32:49:379NonePresentation Battle 32793: Execute action[7]: ParticipantJoined. EmpireIndex=7, Guid=15354, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=2 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:32:49:379NonePresentation Battle 32793: Execute action[8]: ParticipantJoined. EmpireIndex=7, Guid=32795, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=2 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:32:49:379NonePresentation Battle 32793: Execute action[9]: StartSiege. EmpireIndex=26. (initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:32:49:379NonePresentation Battle 32793: Execute action[9]: UpdateSiegeStatus. Stock=0.00, Net=4.00. (initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:32:49:379NonePresentation Battle 32642: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:32:49:379NonePresentation Battle 32642: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=7. ParticipantGuid=24063. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:32:49:379NonePresentation Battle 32642: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:32:49:379NonePresentation Battle 32642: Execute action[3]: ParticipantJoined. EmpireIndex=19, Guid=31964, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:32:49:379NonePresentation Battle 32642: Execute action[4]: ParticipantJoined. EmpireIndex=19, Guid=32652, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:32:49:379NonePresentation Battle 32642: Execute action[5]: ParticipantJoined. EmpireIndex=7, Guid=32644, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=7 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:32:49:379NonePresentation Battle 32642: Execute action[6]: ParticipantJoined. EmpireIndex=7, Guid=2004, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:32:49:380NonePresentation Battle 32642: Execute action[7]: ParticipantJoined. EmpireIndex=7, Guid=24063, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=7 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:32:49:380NonePresentation Battle 32642: Execute action[8]: StartSiege. EmpireIndex=19. (initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:32:49:380NonePresentation Battle 32642: Execute action[8]: UpdateSiegeStatus. Stock=0.00, Net=4.00. (initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:32:49:773NonePresentation Battle 32642: Execute action[9]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:32:49:774NonePresentation Battle 32642: Execute action[10]: ReportDeploymentZone. EmpireIndex=19, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:32:49:775NonePresentation Battle 32642: Execute action[11]: ReportDeploymentZone. EmpireIndex=7, Group=Defender, deploymentTileCount=40 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:32:49:775NonePresentation Battle 32642: Execute action[12]: StartConfirmation. EmpireIndex=19 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:32:49:968NonePresentation Battle 32793: Execute action[10]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:32:49:969NonePresentation Battle 32793: Execute action[11]: ReportDeploymentZone. EmpireIndex=26, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:32:49:969NonePresentation Battle 32793: Execute action[12]: ReportDeploymentZone. EmpireIndex=7, Group=Defender, deploymentTileCount=1 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:32:49:969NonePresentation Battle 32793: Execute action[13]: StartConfirmation. EmpireIndex=7 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:32:49:969NonePresentation Battle 32793: Execute action[14]: ContenderConfirmed. EmpireIndex=26 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:32:50:143NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:32:50:177NonePresentation Battle 32793: Execute action[15]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:32:50:177NonePresentation Battle 32793: Execute action[16]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:32:50:177NonePresentation Battle 32793: Execute action[17]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:32:50:177NonePresentation Battle 32793: Execute action[18]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:32:50:177NonePresentation Battle 32793: Execute action[19]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:32:50:177NonePresentation Battle 32793: Execute action[20]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:32:50:177None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #32146 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:32:50:177NoneCould not find PresentationBattlePreview with armyEntityGUID=31959, targetEntityGUID=11902.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:32:50:177NonePresentation Battle 32642: Execute action[13]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:32:50:273NonePresentation Battle 32642: Execute action[14]: ContenderConfirmed. EmpireIndex=19 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:32:50:273NonePresentation Battle 32642: Execute action[15]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:32:50:273NonePresentation Battle 32642: Execute action[16]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:32:50:273NonePresentation Battle 32642: Execute action[17]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:32:50:273None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #24063 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:32:50:273None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #24063 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:32:50:273NoneCould not find PresentationBattlePreview with armyEntityGUID=31964, targetEntityGUID=14572.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:32:50:353NoneAI Synchronization took 36,3105ms at frame 22459 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:32:50:398NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:50:398NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:50:786NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:50:786NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:51:263NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:51:263NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:51:715NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:51:715NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:51:775NoneCan't find entity 31386 of ongoing task. Fails the task 50454.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:32:51:984NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:51:984NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:52:488NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:52:488NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:52:906NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:52:906NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:53:290NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:53:290NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:53:739NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:53:739NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:54:156NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:54:156NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:54:484NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:54:484NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:54:918NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:54:918NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:55:298NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:55:298NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:55:689NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:55:689NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:55:975NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:55:975NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:56:271NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:56:271NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:56:735NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:56:735NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:57:089NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:57:089NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:57:409NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:57:409NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:57:874NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:57:874NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:58:228NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:58:228NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:58:528NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:58:528NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:58:965NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:58:965NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:59:248NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:59:248NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:59:502NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:59:502NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:32:59:952None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #32848 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:33:00:001NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:33:00:002NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:33:01:095NonePresentation Battle 14201: Execute action[69]: UpdateSiegeStatus. Stock=0.00, Net=12.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:33:01:127NoneAI Synchronization took 36,4473ms at frame 22593 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:33:01:966NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:01:966NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:02:628NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:02:628NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:03:186NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:03:186NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:03:711NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:03:711NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:04:240NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:04:240NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:04:557NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:04:557NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:04:979NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:04:979NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:05:064NoneCan't find entity 31386 of ongoing task. Fails the task 50463.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:33:05:465NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:05:465NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:05:828NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:05:828NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:06:263NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:06:263NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:06:689NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:06:689NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:07:061NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:07:061NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:07:521NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:07:521NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:07:922NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:07:922NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:08:239NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:08:239NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:08:698NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:08:698NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:09:130NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:09:130NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:09:190NoneCan't find entity 31386 of ongoing task. Fails the task 50498.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:33:09:522NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:09:522NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:09:940NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:09:940NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:10:379NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:10:379NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:10:666NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:10:666NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:11:127NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:11:127NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:11:464NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:11:464NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:11:813NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:11:813NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:12:193NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:12:193NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:12:507NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:12:507NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:12:862NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:12:862NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:13:149NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:13:149NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:13:421NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:13:421NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:13:903NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:13:903NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:14:194NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:14:194NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:14:467NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:14:467NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:14:928NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:14:928NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:15:213NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:15:213NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:15:486NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:15:486NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:15:960NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:15:960NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:16:251NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:16:251NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:16:546NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:16:546NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:17:026NoneAI Synchronization took 35,5009ms at frame 22880 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:33:17:027NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:17:027NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:17:318NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:17:318NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:17:608NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:17:608NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:18:072NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:18:072NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:18:427NoneAI Synchronization took 35,673ms at frame 22889 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:33:18:510NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:33:18:510NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:33:19:612NonePresentation Battle 14201: Execute action[70]: UpdateSiegeStatus. Stock=0.00, Net=12.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:33:20:516NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:20:516NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:21:296NoneAI Synchronization took 35,8057ms at frame 22940 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:33:21:300NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:21:300NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:21:841NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:21:841NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:22:312NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:22:312NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:22:331UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular229
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:33:22:701NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:22:701NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:23:263NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:23:263NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:23:320NoneCan't find entity 31386 of ongoing task. Fails the task 50506.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:33:23:676NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:23:676NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:24:028NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:24:028NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:24:528NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:24:528NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:24:977NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:24:977NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:25:272NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:25:272NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:25:754NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:25:754NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:26:140NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:26:140NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:26:466NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:26:466NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:26:942NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:26:942NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:27:362NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:27:362NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:27:416NoneCan't find entity 31386 of ongoing task. Fails the task 50526.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:33:27:625NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:27:625NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:28:102NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:28:102NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:28:483NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:28:483NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:28:798NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:28:798NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:29:218NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:29:218NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:29:551NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:29:551NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:29:829NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:29:829NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:30:102NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:30:102NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:30:606NoneAI Synchronization took 36,038ms at frame 23132 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:33:30:607NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:30:607NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:30:958NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:30:958NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:31:236NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:31:236NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:31:722NoneAI Synchronization took 37,3412ms at frame 23142 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:33:31:724NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:31:724NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:32:044NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:32:044NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:32:402NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:32:402NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:32:892NoneAI Synchronization took 35,7758ms at frame 23152 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:33:32:892NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:32:892NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:33:234NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:33:234NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:33:563NoneAI Synchronization took 35,6162ms at frame 23155 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:33:33:565NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:33:565NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:33:982NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:33:982NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:34:319NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:34:319NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:34:695NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:34:695NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:34:995NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:34:995NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:35:284NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:35:284NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:37:285NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:37:285NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:37:563NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:37:563NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:37:845NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:37:845NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:38:253NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:38:253NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:38:452NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:33:38:452NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:34:59:091NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:34:59:091NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:34:59:377NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:34:59:377NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:34:59:663NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:34:59:663NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:00:097NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:00:097NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:00:296NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:00:296NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:00:662NoneAI Synchronization took 34,6869ms at frame 23173 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:35:00:668None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #32874 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:35:00:749NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:35:00:749NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:35:01:866None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #32885 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:35:01:896NonePresentation Battle 14201: Execute action[71]: UpdateSiegeStatus. Stock=0.00, Net=12.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:35:02:744NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:03:506NoneAI Synchronization took 34,4062ms at frame 23223 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:35:03:511NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:04:077NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:04:245NoneArmy 26407 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.ExplorationMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()
23:35:04:536NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:04:913NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:05:037NoneCan't find entity 31386 of ongoing task. Fails the task 50533.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:35:05:507NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:05:899NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:06:220NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:06:688NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:07:065NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:07:399NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:07:884NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:08:211NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:08:574NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:09:058NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:09:120NoneCan't find entity 31386 of ongoing task. Fails the task 50557.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:35:09:394NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:09:725NoneAI Synchronization took 38,1266ms at frame 23387 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:35:09:727NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:10:214NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:10:662NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:10:929NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:11:403NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:11:786NoneAI Synchronization took 34,4652ms at frame 23420 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:35:11:822NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:12:212NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:12:639NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:12:950NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:13:422NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:35:13:422NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:35:14:624NoneAI Synchronization took 35,9498ms at frame 23444 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:35:14:674NonePresentation Battle 14201: Execute action[72]: UpdateSiegeStatus. Stock=0.00, Net=12.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:35:15:383NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:15:969NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:16:497NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:17:064NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:17:591NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:17:889NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:18:398NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:18:875NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:19:227NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:19:338NoneCan't find entity 31386 of ongoing task. Fails the task 50574.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:35:19:599None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #32636 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:35:19:735NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:20:146NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:20:491NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:21:036NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:21:365NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:21:698NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:22:184NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:22:668NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:22:953NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:23:514NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:23:558NoneCan't find entity 31386 of ongoing task. Fails the task 50591.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:35:23:856NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:24:241NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:24:655NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:24:893NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:25:227NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:25:522NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:25:788NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:26:266NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:26:560NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:26:839NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:27:316NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:27:678NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:27:961NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:28:458NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:28:754NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:29:065NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:29:481NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:29:747NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:35:30:048None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #32936 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:35:30:110NoneAI Synchronization took 34,6862ms at frame 23725 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:35:30:166NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:35:30:166NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:35:31:225None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #32946 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:35:31:254NonePresentation Battle 14201: Execute action[73]: UpdateSiegeStatus. Stock=0.00, Net=12.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:35:34:349NoneCan't find entity 31386 of ongoing task. Fails the task 50598.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:35:38:342NoneCan't find entity 31386 of ongoing task. Fails the task 50617.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:35:47:437None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #32957 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:35:47:479NoneAI Synchronization took 36,1692ms at frame 24033 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:35:47:532NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:35:47:532NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:35:48:540NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.CivicDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
23:35:48:662NonePresentation Battle 14201: Execute action[74]: UpdateSiegeStatus. Stock=0.00, Net=12.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:35:49:058None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #32936 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:35:53:662NoneCan't find entity 31386 of ongoing task. Fails the task 50627.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:35:57:967NoneCan't find entity 31386 of ongoing task. Fails the task 50665.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:36:06:215NoneAI Synchronization took 35,1811ms at frame 24345 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:36:06:585NoneAI Synchronization took 36,3134ms at frame 24348 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:36:07:019NoneAI Synchronization took 34,4174ms at frame 24351 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:36:08:467NoneAI Synchronization took 34,7264ms at frame 24359 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:36:08:528NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:36:08:529NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:36:09:677NonePresentation Battle 14201: Execute action[75]: UpdateSiegeStatus. Stock=0.00, Net=12.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:36:11:684NonePresentation Battle 32982: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:36:11:684NonePresentation Battle 32982: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:36:11:684NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:36:11:685NoneRestorePresentationBattlePreview created ticket #85630.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:36:11:685NonePresentation Battle 32982: Execute action[2]: ParticipantJoined. EmpireIndex=19, Guid=32636, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:36:11:685NonePresentation Battle 32982: Execute action[3]: ParticipantJoined. EmpireIndex=2, Guid=28854, Group=Defender, Modifiers=None, Type=Army UnitCount=7 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:36:11:685None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #28854 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:36:11:685NonePresentation Battle 32982: Execute action[4]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:36:11:686NonePresentation Battle 32982: Execute action[5]: ReportDeploymentZone. EmpireIndex=19, Group=Attacker, deploymentTileCount=10 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:36:11:686NonePresentation Battle 32982: Execute action[6]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=12 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:36:11:686NonePresentation Battle 32982: Execute action[7]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:36:11:686NonePresentation Battle 32982: Execute action[8]: ContenderConfirmed. EmpireIndex=19 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:36:11:720NoneRequestRestoreAsyncOperation_Completed for ticket #85630.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
23:36:11:720NoneRestorePresentationBattlePreview skipped due to ended battle #32982
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:36:11:720NoneRequestAsyncOperation_Dismissed for ticket #85630.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
23:36:11:961NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:36:11:998NonePresentation Battle 32982: Execute action[9]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:36:11:998NonePresentation Battle 32982: Execute action[10]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:36:11:998NonePresentation Battle 32982: Execute action[11]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:36:11:998NonePresentation Battle 32982: Execute action[12]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:36:11:998NonePresentation Battle 32982: Execute action[13]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:36:11:998NonePresentation Battle 32982: Execute action[14]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:36:11:998None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #28854 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:36:11:998None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #28854 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:36:11:998NoneReleasePresentationBattlePreview attacker #32636, defender #28854
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:36:11:998NoneHidePresentationBattlePreview attacker #32636, defender #28854
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:36:11:998None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #28854 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:36:11:998None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #28854 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:36:12:450NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:36:12:454None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #33069 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:36:13:821NoneCan't find entity 31386 of ongoing task. Fails the task 50672.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:36:14:201NonePresentation Battle 33070: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:36:14:201NonePresentation Battle 33070: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:36:14:201NonePresentation Battle 33070: Execute action[2]: ParticipantJoined. EmpireIndex=26, Guid=32122, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=3 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:36:14:202NonePresentation Battle 33070: Execute action[3]: ParticipantJoined. EmpireIndex=26, Guid=33080, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:36:14:202NonePresentation Battle 33070: Execute action[4]: ParticipantJoined. EmpireIndex=6, Guid=33072, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=7 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:36:14:202NonePresentation Battle 33070: Execute action[5]: ParticipantJoined. EmpireIndex=6, Guid=23206, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:36:14:202NonePresentation Battle 33070: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:36:14:203NonePresentation Battle 33070: Execute action[7]: ReportDeploymentZone. EmpireIndex=26, Group=Attacker, deploymentTileCount=4 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:36:14:203NonePresentation Battle 33070: Execute action[8]: ReportDeploymentZone. EmpireIndex=6, Group=Defender, deploymentTileCount=18 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:36:14:203NonePresentation Battle 33070: Execute action[9]: StartConfirmation. EmpireIndex=6 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:36:14:203NonePresentation Battle 33070: Execute action[10]: ContenderConfirmed. EmpireIndex=26 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:36:14:230NoneAI Synchronization took 35,0726ms at frame 24528 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:36:14:520NonePresentation Battle 33070: Execute action[11]: ContenderConfirmed. EmpireIndex=6 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:36:14:520NonePresentation Battle 33070: Execute action[12]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:36:14:520NonePresentation Battle 33070: Execute action[13]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:36:14:520NonePresentation Battle 33070: Execute action[14]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:36:14:520NonePresentation Battle 33070: Execute action[15]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:36:14:520NoneCould not find PresentationBattlePreview with armyEntityGUID=32122, targetEntityGUID=23210.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:36:14:746NoneAI Synchronization took 34,4304ms at frame 24552 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:36:17:793NoneCan't find entity 31386 of ongoing task. Fails the task 50708.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:36:21:982NoneAI Synchronization took 35,1125ms at frame 24688 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:36:27:127NoneAI Synchronization took 34,583ms at frame 24717 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:36:28:249NoneAI Synchronization took 35,1458ms at frame 24723 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:36:31:378NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:36:31:416NoneAI Synchronization took 34,7088ms at frame 24738 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:36:31:463NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:36:31:463NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:36:32:530NonePresentation Battle 14201: Execute action[76]: UpdateSiegeStatus. Stock=0.00, Net=12.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:36:37:692NoneCan't find entity 31386 of ongoing task. Fails the task 50715.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:36:37:774None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #32946 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:36:38:126NonePresentation Battle 33185: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:36:38:126NonePresentation Battle 33185: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=7. ParticipantGuid=14188. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:36:38:126NonePresentation Battle 33185: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:36:38:126NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:36:38:126NoneRestorePresentationBattlePreview created ticket #86506.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:36:38:126NonePresentation Battle 33185: Execute action[3]: ParticipantJoined. EmpireIndex=9, Guid=32634, Group=Attacker, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:36:38:127NonePresentation Battle 33185: Execute action[4]: ParticipantJoined. EmpireIndex=7, Guid=24063, Group=Defender, Modifiers=None, Type=Army UnitCount=7 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:36:38:127None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #24063 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:36:38:127NonePresentation Battle 33185: Execute action[5]: ParticipantJoined. EmpireIndex=7, Guid=14188, Group=Defender, Modifiers=None, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:36:38:127NonePresentation Battle 33185: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:36:38:128NonePresentation Battle 33185: Execute action[7]: ReportDeploymentZone. EmpireIndex=9, Group=Attacker, deploymentTileCount=6 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:36:38:128NonePresentation Battle 33185: Execute action[8]: ReportDeploymentZone. EmpireIndex=7, Group=Defender, deploymentTileCount=15 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:36:38:128NonePresentation Battle 33185: Execute action[9]: StartConfirmation. EmpireIndex=7 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:36:38:140NoneRequestRestoreAsyncOperation_Completed for ticket #86506.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
23:36:38:140NoneRestorePresentationBattlePreview skipped due to ended battle #33185
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:36:38:140NoneRequestAsyncOperation_Dismissed for ticket #86506.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
23:36:38:427NonePresentation Battle 33185: Execute action[10]: ContenderConfirmed. EmpireIndex=7 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:36:38:526NonePresentation Battle 33185: Execute action[11]: ContenderConfirmed. EmpireIndex=9 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:36:38:527NonePresentation Battle 33185: Execute action[12]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:36:38:527None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #24063 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:36:38:527None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #14188 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:36:38:527None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #24063 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:36:38:527None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #14188 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:36:38:527NoneReleasePresentationBattlePreview attacker #32634, defender #24063
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:36:38:527NoneHidePresentationBattlePreview attacker #32634, defender #24063
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:36:38:527None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #24063 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:36:38:527None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #24063 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:36:38:783None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #33247 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:36:38:823NoneArmy 32634 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()
23:36:40:660None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #20528 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:36:41:928NoneCan't find entity 31386 of ongoing task. Fails the task 50759.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:36:47:715NoneAI Synchronization took 35,3257ms at frame 25057 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:36:47:722NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:36:47:774NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:36:47:774NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:36:48:853NonePresentation Battle 14201: Execute action[77]: UpdateSiegeStatus. Stock=0.00, Net=12.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:36:50:324NoneAI Synchronization took 35,3118ms at frame 25094 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:36:51:352UI Steam[UI] Showing NarrativeWindow: $NarrativeEvent_Regular273
Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.NarrativeWindow:OnBeginShow(System.Reflection.MonoParameterInfo) Amplitude.UI.UIAbstractShowable:InternalRequestShow() Amplitude.UI.Windows.UIContainer:InternalRequestShow() Amplitude.UI.Windows.UIContainer:UpdateAndCheckDirty() Amplitude.UI.Windows.UIContainerManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:36:52:808NoneCan't find entity 31386 of ongoing task. Fails the task 50764.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:36:56:918NoneCan't find entity 31386 of ongoing task. Fails the task 50788.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:37:08:922NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:37:08:955NoneAI Synchronization took 34,7202ms at frame 25314 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:37:09:011NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:37:09:011NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:37:10:127None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #33270 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:37:10:157NonePresentation Battle 14201: Execute action[78]: UpdateSiegeStatus. Stock=0.00, Net=12.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:37:15:003NoneCan't find entity 31386 of ongoing task. Fails the task 50799.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:37:22:229NoneAI Synchronization took 34,5529ms at frame 25567 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:37:22:238None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #33287 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:37:22:329NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:37:22:329NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:37:23:452NonePresentation Battle 14201: Execute action[79]: UpdateSiegeStatus. Stock=0.00, Net=12.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:37:26:342NoneCan't find entity 12669 of ongoing task. Fails the task 12875.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:37:26:680NoneAI Synchronization took 34,7671ms at frame 25684 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:37:27:663NoneCan't find entity 31386 of ongoing task. Fails the task 50834.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:37:30:234NoneCan't find entity 12669 of ongoing task. Fails the task 12884.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:37:31:777NoneCan't find entity 31386 of ongoing task. Fails the task 50865.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:37:38:381NoneAI Synchronization took 40,6196ms at frame 25869 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:37:38:437NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:37:38:437NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:37:39:643None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #33287 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:37:39:652None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #33298 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:37:39:682NonePresentation Battle 14201: Execute action[80]: UpdateSiegeStatus. Stock=0.00, Net=12.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:37:40:595NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
23:37:44:584NoneCan't find entity 31386 of ongoing task. Fails the task 50870.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:37:45:395None[Empire 2] Invalid Land spawn position for settlement 2401. This may happen once after an OrderChangeUnitSpawnPosition.
Amplitude.Mercury.AI.Brain.Analysis.Military.ComputeWantedArmies:Process()
23:37:48:808NoneCan't find entity 31386 of ongoing task. Fails the task 50908.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:37:52:880NoneAI Synchronization took 34,0362ms at frame 26175 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:37:53:610NoneAI Synchronization took 34,221ms at frame 26178 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:37:54:957None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #33306 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:37:54:987NoneAI Synchronization took 34,1669ms at frame 26186 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:37:55:043NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:37:55:043NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:37:56:185NonePresentation Battle 14201: Execute action[81]: UpdateSiegeStatus. Stock=0.00, Net=12.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:37:59:895NonePresentation Battle 33312: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:37:59:895NonePresentation Battle 33312: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=786432, currentRound=0, maximumRoundCount=12 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:37:59:895NonePresentation Battle 33312: Execute action[2]: ParticipantJoined. EmpireIndex=26, Guid=32388, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:37:59:895NonePresentation Battle 33312: Execute action[3]: ParticipantJoined. EmpireIndex=26, Guid=33323, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:37:59:895NonePresentation Battle 33312: Execute action[4]: ParticipantJoined. EmpireIndex=9, Guid=33314, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=8 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:37:59:895NonePresentation Battle 33312: Execute action[5]: ParticipantJoined. EmpireIndex=9, Guid=12400, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:37:59:896NonePresentation Battle 33312: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:37:59:897NonePresentation Battle 33312: Execute action[7]: ReportDeploymentZone. EmpireIndex=26, Group=Attacker, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:37:59:897NonePresentation Battle 33312: Execute action[8]: ReportDeploymentZone. EmpireIndex=9, Group=Defender, deploymentTileCount=20 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:37:59:897NonePresentation Battle 33312: Execute action[9]: StartConfirmation. EmpireIndex=9 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:37:59:897NonePresentation Battle 33312: Execute action[10]: ContenderConfirmed. EmpireIndex=26 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:37:59:923NoneAI Synchronization took 34,8975ms at frame 26331 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:38:00:511NonePresentation Battle 33312: Execute action[11]: ContenderConfirmed. EmpireIndex=9 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:38:00:511NonePresentation Battle 33312: Execute action[12]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:38:00:511NonePresentation Battle 33312: Execute action[13]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:38:00:512NonePresentation Battle 33312: Execute action[14]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:38:00:512NonePresentation Battle 33312: Execute action[15]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:38:00:512NonePresentation Battle 33312: Execute action[16]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:38:00:512NoneCould not find PresentationBattlePreview with armyEntityGUID=32388, targetEntityGUID=26343.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:38:00:537NoneAI Synchronization took 34,9778ms at frame 26356 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:38:00:621NoneCan't find entity 31386 of ongoing task. Fails the task 50934.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:38:03:359NoneCan't find entity 20528 of ongoing task. Fails the task 21539.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:38:03:432None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #33298 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:38:04:580NoneCan't find entity 31386 of ongoing task. Fails the task 50966.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:38:05:610None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #25701 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:38:10:132NoneAI Synchronization took 34,6352ms at frame 26555 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:38:11:326NoneAI Synchronization took 34,5111ms at frame 26558 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:38:12:496NoneAI Synchronization took 36,0604ms at frame 26561 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:38:14:878NoneNo NotificationUIMapper found for 'FirstNationalProjectFinishedNotificationData'
Amplitude.Mercury.UI.Helpers.DataUtils:GetNotificationUIMapper(System.Reflection.MonoParameterInfo)
23:38:14:939NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:38:14:939NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:38:16:061NoneAI Synchronization took 34,2183ms at frame 26584 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:38:16:110NonePresentation Battle 14201: Execute action[82]: UpdateSiegeStatus. Stock=0.00, Net=12.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:38:19:543NonePresentation Battle 33440: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:38:19:544NonePresentation Battle 33440: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=786432, currentRound=0, maximumRoundCount=12 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:38:19:544NonePresentation Battle 33440: Execute action[2]: ParticipantJoined. EmpireIndex=18, Guid=32488, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:38:19:544NonePresentation Battle 33440: Execute action[3]: ParticipantJoined. EmpireIndex=18, Guid=33451, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:38:19:544NonePresentation Battle 33440: Execute action[4]: ParticipantJoined. EmpireIndex=9, Guid=33442, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=8 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:38:19:544NonePresentation Battle 33440: Execute action[5]: ParticipantJoined. EmpireIndex=9, Guid=12400, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:38:19:544NonePresentation Battle 33440: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:38:19:545NonePresentation Battle 33440: Execute action[7]: ReportDeploymentZone. EmpireIndex=18, Group=Attacker, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:38:19:545NonePresentation Battle 33440: Execute action[8]: ReportDeploymentZone. EmpireIndex=9, Group=Defender, deploymentTileCount=20 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:38:19:545NonePresentation Battle 33440: Execute action[9]: StartConfirmation. EmpireIndex=9 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:38:19:613NoneAI Synchronization took 34,1154ms at frame 26704 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:38:19:624NonePresentation Battle 33440: Execute action[10]: ContenderConfirmed. EmpireIndex=18 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:38:20:224NonePresentation Battle 33440: Execute action[11]: ContenderConfirmed. EmpireIndex=9 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:38:20:225NonePresentation Battle 33440: Execute action[12]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:38:20:225NonePresentation Battle 33440: Execute action[13]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:38:20:225NonePresentation Battle 33440: Execute action[14]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:38:20:225NonePresentation Battle 33440: Execute action[15]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:38:20:225NonePresentation Battle 33440: Execute action[16]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:38:20:225NoneCould not find PresentationBattlePreview with armyEntityGUID=32488, targetEntityGUID=26343.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:38:20:247NoneAI Synchronization took 34,5999ms at frame 26730 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:38:21:320NoneCan't find entity 31386 of ongoing task. Fails the task 50977.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:38:25:558NoneCan't find entity 31386 of ongoing task. Fails the task 51016.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:38:36:622NoneAI Synchronization took 35,2914ms at frame 26910 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:38:36:636None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #33568 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:38:36:680NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:38:36:680NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:38:37:744NonePresentation Battle 14201: Execute action[83]: UpdateSiegeStatus. Stock=0.00, Net=12.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:38:38:682None[Empire 2] Invalid Maritime spawn position for settlement 5662. This may happen once after an OrderChangeUnitSpawnPosition.
Amplitude.Mercury.AI.Brain.Analysis.Military.ComputeWantedArmies:Process()
23:38:38:853NoneCan't find entity 25846 of ongoing task. Fails the task 21538.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:38:39:104None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #33572 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:38:39:367NoneCan't find entity 29817 of ongoing task. Fails the task 48301.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:38:40:495None[Empire 2] Invalid Land spawn position for settlement 2401. This may happen once after an OrderChangeUnitSpawnPosition.
Amplitude.Mercury.AI.Brain.Analysis.Military.ComputeWantedArmies:Process()
23:38:41:859NoneCan't find entity 31386 of ongoing task. Fails the task 51021.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:38:46:025NoneCan't find entity 31386 of ongoing task. Fails the task 51069.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:38:46:965None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #25701 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:38:54:839NoneAI Synchronization took 36,4836ms at frame 27204 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:38:54:848None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #33588 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:38:54:897NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:38:54:897NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:38:55:980None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #33591 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:38:55:988None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #33596 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:38:56:023NonePresentation Battle 14201: Execute action[84]: UpdateSiegeStatus. Stock=0.00, Net=12.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:38:57:648NoneCan't find entity 31386 of ongoing task. Fails the task 51074.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:39:00:927NoneCan't find entity 31386 of ongoing task. Fails the task 51105.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:39:05:132NoneCan't find entity 31386 of ongoing task. Fails the task 51121.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:39:14:594NoneAI Synchronization took 34,432ms at frame 27527 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:39:14:647NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:39:14:647NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:39:15:704NonePresentation Battle 14201: Execute action[85]: UpdateSiegeStatus. Stock=0.00, Net=12.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:39:15:972None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #33572 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:39:18:723NoneCan't find entity 33568 of ongoing task. Fails the task 24473.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:39:18:934NoneAI Synchronization took 34,8521ms at frame 27641 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:39:20:003NoneCan't find entity 31386 of ongoing task. Fails the task 51126.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:39:23:686None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #33596 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:39:24:258NoneCan't find entity 31386 of ongoing task. Fails the task 51147.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:39:33:577NoneAI Synchronization took 34,3186ms at frame 27842 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:39:34:302NoneAI Synchronization took 34,4248ms at frame 27845 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:39:35:810NoneAI Synchronization took 34,7766ms at frame 27853 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:39:35:826None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #33609 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:39:35:834None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #33605 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:39:35:876NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:39:35:876NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:39:36:989None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #33613 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:39:37:012NonePresentation Battle 14201: Execute action[86]: UpdateSiegeStatus. Stock=0.00, Net=12.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:39:38:048None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era6_Sand #33620 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:39:38:595NoneCan't find entity 33069 of ongoing task. Fails the task 50309.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:39:42:170NoneCan't find entity 31386 of ongoing task. Fails the task 51154.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:39:42:187None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #32946 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:39:44:360NoneYou may not start trading with an Empire you cannot trade with.
Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDiplomaticTradeCursor(System.Reflection.MonoParameterInfo)
23:39:46:585NoneCan't find entity 31386 of ongoing task. Fails the task 51224.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:39:54:339NoneAI Synchronization took 37,4318ms at frame 28200 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:39:55:526NoneAI Synchronization took 39,5865ms at frame 28203 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:39:56:278NoneAI Synchronization took 38,4637ms at frame 28206 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:40:04:848NoneAI Synchronization took 36,0532ms at frame 28218 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:40:08:191NoneAI Synchronization took 38,0512ms at frame 28245 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:40:12:157NoneAI Synchronization took 35,8957ms at frame 28251 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:40:16:084NoneAI Synchronization took 35,7129ms at frame 28257 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:40:30:060NoneAI Synchronization took 42,0959ms at frame 28266 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:40:38:155NoneAI Synchronization took 38,6602ms at frame 28278 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:40:51:750NoneAI Synchronization took 43,5871ms at frame 28299 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:40:55:937NoneAI Synchronization took 41,6434ms at frame 28305 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:40:57:392None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #33709 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:40:57:432NoneAI Synchronization took 44,3037ms at frame 28316 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:40:57:492NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:40:57:492NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:40:58:830NonePresentation Battle 14201: Execute action[87]: UpdateSiegeStatus. Stock=0.00, Net=12.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:40:59:493NoneCan't find entity 33620 of ongoing task. Fails the task 51197.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:41:00:737NonePresentation Battle 33716: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:41:00:737NonePresentation Battle 33716: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=19. ParticipantGuid=32946. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:41:00:737NonePresentation Battle 33716: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=589824, currentRound=0, maximumRoundCount=9 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:41:00:737NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:41:00:738NoneRestorePresentationBattlePreview created ticket #92963.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:41:00:738NonePresentation Battle 33716: Execute action[3]: ParticipantJoined. EmpireIndex=19, Guid=33596, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:41:00:738NonePresentation Battle 33716: Execute action[4]: ParticipantJoined. EmpireIndex=19, Guid=32946, Group=Attacker, Modifiers=None, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:41:00:738NonePresentation Battle 33716: Execute action[5]: ParticipantJoined. EmpireIndex=2, Guid=28854, Group=Defender, Modifiers=None, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:41:00:738None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #28854 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:41:00:739NonePresentation Battle 33716: Execute action[6]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:41:00:740NonePresentation Battle 33716: Execute action[7]: ReportDeploymentZone. EmpireIndex=19, Group=Attacker, deploymentTileCount=15 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:41:00:740NonePresentation Battle 33716: Execute action[8]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:41:00:740NonePresentation Battle 33716: Execute action[9]: StartConfirmation. EmpireIndex=2 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:41:00:740NonePresentation Battle 33716: Execute action[10]: ContenderConfirmed. EmpireIndex=19 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:41:00:779NoneRequestRestoreAsyncOperation_Completed for ticket #92963.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.MonoParameterInfo)
23:41:00:779NoneRestorePresentationBattlePreview skipped due to ended battle #33716
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:41:00:779NoneRequestAsyncOperation_Dismissed for ticket #92963.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.MonoParameterInfo)
23:41:00:994NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:41:01:044NonePresentation Battle 33716: Execute action[11]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:41:01:044NonePresentation Battle 33716: Execute action[12]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:41:01:044NonePresentation Battle 33716: Execute action[13]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:41:01:044NonePresentation Battle 33716: Execute action[14]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:41:01:044NonePresentation Battle 33716: Execute action[15]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:41:01:044NonePresentation Battle 33716: Execute action[16]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:41:01:044NonePresentation Battle 33716: Execute action[17]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:41:01:044NonePresentation Battle 33716: Execute action[18]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:41:01:044NonePresentation Battle 33716: Execute action[19]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:41:01:044NonePresentation Battle 33716: Execute action[20]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:41:01:044None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #28854 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:41:01:044None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #28854 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:41:01:044NoneReleasePresentationBattlePreview attacker #33596, defender #28854
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:41:01:044NoneHidePresentationBattlePreview attacker #33596, defender #28854
Amplitude.Mercury.Presentation.PresentationBattlePreview:HidePresentationBattlePreview(System.Reflection.MonoParameterInfo)
23:41:01:044None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #28854 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:41:01:044None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #28854 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:41:01:490NoneAI Synchronization took 46,0094ms at frame 28417 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:41:01:597None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #33806 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:41:01:597NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:41:02:373NoneAI Synchronization took 42,7209ms at frame 28454 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:41:02:911NoneCan't find entity 31386 of ongoing task. Fails the task 51230.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:41:03:386NoneAI Synchronization took 44,0991ms at frame 28494 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:41:04:662NoneAI Synchronization took 41,9413ms at frame 28530 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:41:05:628None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #26145 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:41:06:428None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #27679 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:41:06:828NoneCan't find entity 31386 of ongoing task. Fails the task 51275.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:41:11:578None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #27679 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:42:55:267NoneAI Synchronization took 45,6302ms at frame 28637 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:42:55:276NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:42:55:282None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #33810 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:42:55:325NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:42:55:325NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:42:56:505NonePresentation Battle 14201: Execute action[88]: UpdateSiegeStatus. Stock=0.00, Net=12.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:42:57:966None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #33813 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:42:59:709NoneAI Synchronization took 41,3375ms at frame 28772 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:43:00:238NoneAI Synchronization took 42,3138ms at frame 28794 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:43:00:754NoneAI Synchronization took 42,1283ms at frame 28810 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:43:00:756NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:00:928NoneArmy 32146 does not exists anymore. Fail task.
Amplitude.Mercury.AI.Brain.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Territory, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateTaskStatus()
23:43:01:247NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:01:589NonePresentation Battle 33845: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:43:01:589NonePresentation Battle 33845: Execute action[1]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:43:01:589NonePresentation Battle 33845: Execute action[2]: ParticipantJoined. EmpireIndex=26, Guid=32885, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:43:01:589NonePresentation Battle 33845: Execute action[3]: ParticipantJoined. EmpireIndex=26, Guid=33848, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:43:01:589NonePresentation Battle 33845: Execute action[4]: ParticipantJoined. EmpireIndex=7, Guid=11866, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:43:01:589NonePresentation Battle 33845: Execute action[5]: ParticipantJoined. EmpireIndex=7, Guid=33847, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:43:01:589NonePresentation Battle 33845: Execute action[6]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:43:01:707NonePresentation Battle 33845: Execute action[7]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:43:01:707None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #32885 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:43:01:707None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #32885 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:43:01:707NoneCould not find PresentationBattlePreview with armyEntityGUID=32885, targetEntityGUID=11902.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:43:01:760NoneAI Synchronization took 44,0046ms at frame 28850 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:43:01:767NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:02:296NonePresentation Battle 14201: Execute action[89]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UpdateBattleDistricts)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:43:02:324NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:02:729NoneAI Synchronization took 46,473ms at frame 28873 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:43:02:769NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:02:865NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:43:03:127NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:03:652NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:04:119NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:04:475NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:04:532None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #27679 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:43:04:935NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:05:328NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:05:706NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:06:132NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:06:333None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_VenetianRepublic #9829 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:43:06:576NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:06:859NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:07:332NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:07:723NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:08:128NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:08:541NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:08:989NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:09:194None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #31386 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:43:09:330NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:09:626None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #27679 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:43:09:738NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:10:126NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:10:547NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:10:924NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:11:303NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:11:748NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:12:074NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:12:413NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:12:891NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:13:199NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:13:559NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:14:068NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:43:14:074NoneNo NotificationUIMapper found for 'FirstNationalProjectFinishedNotificationData'
Amplitude.Mercury.UI.Helpers.DataUtils:GetNotificationUIMapper(System.Reflection.MonoParameterInfo)
23:43:14:128NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:43:14:128NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:43:15:293NoneAI Synchronization took 46,3799ms at frame 28983 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:43:15:322NonePresentation Battle 14201: Execute action[90]: UpdateSiegeStatus. Stock=0.00, Net=15.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:43:16:090NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:16:578None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #33883 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:43:16:701NoneAI Synchronization took 43,5114ms at frame 29011 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:43:16:757NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:17:293NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:17:907NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:18:377NoneAI Synchronization took 44,5967ms at frame 29085 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:43:18:417NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:18:804NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:19:356NoneAI Synchronization took 46,7022ms at frame 29114 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:43:19:360NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:19:789NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:20:153NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:20:711NoneAI Synchronization took 42,898ms at frame 29158 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:43:20:716NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:21:130NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:21:472NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:21:957NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:22:264NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:22:563None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #33613 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:43:22:707NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:22:898None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #27679 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:43:23:147NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:23:567NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:23:883NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:24:356NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:24:699NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:25:045NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:25:122None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_VenetianRepublic #9829 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:43:25:438NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:25:805NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:26:229NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:26:530NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:26:844NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:27:387NoneAI Synchronization took 42,7047ms at frame 29256 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:43:27:388NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:27:728NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:27:772None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #27679 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:43:28:065NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:28:568NoneAI Synchronization took 42,4566ms at frame 29263 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:43:28:573NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:28:776None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #33810 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:43:28:880NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:29:260NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:29:658NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:30:041NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:30:456NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:30:771NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:31:104NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:31:539NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:31:800NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:43:31:874NoneAI Synchronization took 42,6588ms at frame 29278 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:43:31:943NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:43:31:943NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:43:33:022NonePresentation Battle 14201: Execute action[91]: UpdateSiegeStatus. Stock=0.00, Net=15.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:43:33:902NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:34:484NoneAI Synchronization took 42,5951ms at frame 29315 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:43:34:499None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #33896 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:43:34:543NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:35:061NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:35:680NoneAI Synchronization took 42,3836ms at frame 29380 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:43:35:681NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:35:999NoneCan't find entity 33883 of ongoing task. Fails the task 9755.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:43:36:116NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:36:425NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:36:852NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:37:219NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:37:590NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:38:113NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:38:579NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:38:956NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:39:427NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:39:777NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:40:130NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:40:364None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #27679 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:43:40:573NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:40:961NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:41:322NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:41:786NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:42:147NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:42:488NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:42:937NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:43:237NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:43:618NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:44:023NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:44:402NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:44:818NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:45:142None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #27679 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:43:45:162NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:45:491NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:45:947NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:46:214NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:46:507NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:46:823NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:47:375NoneAI Synchronization took 44,8646ms at frame 29580 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:43:47:434NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:43:47:434NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:43:48:525NonePresentation Battle 14201: Execute action[92]: UpdateSiegeStatus. Stock=0.00, Net=15.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:43:49:394NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:50:006NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:50:592NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:51:176NoneAI Synchronization took 42,1646ms at frame 29686 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:43:51:176NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:51:659NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:51:990NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:52:462NoneAI Synchronization took 42,8436ms at frame 29721 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:43:52:465NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:52:913NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:53:264NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:53:703NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:54:087NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:54:430NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:54:889NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:55:240None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #25701 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:43:55:262NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:55:596NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:55:767None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #27679 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:43:56:027NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:56:382NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:56:759NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:57:175NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:57:588NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:57:879NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:58:326NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:58:656NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:59:048NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:59:432NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:43:59:765NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:44:00:185NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:44:00:523NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:44:00:600None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #27679 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:44:00:848NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:44:01:236NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:44:03:236NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:44:03:528NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:44:03:863NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:44:04:254NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:44:04:448NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:44:06:448NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:44:06:737NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:44:07:059NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:44:07:449NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:44:07:645NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:44:07:997NoneAI Synchronization took 44,1974ms at frame 29863 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:44:08:070NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:44:08:070NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:44:09:190None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #33912 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:44:09:224NonePresentation Battle 14201: Execute action[93]: UpdateSiegeStatus. Stock=0.00, Net=15.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:44:10:612NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
23:44:10:687None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #33918 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:44:10:843NoneAI Synchronization took 42,2405ms at frame 29914 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:44:11:488NoneAI Synchronization took 42,8143ms at frame 29950 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:44:12:150None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #33613 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:44:12:868NoneAI Synchronization took 42,1688ms at frame 30014 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:44:13:634NoneAI Synchronization took 46,4356ms at frame 30032 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:44:14:931None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #33247 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:44:16:737None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #27679 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:44:18:941None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #33247 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:44:20:654None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #27679 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:44:21:550NoneAI Synchronization took 43,0802ms at frame 30146 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:44:21:607NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:44:21:607NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:44:22:722NonePresentation Battle 14201: Execute action[94]: UpdateSiegeStatus. Stock=0.00, Net=15.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:44:23:812None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_VenetianRepublic #33927 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:44:25:312NoneAI Synchronization took 43,2771ms at frame 30243 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:44:26:152NoneAI Synchronization took 43,3408ms at frame 30271 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:44:26:626NoneAI Synchronization took 43,2879ms at frame 30274 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:44:27:059NoneAI Synchronization took 42,8432ms at frame 30297 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:44:27:488NoneAI Synchronization took 43,4957ms at frame 30303 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:44:30:103None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #27679 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:44:32:108None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #31386 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:44:32:230None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #33806 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:44:35:067None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #27679 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:44:38:941NoneAI Synchronization took 43,6188ms at frame 30443 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:44:38:952None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #33929 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:44:38:954None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era6_Sand #33932 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:44:38:999NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:44:38:999NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:44:40:238NonePresentation Battle 14201: Execute action[95]: UpdateSiegeStatus. Stock=0.00, Net=15.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:44:42:888NoneAI Synchronization took 43,2646ms at frame 30553 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:44:43:570None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #33613 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:44:44:081NoneAI Synchronization took 43,5026ms at frame 30583 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:44:44:923None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #33912 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:44:44:937NoneAI Synchronization took 44,6308ms at frame 30616 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:44:45:747None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #26145 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:44:47:493None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #27679 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:44:48:742None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #33247 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:44:52:293None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #27679 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:44:53:705None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_VenetianRepublic #33950 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:44:53:760NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:44:53:760NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:44:54:841NoneAI Synchronization took 43,7468ms at frame 30750 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:44:54:941NonePresentation Battle 14201: Execute action[96]: UpdateSiegeStatus. Stock=0.00, Net=15.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:44:55:812NoneCan't find entity 33929 of ongoing task. Fails the task 9775.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:44:56:536NoneAI Synchronization took 42,8221ms at frame 30796 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:44:56:697None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #33956 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:44:57:404NoneCan't find entity 33896 of ongoing task. Fails the task 14122.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:44:57:525NoneAI Synchronization took 44,1288ms at frame 30847 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:44:58:044NoneAI Synchronization took 44,0332ms at frame 30862 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:44:58:589NoneAI Synchronization took 45,3262ms at frame 30892 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:45:00:244NonePresentation Battle 33971: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:45:00:245NonePresentation Battle 33971: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=28893. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:45:00:245NonePresentation Battle 33971: Execute action[2]: AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=33069. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:45:00:245NonePresentation Battle 33971: Execute action[3]: AdditionalParticipantJoined. EmpireIndex=2. ParticipantGuid=33806. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:45:00:245NonePresentation Battle 33971: Execute action[4]: BattleLoaded. Loaded in progress=False, AdditionalData=786432, currentRound=0, maximumRoundCount=12 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:45:00:245NonePresentation Battle 33971: Execute action[5]: ParticipantJoined. EmpireIndex=19, Guid=33298, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:45:00:245NonePresentation Battle 33971: Execute action[6]: ParticipantJoined. EmpireIndex=19, Guid=33982, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:45:00:245NonePresentation Battle 33971: Execute action[7]: ParticipantJoined. EmpireIndex=2, Guid=33932, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:45:00:245None[Preview] PresentationArmy LandUnit_Era6_Common_AntiTankGuns #33932 SetHiddenByFlag started, hidden: False, flags: Preview (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:45:00:245NonePresentation Battle 33971: Execute action[8]: ParticipantJoined. EmpireIndex=2, Guid=4714, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:45:00:245NonePresentation Battle 33971: Execute action[9]: ParticipantJoined. EmpireIndex=2, Guid=33620, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:45:00:245NonePresentation Battle 33971: Execute action[10]: ParticipantJoined. EmpireIndex=2, Guid=33973, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=8 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:45:00:245NonePresentation Battle 33971: Execute action[11]: ParticipantJoined. EmpireIndex=2, Guid=28893, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:45:00:245NonePresentation Battle 33971: Execute action[12]: ParticipantJoined. EmpireIndex=2, Guid=33069, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:45:00:245NonePresentation Battle 33971: Execute action[13]: ParticipantJoined. EmpireIndex=2, Guid=33806, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=1 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:45:00:246NonePresentation Battle 33971: Execute action[14]: StartSiege. EmpireIndex=19. (initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:45:00:246NonePresentation Battle 33971: Execute action[14]: UpdateSiegeStatus. Stock=0.00, Net=4.00. (initialActionType: StartSiege)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:45:00:281NoneAI Synchronization took 44,4918ms at frame 30939 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:45:00:442NonePresentation Battle 33971: Execute action[15]: CapturePointLoaded (initialActionType: CapturePointLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:45:00:443NonePresentation Battle 33971: Execute action[16]: ReportDeploymentZone. EmpireIndex=19, Group=Attacker, deploymentTileCount=9 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:45:00:443NonePresentation Battle 33971: Execute action[17]: ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=50 (initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:45:00:443NonePresentation Battle 33971: Execute action[18]: StartConfirmation. EmpireIndex=19 (initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:45:00:891NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:45:00:892NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:45:00:892NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:45:00:920NonePresentation Battle 33971: Execute action[19]: ContenderConfirmed. EmpireIndex=2 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:45:00:920NonePresentation Battle 33971: Execute action[20]: ContenderConfirmed. EmpireIndex=19 (initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:45:00:920NonePresentation Battle 33971: Execute action[21]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:45:00:920NonePresentation Battle 33971: Execute action[22]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:45:00:920NonePresentation Battle 33971: Execute action[23]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:45:00:920NonePresentation Battle 33971: Execute action[24]: AddMoneyToSpoilsOfWar (initialActionType: AddMoneyToSpoilsOfWar)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:45:00:920NonePresentation Battle 33971: Execute action[25]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:45:00:920None[Preview] PresentationArmy LandUnit_Era6_Common_AntiTankGuns #33932 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:45:00:920None[Preview] PresentationArmy LandUnit_Era6_Common_AntiTankGuns #33620 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:45:00:920None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #28893 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:45:00:920None[Preview] PresentationArmy LandUnit_Era5_ZuluKingdom_Impis #33069 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:45:00:920None[Preview] PresentationArmy LandUnit_Era5_ZuluKingdom_Impis #33806 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:45:00:920None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #28893 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:45:00:920None[Preview] PresentationArmy LandUnit_Era5_ZuluKingdom_Impis #33069 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:45:00:920None[Preview] PresentationArmy LandUnit_Era5_ZuluKingdom_Impis #33806 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:45:00:920None[Preview] PresentationArmy LandUnit_Era6_Common_AntiTankGuns #33932 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:45:00:920None[Preview] PresentationArmy LandUnit_Era6_Common_AntiTankGuns #33620 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:45:00:920NoneCould not find PresentationBattlePreview with armyEntityGUID=33298, targetEntityGUID=12503.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:45:01:195NoneAI Synchronization took 44,9529ms at frame 30952 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:45:02:417None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #27679 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:45:03:200NoneAI Synchronization took 44,4501ms at frame 30985 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:45:05:151None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #33247 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:45:06:667None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #27679 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:45:12:118NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:45:12:120NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:45:12:121NoneUpdatePawnsCountWhenNotMoving called while pawnsToCreate is zero! Nothing to do!
Amplitude.Mercury.Presentation.PresentationUnit:UpdatePawnsCountWhenNotMoving()
23:45:12:188NoneAI Synchronization took 71,5846ms at frame 31045 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:45:12:243NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:45:12:243NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:45:13:445NonePresentation Battle 14201: Execute action[97]: UpdateSiegeStatus. Stock=0.00, Net=15.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:45:14:960NonePresentation Battle 14201: Execute action[98]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UpdateBattleDistricts)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:45:14:971NoneAI Synchronization took 44,2546ms at frame 31091 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:45:17:791NoneAI Synchronization took 45,8085ms at frame 31188 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:45:18:325NoneAI Synchronization took 46,1103ms at frame 31202 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:45:18:827NoneAI Synchronization took 45,6757ms at frame 31208 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:45:21:023None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #27679 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:45:25:833None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #27679 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:45:26:499None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #33247 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:45:33:534NoneAI Synchronization took 45,8563ms at frame 31339 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:45:33:594NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:45:33:594NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:45:34:731None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #34200 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:45:34:767NonePresentation Battle 14201: Execute action[99]: UpdateSiegeStatus. Stock=0.00, Net=15.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:45:35:553NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:36:170NoneAI Synchronization took 45,2923ms at frame 31379 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:45:36:225NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:36:783NoneAI Synchronization took 47,5222ms at frame 31406 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:45:36:788NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:37:389NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:37:837NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:38:247NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:38:746NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:39:144NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:39:505NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:39:925NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:40:275NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:40:641NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:41:079NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:41:490NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:41:850NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:42:005None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #27679 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:45:42:252NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:42:702NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:43:066NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:43:512NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:43:914NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:44:284NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:44:700NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:45:085NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:45:389NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:45:778NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:46:103NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:46:415NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:46:813NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:46:918None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #27679 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:45:47:131NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:47:477NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:47:935NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:48:239NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:48:563NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:49:112NoneAI Synchronization took 57,4085ms at frame 31599 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:45:49:176NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:45:49:176NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:45:50:273NonePresentation Battle 14201: Execute action[100]: UpdateSiegeStatus. Stock=0.00, Net=15.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:45:51:138NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:51:754NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:52:283NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:52:965NoneAI Synchronization took 55,748ms at frame 31699 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:45:52:966NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:53:450NoneAI Synchronization took 65,1699ms at frame 31711 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:45:53:495NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:53:956NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:54:466NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:54:901NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:55:311NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:55:847NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:56:267NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:56:668NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:57:206NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:57:623NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:58:019NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:58:131None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #27679 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:45:58:511NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:58:908None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #33918 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:45:59:057NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:59:365NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:45:59:843NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:00:265NoneAI Synchronization took 63,8952ms at frame 31855 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:46:00:266NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:00:707NoneAI Synchronization took 64,3871ms at frame 31865 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:46:00:754NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:01:246NoneAI Synchronization took 62,6589ms at frame 31868 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:46:01:250NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:01:727NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:02:179NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:02:467NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:02:965NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:03:269NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:03:670NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:04:090NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:04:208None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #27679 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:46:04:430NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:04:754NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:05:053NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:05:388NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:05:806NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:05:998NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:06:393NoneAI Synchronization took 59,5233ms at frame 31900 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:46:06:468NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:46:06:468NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:46:07:605NonePresentation Battle 14201: Execute action[101]: UpdateSiegeStatus. Stock=0.00, Net=15.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:46:08:469NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:08:539NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
23:46:09:308NoneAI Synchronization took 59,2853ms at frame 31949 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:46:09:311NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:09:911NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:10:463NoneAI Synchronization took 60,4253ms at frame 32005 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:46:10:512NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:10:949NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:11:620NoneAI Synchronization took 58,2554ms at frame 32061 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:46:11:625NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:12:008NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:12:384NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:12:845NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:13:317NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:13:645NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:14:142NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:14:506NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:14:962NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:15:296None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #27679 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:46:15:415NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:15:812NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:16:162NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:16:497None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #14478 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:46:16:658NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:17:095NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:17:386NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:17:670None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #33918 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:46:17:847NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:18:191NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:18:494NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:18:844NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:19:292NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:19:649NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:19:706None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #27679 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:46:20:033NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:20:490NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:20:902NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:21:246NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:21:682NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:22:070NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:22:395NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:24:131NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:24:510NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:24:892NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:25:360NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:25:553NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:46:27:137NoneYou may not start trading with an Empire you cannot trade with.
Amplitude.Mercury.Presentation.PresentationCursorController:ChangeToDiplomaticTradeCursor(System.Reflection.MonoParameterInfo)
23:46:29:965None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #34261 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:46:30:016NoneAI Synchronization took 56,6591ms at frame 32204 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:46:30:071NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:46:30:071NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:46:30:074None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #34263 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:46:31:176None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #34266 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:46:31:214NonePresentation Battle 14201: Execute action[102]: UpdateSiegeStatus. Stock=0.00, Net=15.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:46:32:480None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #34274 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:46:32:718NoneAI Synchronization took 59,7425ms at frame 32244 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:46:34:087NoneAI Synchronization took 57,1511ms at frame 32309 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:46:34:117NoneCan't find entity 29534 of ongoing task. Fails the task 9114.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:46:34:937NoneAI Synchronization took 57,6295ms at frame 32322 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:46:35:856NoneAI Synchronization took 57,2059ms at frame 32352 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:46:36:914NoneAI Synchronization took 58,5353ms at frame 32374 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:46:37:754NoneAI Synchronization took 57,4146ms at frame 32398 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:46:38:344NoneAI Synchronization took 57,7235ms at frame 32409 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:46:38:682None[Preview] Set PresentationUnit UnitVisualAffinity_Common_Era4_European #33912 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:46:38:776NoneAI Synchronization took 59,0771ms at frame 32420 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:46:39:154None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #27679 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:46:39:209NoneAI Synchronization took 58,7438ms at frame 32429 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:46:39:758NoneAI Synchronization took 58,2321ms at frame 32446 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:46:41:352None[Preview] Set PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #34261 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:46:45:190None[Preview] Set PresentationUnit UnitVisualAffinity_Era4_Holland #27679 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:829NoneAI Synchronization took 58,6482ms at frame 32551 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:47:00:839None[Preview] Set PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #34277 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:947None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_Holland #33609 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:947None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #33609 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:947None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #33609 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:947None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era4_European #33591 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:947None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #33591 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:947None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #33591 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:947None[Preview] Force PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #33806 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:947None[Preview] PresentationArmy LandUnit_Era5_ZuluKingdom_Impis #33806 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:947None[Preview] PresentationArmy LandUnit_Era5_ZuluKingdom_Impis #33806 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:947None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era4_European #33613 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:947None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #33613 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:947None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #33613 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:947None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #24393 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:947None[Preview] PresentationArmy LandUnit_Era3_GhanaEmpire_CamelCavalry #24393 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:947None[Preview] PresentationArmy LandUnit_Era3_GhanaEmpire_CamelCavalry #24393 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:947None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_Holland #27679 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:947None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #27679 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:947None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #27679 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:947None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #23506 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:947None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #23506 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:947None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #23506 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:947None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era6_Sand #33620 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:947None[Preview] PresentationArmy LandUnit_Era6_Common_AntiTankGuns #33620 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:947None[Preview] PresentationArmy LandUnit_Era6_Common_AntiTankGuns #33620 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:947None[Preview] Force PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #8530 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:947None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #8530 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:947None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #8530 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:947None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #10198 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:947None[Preview] PresentationArmy LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors #10198 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:947None[Preview] PresentationArmy LandUnit_Era2_AksumiteEmpire_ShotelaiWarriors #10198 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:947None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_MingChina #17667 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #17667 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #17667 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_MingChina #11944 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #11944 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #11944 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #8021 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era3_GhanaEmpire_CamelCavalry #8021 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era3_GhanaEmpire_CamelCavalry #8021 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_VenetianRepublic #24895 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #24895 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #24895 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #33588 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #33588 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #33588 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #12805 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #12805 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #12805 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] Force PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #32924 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #32924 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #32924 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_CelticCivilization #14013 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #14013 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era2_CelticCivilization_Gaesatae #14013 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #32181 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #32181 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #32181 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #25770 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #25770 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #25770 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] Force PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #31755 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #31755 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #31755 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era2_Mediterranean #13285 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #13285 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #13285 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era4_European #32885 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #32885 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #32885 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_VenetianRepublic #12669 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #12669 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #12669 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_VenetianRepublic #34253 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #34253 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #34253 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era4_European #33247 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #33247 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #33247 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #34261 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #34261 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #34261 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era4_European #34266 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #34266 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #34266 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] Force PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #28854 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #28854 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #28854 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] Force PresentationUnit UnitVisualAffinity_Era5_Siam #34263 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era5_Siam_GatlingElephants #34263 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era5_Siam_GatlingElephants #34263 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #32632 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #32632 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #32632 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era4_European #24063 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #24063 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #24063 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era4_European #34200 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #34200 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #34200 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] Force PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #31386 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #31386 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #31386 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] Force PresentationUnit UnitVisualAffinity_Era5_Mexico #26145 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #26145 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #26145 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #28455 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #28455 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #28455 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_VenetianRepublic #9829 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #9829 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #9829 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #29534 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era3_GhanaEmpire_CamelCavalry #29534 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era3_GhanaEmpire_CamelCavalry #29534 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_MycenaeanCivilization #25485 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #25485 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era1_Common_ScoutCavalry #25485 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #27552 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #27552 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #27552 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #25687 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era3_Common_Spies #25687 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era3_Common_Spies #25687 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] Force PresentationUnit UnitVisualAffinity_Era5_Siam #13477 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #13477 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #13477 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] Force PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #33069 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era5_ZuluKingdom_Impis #33069 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era5_ZuluKingdom_Impis #33069 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era4_European #33270 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #33270 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #33270 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:948None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_AksumiteEmpire #34277 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #34277 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy LandUnit_Era2_Common_Horsemen #34277 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_TokugawaShogunate #29828 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #29828 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy LandUnit_Era4_TokugawaShogunate_NaginataSamurais #29828 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] Force PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #28963 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy LandUnit_Era5_RussianEmpire_Cossacks #28963 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy LandUnit_Era5_RussianEmpire_Cossacks #28963 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] Force PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #17944 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #17944 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #17944 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_MingChina #17387 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #17387 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #17387 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era4_European #33912 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #33912 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #33912 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_Holland #23925 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #23925 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy NavalUnit_Era4_Common_MenOfWar #23925 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_MingChina #14181 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #14181 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy LandUnit_Era4_Common_Arquebusiers #14181 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] Force PresentationUnit UnitVisualAffinity_Era5_Siam #33918 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #33918 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #33918 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] Force PresentationUnit UnitVisualAffinity_Era5_Siam #33813 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #33813 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #33813 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #32155 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #32155 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #32155 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] Force PresentationUnit UnitVisualAffinity_Era5_Mexico #12590 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #12590 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #12590 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_UmayyadCaliphate #33605 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #33605 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #33605 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_Assyria #28893 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #28893 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy LandUnit_Era1_Assyria_AssyrianRaiders #28893 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #22114 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #22114 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy LandUnit_Era3_Common_Crossbowmen #22114 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] Force PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #11472 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #11472 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #11472 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] Force PresentationUnit UnitVisualAffinity_Era3_GhanaEmpire #33929 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #33929 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy NavalUnit_Era3_Common_Cog #33929 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] Force PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #16755 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy LandUnit_Era5_RussianEmpire_Cossacks #16755 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy LandUnit_Era5_RussianEmpire_Cossacks #16755 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era4_European #14188 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #14188 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #14188 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] Force PresentationUnit UnitVisualAffinity_Era2_Huns #14143 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #14143 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy LandUnit_Era2_Huns_HunnicHorde #14143 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_MingChina #13840 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #13840 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #13840 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] Force PresentationUnit UnitVisualAffinity_Common_Era6_Sand #33932 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy LandUnit_Era6_Common_AntiTankGuns #33932 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy LandUnit_Era6_Common_AntiTankGuns #33932 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_VenetianRepublic #33927 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #33927 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #33927 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] Force PresentationUnit UnitVisualAffinity_Era5_Mexico #34274 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy LandUnit_Era5_Common_MachineGuns #34274 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy LandUnit_Era5_Common_MachineGuns #34274 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] Force PresentationUnit UnitVisualAffinity_Era4_PolishKingdom #14478 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy LandUnit_Era4_PolishKingdom_WingedHussars #14478 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy LandUnit_Era4_PolishKingdom_WingedHussars #14478 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] Force PresentationUnit UnitVisualAffinity_Era1_HarappanCivilization #31948 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #31948 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy LandUnit_Era1_Common_Chariots #31948 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] Force PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #29817 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #29817 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy NavalUnit_Era5_Common_SteamFrigates #29817 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] Force PresentationUnit UnitVisualAffinity_Era5_BritishEmpire #21902 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #21902 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy LandUnit_Era5_BritishEmpire_Redcoats #21902 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] Force PresentationUnit UnitVisualAffinity_Era5_ZuluKingdom #25701 visual status as Hidden
Amplitude.Mercury.Presentation.PresentationUnit:ForceVisualStatus(System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #25701 SetHiddenByFlag started, hidden: True, flags: Sequence (current flags: None)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:00:949None[Preview] PresentationArmy LandUnit_Era5_Common_LineInfantry #25701 SetHiddenByFlag finished (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:21:017UI Steam[UI] AnimatorComponent cannot start while UITransform.VisibleGlobally = false (/WindowsRoot/InGameFullscreen/EndGameWindow/EndGamePanels/AvatarPresentationPanel/_FameGroup/EraStars/EraStarsTable/Item005|UIAnimatorComponent)
Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play() Amplitude.UI.Animations.Scene.UIAnimatorComponent:Play() Amplitude.Mercury.UI.EndGameAvatarPresentationPanel_AnimatedItem:ShowItem(System.Reflection.MonoParameterInfo) Amplitude.Mercury.UI.EndGameAvatarPresentationPanel_FameGroup:AnimateNextEraStar() Amplitude.Mercury.UI.EndGameAvatarPresentationPanel_FameGroup:EraStarItem_TriggerEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Animations.Scene.UIAnimatorComponent:TryTriggerEvent(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.UI.Animations.Scene.UIAnimatorComponent:TriggerPendingEvents() Amplitude.UI.Animations.Scene.UIAnimatorManager:SpecificUpdate() Amplitude.UI.UIUpdatingManager:LateUpdate()
23:47:56:781NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:56:781NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:47:57:807None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #31949 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:47:57:807None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #32002 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:47:57:807None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #32048 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:47:57:807None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #32347 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:47:57:807None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Siam #32342 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:47:57:807None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #32607 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:47:57:807None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #32624 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:47:57:807None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_RussianEmpire #32874 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:47:57:807None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #32957 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:47:57:807None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #33306 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:47:57:807None[Preview] Set PresentationUnit UnitVisualAffinity_Era5_Mexico #33709 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:47:57:927NonePresentation Battle 14201: Execute action[103]: UpdateSiegeStatus. Stock=0.00, Net=15.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:47:58:318None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:47:58:622None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:47:58:956None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:47:59:138None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:47:59:310None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:47:59:532None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:47:59:712None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:47:59:959None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:00:164None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:00:368None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:00:550None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:00:722None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:00:968None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:01:149None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:01:354None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:01:536None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:01:730None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:01:947None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:02:033NonePresentation Battle 34284: Execute action[0]: BattleAreaLoaded (initialActionType: BattleAreaLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:48:02:034NonePresentation Battle 34284: Execute action[1]: AdditionalParticipantJoined. EmpireIndex=7. ParticipantGuid=24063. (initialActionType: AdditionalParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:48:02:034NonePresentation Battle 34284: Execute action[2]: BattleLoaded. Loaded in progress=False, AdditionalData=393216, currentRound=0, maximumRoundCount=6 (initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:48:02:034NonePresentation Battle 34284: Execute action[3]: ParticipantJoined. EmpireIndex=18, Guid=33613, Group=Attacker, Modifiers=Besieger, Type=Army UnitCount=4 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:48:02:034NonePresentation Battle 34284: Execute action[4]: ParticipantJoined. EmpireIndex=18, Guid=34287, Group=Attacker, Modifiers=Besieger, Type=SiegeEngines UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:48:02:034NonePresentation Battle 34284: Execute action[5]: ParticipantJoined. EmpireIndex=7, Guid=5748, Group=Defender, Modifiers=Besieged, Type=City UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:48:02:034NonePresentation Battle 34284: Execute action[6]: ParticipantJoined. EmpireIndex=7, Guid=34286, Group=Defender, Modifiers=Besieged, Type=Militia UnitCount=0 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:48:02:034NonePresentation Battle 34284: Execute action[7]: ParticipantJoined. EmpireIndex=7, Guid=24063, Group=Defender, Modifiers=Besieged, Type=Army UnitCount=6 (initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:48:02:034NonePresentation Battle 34284: Execute action[8]: BattleResultAcknowledge (initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:48:02:102NoneAI Synchronization took 58,7139ms at frame 32713 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:48:02:161NonePresentation Battle 34284: Execute action[9]: BattleEnded (initialActionType: BattleEnded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:48:02:161None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #33613 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:48:02:161None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #24063 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:48:02:161None[Preview] PresentationArmy LandUnit_Era4_Common_Halberdiers #33613 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:48:02:161None[Preview] PresentationArmy NavalUnit_Era4_Common_Carracks #24063 SetHiddenByFlag started, hidden: False, flags: Battle (current flags: Sequence)
Amplitude.Mercury.Presentation.PresentationArmy:SetHiddenByFlag(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:48:02:161NoneCould not find PresentationBattlePreview with armyEntityGUID=33613, targetEntityGUID=26005.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:ReleasePresentationBattlePreview(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:48:02:211NoneAI Synchronization took 59,3941ms at frame 32716 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:48:02:330None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:02:577None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:02:709None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:02:942None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:03:158None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:03:414None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:03:593None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:03:716None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:03:942None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:04:177None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:04:359None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:04:545None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:04:708None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:04:915None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:05:172None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:05:365None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:05:538None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:05:711None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:05:913None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:06:179None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:06:365None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:06:549None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:06:711None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:06:907None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:07:230None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:07:372None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:07:553None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:07:719None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:07:921None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:08:189None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:08:375None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:08:550None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:08:725None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:08:927None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:09:192None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:09:403None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:09:554None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:09:721None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:09:924None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:10:187None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:10:370None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:10:554None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:10:729None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:10:920None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:11:201None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:11:416None[Empire 9] No suitable tiles found to place construction Extension_Base_Science in settlement 12400.
Amplitude.Mercury.AI.Brain.Actuators.BuildConstruction`1[[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:UpdateBeforeOrder()
23:48:11:590NoneAI Synchronization took 61,0583ms at frame 32777 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:48:11:648NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:48:11:648NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:48:12:767NonePresentation Battle 14201: Execute action[104]: UpdateSiegeStatus. Stock=0.00, Net=15.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:48:13:599NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:14:011NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:14:220NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:14:466NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:14:557NonePresentation Battle 14201: Execute action[105]: UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (initialActionType: UpdateBattleDistricts)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:48:14:672NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:14:872NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:15:071NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:15:271NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:15:473NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:15:672NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:15:872NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:16:073NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:16:274NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:16:477NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:16:674NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:16:875NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:17:074NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:17:276NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:17:476NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:17:676NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:17:879NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:18:078NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:18:279NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:18:479NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:18:681NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:18:880NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:19:081NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:19:283NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:19:483NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:19:684NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:19:883NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:20:083NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:20:284NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:20:484NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:20:685NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:20:885NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:21:085NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:21:286NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:21:485NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:21:685NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:21:886NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:22:086NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:22:289NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:22:488NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:22:688NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:22:888NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:23:088NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:23:290NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:23:489NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:23:689NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:23:889NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:24:089NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:24:290NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:24:524NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:24:727NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:32:835NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:33:037NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:33:236NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:54:589NoneAI Synchronization took 58,0413ms at frame 32945 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:48:54:649NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:48:54:649NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:48:55:756None[Preview] Set PresentationUnit UnitVisualAffinity_Era3_AztecEmpire #34400 visual status as Hidden (previous visual status: Standard)
Amplitude.Mercury.Presentation.PresentationUnit:SetVisualStatus(System.Reflection.MonoParameterInfo)
23:48:55:794NonePresentation Battle 14201: Execute action[106]: UpdateSiegeStatus. Stock=0.00, Net=15.00. (initialActionType: UpdateSiegeStatus)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)
23:48:56:603NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:56:793NoneTrying to get a datatable element of type Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition from a datatable element reference that has not been initialized.
Amplitude.Framework.DatatableElementReference:GetDatatableElement()
23:48:57:281NoneAI Synchronization took 51,5509ms at frame 32983 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:48:57:338NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:57:533NoneCan't find entity 34253 of ongoing task. Fails the task 13146.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:48:57:941NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:58:698NoneAI Synchronization took 52,1948ms at frame 33053 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:48:58:698NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:58:856NoneCan't find entity 12669 of ongoing task. Fails the task 13274.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:48:59:166NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:59:554NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:48:59:600NoneCan't find entity 32181 of ongoing task. Fails the task 10949.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:48:59:997NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:49:00:411NoneAI Synchronization took 52,5567ms at frame 33149 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:49:00:430NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:49:00:756NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:49:01:081NoneCan't find entity 25485 of ongoing task. Fails the task 14688.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:49:01:180NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:49:01:477NoneCan't find entity 33588 of ongoing task. Fails the task 14683.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:49:01:597NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:49:01:696NoneCan't find entity 25770 of ongoing task. Fails the task 10839.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:49:02:013NoneAI Synchronization took 52,1161ms at frame 33224 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:49:02:017NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:49:02:524NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:49:02:816NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:49:03:271NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:49:03:761NoneAI Synchronization took 52,1955ms at frame 33295 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:49:03:765NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:49:04:175NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:49:04:621NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:49:05:116NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:49:05:481NoneAI Synchronization took 52,3076ms at frame 33350 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:49:05:501NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:49:05:910NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:49:06:294NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:49:06:779NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:49:07:148NoneAI Synchronization took 52,0646ms at frame 33392 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:49:07:151NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:49:07:613NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:49:07:918NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:49:08:329NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:49:08:828NoneAI Synchronization took 53,2343ms at frame 33429 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.MonoParameterInfo)
23:49:08:833NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:49:09:248NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:49:09:534NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:49:10:003NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:49:10:311NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:49:10:719NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:49:11:100NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:49:11:538NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:49:11:856NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:49:12:344NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:49:12:656NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:49:13:049NoneMetadata 'rmc0' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:49:13:049NoneMetadata 'IsEditingScenario' has no policy registered; assuming None.
Amplitude.Framework.Session.Session:CheckMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:49:14:112NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:49:14:503NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:49:14:948NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:49:15:253NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:49:15:756NoneCan't retrieve army with guid 0 (for siege 14202).
Amplitude.Mercury.Interop.AI.Entities.Siege+Synchronizer:BindEntities(System.Reflection.MonoParameterInfo)
23:49:15:771NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Framework.Session.SessionManager+d__15:MoveNext()
23:49:15:772NoneDisconnecting...
Amplitude.Mercury.Game.GameClient:Disconnect()
23:49:15:772NoneDisconnected.
Amplitude.Mercury.Game.GameClient:Disconnect()
23:49:15:772NoneSending disconnection message...
Amplitude.Mercury.Game.GameServer:Disconnect()
23:49:15:774NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...
Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:49:15:774NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).
Amplitude.Mercury.Game.GameServer:Disconnect()
23:49:15:811NonePresentation has been shutdown.
Amplitude.Mercury.Presentation.Presentation+d__63:MoveNext()
23:49:15:868NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Framework.Game.GameManager+d__17:MoveNext()
23:49:15:873None[Sandbox] Gracefully exited the sandbox loop; shutting down...
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:15:873NoneUnhandled exception in sandbox shutdown.
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:15:875NoneIndex was outside the bounds of the array.
Amplitude.Framework.Simulation.Collections.DependencyCollection:Remove(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.Collections.DependencyCollection:Remove(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:UdpateDependencies(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemovePropertyEffects(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.BaseReference:RemoveCompoundEffectsFrom(System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.ReferenceCollection`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveAt(System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.ReferenceCollection`1[[Amplitude.Mercury.Simulation.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:RemoveAll() Amplitude.Mercury.Simulation.Battle:StopSiege(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.Battle:OnSandboxShutdown() Amplitude.Mercury.Simulation.BattleRepository:SandboxShutdown_DestroyBattles(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.SimulationPasses:InvokePasses(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:15:879NoneCannot post an order while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackOrder(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackOrder(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.Brain:PostAndTrackOrder(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.OrderActuator`2[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.SplitUnits, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:15:881NoneObject reference not set to an instance of an object
Amplitude.Mercury.AI.Brain.OrderActuator`2[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.SplitUnits, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.Mercury.AI.Brain.OrderActuator`2[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.SplitUnits, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run()
23:49:15:909NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.
Amplitude.Framework.Game.GameManager+d__17:MoveNext()
23:49:16:025NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.
Amplitude.Framework.Session.SessionManager+d__15:MoveNext()
23:49:16:054NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Framework.Session.SessionManager+d__14:MoveNext()
23:49:16:054NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...
Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:49:16:054NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.
Amplitude.Framework.Session.SessionManager+d__14:MoveNext()
23:49:16:054NoneOpening the session, hosting an offline game...
Amplitude.Framework.Session.Session+d__53:MoveNext()
23:49:16:068NoneSession has been opened.
Amplitude.Framework.Session.Session+d__53:MoveNext()
23:49:16:068NoneMember 00000000-0000-0000-0000-000000000001: Added.
Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)
23:49:16:068NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.
Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.MonoParameterInfo)
23:49:16:658NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Framework.Game.GameManager+d__16:MoveNext()
23:49:16:674NoneException has been thrown by the target of an invocation.
System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Reflection.MethodBase:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:16:675NoneAn item with the same key has already been added. Key: Amplitude.Mercury.StateShare.EventCompleteNotificationData
System.Collections.Generic.Dictionary`2[[System.Type, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[Amplitude.Mercury.Interop.NotificationPriority, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:TryInsert(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Collections.Generic.Dictionary`2[[System.Type, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[Amplitude.Mercury.Interop.NotificationPriority, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:TryInsert(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Collections.Generic.Dictionary`2[[System.Type, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[Amplitude.Mercury.Interop.NotificationPriority, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Add(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.DepartmentOfCommunication:GenerateNotificationPriorityDictionnary() Amplitude.Mercury.Simulation.DepartmentOfCommunication:InitializeStatics() Unknown Type:Unknown Method System.Reflection.MonoMethod:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:49:16:675None[Sandbox] Gracefully exited the sandbox loop; shutting down...
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:16:711NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:49:16:723NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:49:16:774NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:49:16:786NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:49:16:793NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:49:16:826NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:49:16:831NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:49:16:881NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:49:16:926NoneCan't update distance to capital : no capital yet for this empire.
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:UpdateAllDistancesToCapital()
23:49:16:943NoneThe element does not exists.
Amplitude.Framework.Simulation.BaseReference:UnregisterProvider(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.BaseReference:UnregisterProvider(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.Navigator:ContinueTraversal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.Reference`1[[Amplitude.Mercury.Simulation.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Traverse(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.Navigator:StartTraversal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:Freeing() Amplitude.Framework.Simulation.SimulationEntityAllocator`1[[Amplitude.Mercury.Simulation.NaturalWonder, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:FreeEntity(System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.SimulationController:FreeSimulationEntity(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.World:UnloadWorldEntities() Amplitude.Mercury.Simulation.World:Unload() Amplitude.Mercury.Simulation.World:Dispose(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.World:Dispose() Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:16:944NoneThe element does not exists.
Amplitude.Framework.Simulation.BaseReference:UnregisterProvider(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.BaseReference:UnregisterProvider(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.Navigator:ContinueTraversal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.Reference`1[[Amplitude.Mercury.Simulation.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Traverse(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.Navigator:StartTraversal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:Freeing() Amplitude.Framework.Simulation.SimulationEntityAllocator`1[[Amplitude.Mercury.Simulation.NaturalWonder, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:FreeEntity(System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.SimulationController:FreeSimulationEntity(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.World:UnloadWorldEntities() Amplitude.Mercury.Simulation.World:Unload() Amplitude.Mercury.Simulation.World:Dispose(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.World:Dispose() Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:16:944NoneThe element does not exists.
Amplitude.Framework.Simulation.BaseReference:UnregisterProvider(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.BaseReference:UnregisterProvider(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.Navigator:ContinueTraversal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.Reference`1[[Amplitude.Mercury.Simulation.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Traverse(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.Navigator:StartTraversal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:Freeing() Amplitude.Framework.Simulation.SimulationEntityAllocator`1[[Amplitude.Mercury.Simulation.NaturalWonder, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:FreeEntity(System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.SimulationController:FreeSimulationEntity(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.World:UnloadWorldEntities() Amplitude.Mercury.Simulation.World:Unload() Amplitude.Mercury.Simulation.World:Dispose(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.World:Dispose() Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:16:944NoneThe element does not exists.
Amplitude.Framework.Simulation.BaseReference:UnregisterProvider(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.BaseReference:UnregisterProvider(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.Navigator:ContinueTraversal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.Reference`1[[Amplitude.Mercury.Simulation.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Traverse(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.Navigator:StartTraversal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:Freeing() Amplitude.Framework.Simulation.SimulationEntityAllocator`1[[Amplitude.Mercury.Simulation.NaturalWonder, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:FreeEntity(System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.SimulationController:FreeSimulationEntity(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.World:UnloadWorldEntities() Amplitude.Mercury.Simulation.World:Unload() Amplitude.Mercury.Simulation.World:Dispose(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.World:Dispose() Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:16:944NoneThe element does not exists.
Amplitude.Framework.Simulation.BaseReference:UnregisterProvider(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.BaseReference:UnregisterProvider(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.Navigator:ContinueTraversal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.Reference`1[[Amplitude.Mercury.Simulation.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Traverse(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.Navigator:StartTraversal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:Freeing() Amplitude.Framework.Simulation.SimulationEntityAllocator`1[[Amplitude.Mercury.Simulation.NaturalWonder, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:FreeEntity(System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.SimulationController:FreeSimulationEntity(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.World:UnloadWorldEntities() Amplitude.Mercury.Simulation.World:Unload() Amplitude.Mercury.Simulation.World:Dispose(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.World:Dispose() Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:16:944NoneThe element does not exists.
Amplitude.Framework.Simulation.BaseReference:UnregisterProvider(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.BaseReference:UnregisterProvider(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.Navigator:ContinueTraversal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.Reference`1[[Amplitude.Mercury.Simulation.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Traverse(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.Navigator:StartTraversal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:Freeing() Amplitude.Framework.Simulation.SimulationEntityAllocator`1[[Amplitude.Mercury.Simulation.NaturalWonder, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:FreeEntity(System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.SimulationController:FreeSimulationEntity(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.World:UnloadWorldEntities() Amplitude.Mercury.Simulation.World:Unload() Amplitude.Mercury.Simulation.World:Dispose(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.World:Dispose() Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:16:944NoneThe element does not exists.
Amplitude.Framework.Simulation.BaseReference:UnregisterProvider(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.BaseReference:UnregisterProvider(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.Navigator:ContinueTraversal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.Reference`1[[Amplitude.Mercury.Simulation.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Traverse(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.Navigator:StartTraversal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:Freeing() Amplitude.Framework.Simulation.SimulationEntityAllocator`1[[Amplitude.Mercury.Simulation.NaturalWonder, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:FreeEntity(System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.SimulationController:FreeSimulationEntity(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.World:UnloadWorldEntities() Amplitude.Mercury.Simulation.World:Unload() Amplitude.Mercury.Simulation.World:Dispose(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.World:Dispose() Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:16:944NoneThe element does not exists.
Amplitude.Framework.Simulation.BaseReference:UnregisterProvider(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.BaseReference:UnregisterProvider(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.Navigator:ContinueTraversal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.Reference`1[[Amplitude.Mercury.Simulation.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Traverse(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.Navigator:StartTraversal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:Freeing() Amplitude.Framework.Simulation.SimulationEntityAllocator`1[[Amplitude.Mercury.Simulation.NaturalWonder, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:FreeEntity(System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.SimulationController:FreeSimulationEntity(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.World:UnloadWorldEntities() Amplitude.Mercury.Simulation.World:Unload() Amplitude.Mercury.Simulation.World:Dispose(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.World:Dispose() Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:16:944NoneThe element does not exists.
Amplitude.Framework.Simulation.BaseReference:UnregisterProvider(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.BaseReference:UnregisterProvider(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.Navigator:ContinueTraversal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.Reference`1[[Amplitude.Mercury.Simulation.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Traverse(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.Navigator:StartTraversal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:Freeing() Amplitude.Framework.Simulation.SimulationEntityAllocator`1[[Amplitude.Mercury.Simulation.NaturalWonder, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:FreeEntity(System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.SimulationController:FreeSimulationEntity(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.World:UnloadWorldEntities() Amplitude.Mercury.Simulation.World:Unload() Amplitude.Mercury.Simulation.World:Dispose(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.World:Dispose() Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:16:944NoneThe element does not exists.
Amplitude.Framework.Simulation.BaseReference:UnregisterProvider(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.BaseReference:UnregisterProvider(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.Navigator:ContinueTraversal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.Reference`1[[Amplitude.Mercury.Simulation.Settlement, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Traverse(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.Navigator:StartTraversal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:RemoveDescriptor(System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.BaseSimulationEntity:Freeing() Amplitude.Framework.Simulation.SimulationEntityAllocator`1[[Amplitude.Mercury.Simulation.NaturalWonder, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:FreeEntity(System.Reflection.MonoParameterInfo) Amplitude.Framework.Simulation.SimulationController:FreeSimulationEntity(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.World:UnloadWorldEntities() Amplitude.Mercury.Simulation.World:Unload() Amplitude.Mercury.Simulation.World:Dispose(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Simulation.World:Dispose() Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:16:945NoneUnhandled exception in sandbox shutdown.
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:16:946NoneObject reference not set to an instance of an object
Amplitude.Mercury.Sandbox.Sandbox:ShutdownAncillaries(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ShutdownAncillaries(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:16:946NoneThe operation was canceled.
Amplitude.Mercury.Game.Game:Worker_StartSandbox(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Game.Game:Worker_StartSandbox(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:49:16:972NoneBackground worker has returned with error: The operation was canceled.
Amplitude.Mercury.Game.Game+d__4:MoveNext()
23:49:16:973NoneSystem.OperationCanceledException: The operation was canceled.
at Amplitude.Mercury.Game.Game+
Amplitude.Framework.Manager:SetLastError(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Manager:SetLastError(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Framework.Game.GameManager:StartGameExceptionHandler(System.Reflection.MonoParameterInfo) Amplitude.AsyncOperation:Close(System.Reflection.MonoParameterInfo) Amplitude.Framework.Behaviour+AsyncOperation:Close(System.Reflection.MonoParameterInfo) Amplitude.Framework.Behaviour+<>c__DisplayClass1_0`1[[System.Type, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:b__0(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Coroutine:Run() Amplitude.Framework.Behaviour+ d__5:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:49:16:990NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Framework.Session.SessionManager+d__15:MoveNext()
23:49:16:990NoneDisconnecting...
Amplitude.Mercury.Game.GameClient:Disconnect()
23:49:16:990NoneDisconnected.
Amplitude.Mercury.Game.GameClient:Disconnect()
23:49:16:990NoneSending disconnection message...
Amplitude.Mercury.Game.GameServer:Disconnect()
23:49:16:990NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...
Amplitude.Mercury.Game.GameServer:ClientDisconnected(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:49:16:990NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).
Amplitude.Mercury.Game.GameServer:Disconnect()
23:49:17:064NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
23:49:17:221NoneAn instance of type Amplitude.Graphics.Fx.FxComponentTextureAtlasManager has generated a cycling LoadIFN. Check the stack.
Amplitude.Graphics.LoadableBehaviour:LoadIFN()
23:49:17:316NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Framework.Game.GameManager+d__17:MoveNext()
23:49:17:316NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.
Amplitude.Framework.Session.SessionManager+d__15:MoveNext()
23:49:17:345NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.
Amplitude.Framework.Game.GameManager+d__17:MoveNext()
23:49:18:177None[Empire 6] Too many actuator executions needed (2000) actuator wait for (24805/Research Composite Armor).
Amplitude.AI.Brain:Run()
23:49:18:177None[Empire 6] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
23:49:18:177NoneEmpire 6 AI run took 2,3 seconds to be executed (0,0 seconds of AI processing and 2,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:49:18:188NoneCan't find entity 25687 of ongoing task. Fails the task 10418.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:49:18:214NoneCan't find entity 14013 of ongoing task. Fails the task 26152.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:49:18:214NoneCan't find entity 12805 of ongoing task. Fails the task 26127.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:49:18:214NoneCan't find entity 27552 of ongoing task. Fails the task 26120.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:49:18:220NoneCannot post an order while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackOrder(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackOrder(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.Brain:PostAndTrackOrder(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.OrderActuator`2[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Cancel() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:18:220NoneObject reference not set to an instance of an object
Amplitude.Mercury.AI.Brain.OrderActuator`2[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.Mercury.AI.Brain.OrderActuator`2[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.BuildConstruction, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run()
23:49:20:511None[Empire 8] Too many actuator executions needed (2000) actuator wait for (26466/Army 66 Slot 0: Build Biplane).
Amplitude.AI.Brain:Run()
23:49:20:511None[Empire 8] Too many actuator executions needed (2000). Set execution need to optional.
Amplitude.AI.Brain:Run()
23:49:20:511NoneEmpire 8 AI run took 2,3 seconds to be executed (0,0 seconds of AI processing and 2,3 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
23:49:20:540NoneCan't find entity 25485 of ongoing task. Fails the task 15212.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
23:49:20:559NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:20:559NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:20:561NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:20:561NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:20:562NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:20:562NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:20:564NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:20:564NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:20:565NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:20:565NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:20:566NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:20:566NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:20:567NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:20:567NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:20:568NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:20:568NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:20:570NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:20:570NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:20:571NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:20:571NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:20:572NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:20:572NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:20:573NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:20:573NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:20:574NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:20:574NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:20:575NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:20:575NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:20:576NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:20:576NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:20:577NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:20:577NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:20:578NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:20:578NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:20:579NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:20:579NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:20:580NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:20:580NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:20:582NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:20:582NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:20:584NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:20:584NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:20:585NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:20:585NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:20:586NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:20:586NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:20:587NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
23:49:20:587NoneCannot post a request while the sandbox is not fully initialized.
Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.Sandbox.SandboxManager:PostAndTrackRequest(System.Reflection.MonoParameterInfo) Amplitude.Mercury.AI.Brain.BehaviorTrees.Nodes:RefreshAvailableCutForest(System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Leaves.DelegateLeaf`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Sequence`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Decorators.Condition`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.Composites.Selector`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.BehaviorTree.BehaviorTree`1[[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Behave(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) Amplitude.AI.Actuators.BehaviorTreeActuator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.Tasks.MilitaryMission, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.AI.Brain.BehaviorTrees.ArmyContext, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Update() Amplitude.AI.Brain:Run() Amplitude.Mercury.AI.Brain.AIPlayer:Run() Amplitude.Mercury.AI.AIController:RunAIDecisionCycle() Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync() Amplitude.Threading.Thread:ThreadStart(System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart_Context(System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo) System.Threading.ThreadHelper:ThreadStart(System.Reflection.MonoParameterInfo)
This file is continued in "Diagnostics (2021'08'18 @2233'08''732''')p2.html"...